/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/zvision.h" #include "zvision/script_manager.h" #include "zvision/mouse_event.h" namespace ZVision { MouseEvent::MouseEvent(uint32 key, const Common::Rect &hotspot, const Common::String hoverCursor) : _key(key), _hotspot(hotspot), _hoverCursor(hoverCursor) { } bool MouseEvent::withinHotspot(const Common::Point &point) { return _hotspot.contains(point); } void MouseEvent::onClick(ZVision *engine) { engine->getScriptManager()->setStateValue(_key, 1); } } // End of namespace ZVision