/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/render_manager.h" #include "zvision/lzss_read_stream.h" #include "common/file.h" #include "common/system.h" #include "common/stream.h" #include "engines/util.h" #include "graphics/decoders/tga.h" namespace ZVision { RenderManager::RenderManager(OSystem *system, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat) : _system(system), _workingWidth(workingWindow.width()), _workingHeight(workingWindow.height()), _screenCenterX(_workingWidth / 2), _screenCenterY(_workingHeight / 2), _workingWindow(workingWindow), _pixelFormat(pixelFormat), _backgroundWidth(0), _backgroundHeight(0), _backgroundInverseVelocity(0), _backgroundOffset(0, 0), _accumulatedVelocityMilliseconds(0), _renderTable(_workingWidth, _workingHeight) { _workingWindowBuffer.create(_workingWidth, _workingHeight, _pixelFormat); _backBuffer.create(windowWidth, windowHeight, pixelFormat); } RenderManager::~RenderManager() { _workingWindowBuffer.free(); _currentBackground.free(); _backBuffer.free(); for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) { iter->_value.data->free(); delete iter->_value.data; } } void RenderManager::update(uint deltaTimeInMillis) { // An inverse velocity of 0 would be infinitely fast, so we'll let 0 mean no velocity. if (_backgroundInverseVelocity != 0) { _accumulatedVelocityMilliseconds += deltaTimeInMillis; uint absVelocity = uint(abs(_backgroundInverseVelocity)); int numberOfSteps = 0; while (_accumulatedVelocityMilliseconds >= absVelocity) { _accumulatedVelocityMilliseconds -= absVelocity; numberOfSteps++; } // Choose the direction of movement using the sign of the velocity moveBackground(_backgroundInverseVelocity < 0 ? -numberOfSteps : numberOfSteps); } } void RenderManager::renderBackbufferToScreen() { if (!_workingWindowDirtyRect.isEmpty()) { RenderTable::RenderState state = _renderTable.getRenderState(); if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { _renderTable.mutateImage((uint16 *)_workingWindowBuffer.getPixels(), (uint16 *)_backBuffer.getBasePtr(_workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top), _backBuffer.w, _workingWindowDirtyRect); } else { _backBuffer.copyRectToSurface(_workingWindowBuffer.getBasePtr(_workingWindowDirtyRect.left, _workingWindowDirtyRect.top), _workingWindowBuffer.pitch, _workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top, _workingWindowDirtyRect.width(), _workingWindowDirtyRect.height()); } // Translate the working window dirty rect to screen coords _workingWindowDirtyRect.translate(_workingWindow.left, _workingWindow.top); // Then extend the backbuffer dirty rect to contain it if (_backBufferDirtyRect.isEmpty()) { _backBufferDirtyRect = _workingWindowDirtyRect; } else { _backBufferDirtyRect.extend(_workingWindowDirtyRect); } // Clear the dirty rect _workingWindowDirtyRect = Common::Rect(); } // TODO: Add menu rendering // Render alpha entries processAlphaEntries(); if (!_backBufferDirtyRect.isEmpty()) { _system->copyRectToScreen(_backBuffer.getBasePtr(_backBufferDirtyRect.left, _backBufferDirtyRect.top), _backBuffer.pitch, _backBufferDirtyRect.left, _backBufferDirtyRect.top, _backBufferDirtyRect.width(), _backBufferDirtyRect.height()); _backBufferDirtyRect = Common::Rect(); } } void RenderManager::processAlphaEntries() { // TODO: Add dirty rectangling support. AKA only draw an entry if the _backbufferDirtyRect intersects/contains the entry Rect for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) { uint32 destOffset = 0; uint32 sourceOffset = 0; uint16 *backbufferPtr = (uint16 *)_backBuffer.getBasePtr(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top); uint16 *entryPtr = (uint16 *)iter->_value.data->getPixels(); for (int32 y = 0; y < iter->_value.height; ++y) { for (int32 x = 0; x < iter->_value.width; ++x) { uint16 color = entryPtr[sourceOffset + x]; if (color != iter->_value.alphaColor) { backbufferPtr[destOffset + x] = color; } } destOffset += _backBuffer.w; sourceOffset += iter->_value.width; } if (_backBufferDirtyRect.isEmpty()) { _backBufferDirtyRect = Common::Rect(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top, iter->_value.destX + _workingWindow.left + iter->_value.width, iter->_value.destY + _workingWindow.top + iter->_value.height); } else { _backBufferDirtyRect.extend(Common::Rect(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top, iter->_value.destX + _workingWindow.left + iter->_value.width, iter->_value.destY + _workingWindow.top + iter->_value.height)); } } } void