/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/music_node.h" #include "zvision/zvision.h" #include "zvision/script_manager.h" #include "zvision/render_manager.h" #include "zvision/zork_raw.h" #include "common/stream.h" #include "common/file.h" #include "audio/decoders/wave.h" namespace ZVision { MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, int8 volume) : SideFX(engine, key, SIDEFX_AUDIO) { _loop = loop; _volume = volume; _crossfade = false; _crossfade_target = 0; _crossfade_time = 0; _attenuate = 0; _pantrack = false; _pantrack_X = 0; Audio::RewindableAudioStream *audioStream; if (filename.contains(".wav")) { Common::File *file = new Common::File(); if (file->open(filename)) { audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES); } } else { audioStream = makeRawZorkStream(filename, _engine); } _stereo = audioStream->isStereo(); if (_loop) { Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES); _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopingAudioStream, -1, _volume); } else { _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream, -1, _volume); } if (_key != StateKey_NotSet) _engine->getScriptManager()->setStateValue(_key, 1); } MusicNode::~MusicNode() { _engine->_mixer->stopHandle(_handle); if (_key != StateKey_NotSet) _engine->getScriptManager()->setStateValue(_key, 2); debug(1, "MusicNode: %d destroyed\n", _key); } void MusicNode::setPanTrack(int16 pos) { if (!_stereo) { _pantrack = true; _pantrack_X = pos; setVolume(_volume); } } void MusicNode::unsetPanTrack() { _pantrack = false; setVolume(_volume); } bool MusicNode::process(uint32 deltaTimeInMillis) { if (! _engine->_mixer->isSoundHandleActive(_handle)) return stop(); else { uint8 _newvol = _volume; if (_pantrack || _volume != _newvol) setVolume(_newvol); } return false; } void MusicNode::setVolume(uint8 new_volume) { if (_pantrack) { int cur_x = _engine->getScriptManager()->getStateValue(StateKey_ViewPos); cur_x -= _pantrack_X; int32 _width = _engine->getRenderManager()->getBkgSize().x; if (cur_x < (-_width) / 2) cur_x += _width; else if (cur_x >= _width / 2) cur_x -= _width; float norm = (float)cur_x / ((float)_width / 2.0); float lvl = fabs(norm); if (lvl > 0.5) lvl = (lvl - 0.5) * 1.7; else lvl = 1.0; float bal = sin(-norm * 3.1415926) * 127.0; if (_engine->_mixer->isSoundHandleActive(_handle)) { _engine->_mixer->setChannelBalance(_handle, bal); _engine->_mixer->setChannelVolume(_handle, new_volume * lvl); } } else { if (_engine->_mixer->isSoundHandleActive(_handle)) { _engine->_mixer->setChannelBalance(_handle, 0); _engine->_mixer->setChannelVolume(_handle, new_volume); } } _volume = new_volume; } PanTrackNode::PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos) : SideFX(engine, key, SIDEFX_PANTRACK) { _slot = slot; SideFX *fx = _engine->getScriptManager()->getSideFX(slot); if (fx && fx->getType() == SIDEFX_AUDIO) { MusicNode *mus = (MusicNode *)fx; mus->setPanTrack(pos); } } PanTrackNode::~PanTrackNode() { SideFX *fx = _engine->getScriptManager()->getSideFX(_slot); if (fx && fx->getType() == SIDEFX_AUDIO) { MusicNode *mus = (MusicNode *)fx; mus->unsetPanTrack(); } } } // End of namespace ZVision