RenderManager::clearWorkingWindowTo555Color(uint16 color) { uint32 workingWindowSize = _workingWidth * _workingHeight; byte r, g, b; Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0).colorToRGB(color, r, g, b); uint16 colorIn565 = _pixelFormat.RGBToColor(r, g, b); uint16 *bufferPtr = (uint16 *)_workingWindowBuffer.getPixels(); for (uint32 i = 0; i < workingWindowSize; ++i) { bufferPtr[i] = colorIn565; } } void RenderManager::renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) { int16 subRectX = 0; int16 subRectY = 0; // Take care of negative destinations if (destinationX < 0) { subRectX = -destinationX; destinationX = 0; } else if (destinationX >= surface.w) { // Take care of extreme positive destinations destinationX -= surface.w; } // Take care of negative destinations if (destinationY < 0) { subRectY = -destinationY; destinationY = 0; } else if (destinationY >= surface.h) { // Take care of extreme positive destinations destinationY -= surface.h; } if (wrap) { _backgroundWidth = surface.w; _backgroundHeight = surface.h; if (destinationX > 0) { // Move destinationX to 0 subRectX = surface.w - destinationX; destinationX = 0; } if (destinationY > 0) { // Move destinationY to 0 subRectY = surface.h - destinationY; destinationY = 0; } } // Clip subRect to working window bounds Common::Rect subRect(subRectX, subRectY, subRectX + _workingWidth, subRectY + _workingHeight); if (!wrap) { // Clip to image bounds subRect.clip(surface.w, surface.h); } // Check destRect for validity if (!subRect.isValidRect() || subRect.isEmpty()) return; copyRectToWorkingWindow((const uint16 *)surface.getBasePtr(subRect.left, subRect.top), destinationX, destinationY, surface.w, subRect.width(), subRect.height()); } void RenderManager::renderImageToScreen(const Common::String &fileName, int16 destinationX, int16 destinationY, bool wrap) { Graphics::Surface surface; readImageToSurface(fileName, surface); renderSubRectToScreen(surface, destinationX, destinationY, wrap); } void RenderManager::renderImageToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) { renderSubRectToScreen(surface, destinationX, destinationY, wrap); } void RenderManager::readImageToSurface(const Common::String &fileName, Graphics::Surface &destination) { Common::File file; if (!file.open(fileName)) { warning("Could not open file %s", fileName.c_str()); return; } // Read the magic number // Some files are true TGA, while others are TGZ uint32 fileType = file.readUint32BE(); uint32 imageWidth; uint32 imageHeight; Graphics::TGADecoder tga; uint16 *buffer; bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA; // All ZVision images are in RGB 555 Graphics::PixelFormat pixelFormat555 = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); destination.format = pixelFormat555; bool isTGZ; // Check for TGZ files if (fileType == MKTAG('T', 'G', 'Z', '\0')) { isTGZ = true; // TGZ files have a header and then Bitmap data that is compressed with LZSS uint32 decompressedSize = file.readSint32LE(); imageWidth = file.readSint32LE(); imageHeight = file.readSint32LE(); LzssReadStream lzssStream(&file); buffer = (uint16 *)(new uint16[decompressedSize]); lzssStream.read(buffer, decompressedSize); } else { isTGZ = false; // Reset the cursor file.seek(0); // Decode if (!tga.loadStream(file)) { warning("Error while reading TGA image"); return; } Graphics::Surface tgaSurface = *(tga.getSurface()); imageWidth = tgaSurface.w; imageHeight = tgaSurface.h; buffer = (uint16 *)tgaSurface.getPixels(); } // Flip the width and height if transposed if (isTransposed) { uint16 temp = imageHeight; imageHeight = imageWidth; imageWidth = temp; } // If the destination internal buffer is the same size as what we're copying into it, // there is no need to free() and re-create if (imageWidth != destination.w || imageHeight != destination.h) { destination.create(imageWidth, imageHeight, pixelFormat555); } // If transposed, 'un-transpose' the data while copying it to the destination // Otherwise, just do a simple copy if (isTransposed) { uint16 *dest = (uint16 *)destination.getPixels(); for (uint32 y = 0; y < imageHeight; ++y) { uint32 columnIndex = y * imageWidth; for (uint32 x = 0; x < imageWidth; ++x) { dest[columnIndex + x] = buffer[x * imageHeight + y]; } } } else { memcpy(destination.getPixels(), buffer, imageWidth * imageHeight * _pixelFormat.bytesPerPixel); } // Cleanup if (isTGZ) { delete[] buffer; } else { tga.destroy(); } // Convert in place to RGB 565 from RGB 555 destination.convertToInPlace(_pixelFormat); } void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height) { uint32 destOffset = 0; uint32 sourceOffset = 0; uint16 *workingWindowBufferPtr = (uint16 *)_workingWindowBuffer.getBasePtr(destX, destY); for (int32 y = 0; y < height; ++y) { for (int32 x = 0; x < width; ++x) { workingWindowBufferPtr[destOffset + x] = buffer[sourceOffset + x]; } destOffset += _workingWidth; sourceOffset += imageWidth; } if (_workingWindowDirtyRect.isEmpty()) { _workingWindowDirtyRect = Common::Rect(destX, destY, destX + width, destY + height); } else { _workingWindowDirtyRect.extend(Common::Rect(destX, destY, destX + width, destY + height)); } // TODO: Remove this from release. It's here to make sure code that uses this function clips their destinations correctly assert(_workingWindowDirtyRect.width() <= _workingWidth && _workingWindowDirtyRect.height() <= _workingHeight); } void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height, int16 alphaColor, uint32 idNumber) { AlphaDataEntry entry; entry.alphaColor = alphaColor; entry.data = new Graphics::Surface(); entry.data->create(width, height, _pixelFormat); entry.destX = destX; entry.destY = destY; entry.width = width; entry.height = height; uint32 sourceOffset = 0; uint32 destOffset = 0; uint16 *surfacePtr = (uint16 *)entry.data->getPixels(); for (int32 y = 0; y < height; ++y) { for (int32 x = 0; x < width; ++x) { surfacePtr[destOffset + x] = buffer[sourceOffset + x]; } destOffset += width; sourceOffset += imageWidth; } _alphaDataEntries[idNumber] = entry; } Common::Rect RenderManager::renderTextToWorkingWindow(uint32 idNumber, const Common::String &text, TruetypeFont *font, int destX, int destY, uint16 textColor, int maxWidth, int maxHeight, Graphics::TextAlign align, bool wrap) { AlphaDataEntry entry; entry.alphaColor = 0; entry.destX = destX; entry.destY = destY; // Draw the text to the working window entry.data = font->drawTextToSurface(text, textColor, maxWidth, maxHeight, align, wrap); entry.width = entry.data->w; entry.height = entry.data->h; _alphaDataEntries[idNumber] = entry; return Common::Rect(destX, destY, destX + entry.width, destY + entry.height); } const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) { if (_workingWindow.contains(point)) { // Convert from screen space to working window space Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top)); RenderTable::RenderState state = _renderTable.getRenderState(); if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint); } if (state == RenderTable::PANORAMA) { newPoint -= (Common::Point(_screenCenterX, 0) - _backgroundOffset); } else if (state == RenderTable::TILT) { newPoint -= (Common::Point(0, _screenCenterY) - _backgroundOffset); } if (newPoint.x < 0) newPoint.x += _backgroundWidth; else if (newPoint.x >= _backgroundWidth) newPoint.x -= _backgroundWidth; if (newPoint.y < 0) newPoint.y += _backgroundHeight; else if (newPoint.y >= _backgroundHeight) newPoint.y -= _backgroundHeight; return newPoint; } else { return Common::Point(0, 0); } } const Common::Point RenderManager::imageSpaceToWorkingWindowSpace(const Common::Point &point) { Common::Point newPoint(point); RenderTable::RenderState state = _renderTable.getRenderState(); if (state == RenderTable::PANORAMA) { newPoint += (Common::Point(_screenCenterX, 0) - _backgroundOffset); } else if (state == RenderTable::TILT) { newPoint += (Common::Point(0, _screenCenterY) - _backgroundOffset); } return newPoint; } bool RenderManager::clipRectToWorkingWindow(Common::Rect &rect) { if (!_workingWindow.contains(rect)) { return false; } // We can't clip against the actual working window rect because it's in screen space // But rect is in working window space rect.clip(_workingWidth, _workingHeight); return true; } RenderTable *RenderManager::getRenderTable() { return &_renderTable; } void RenderManager::setBackgroundImage(const Common::String &fileName) { readImageToSurface(fileName, _currentBackground); moveBackground(0); } void RenderManager::setBackgroundPosition(int offset) { RenderTable::RenderState state = _renderTable.getRenderState(); if (state == RenderTable::TILT) { _backgroundOffset.x = 0; _backgroundOffset.y = offset; } else if (state == RenderTable::PANORAMA) { _backgroundOffset.x = offset; _backgroundOffset.y = 0; } else { _backgroundOffset.x = 0; _backgroundOffset.y = 0; } } void RenderManager::setBackgroundVelocity(int velocity) { // setBackgroundVelocity(0) will be called quite often, so make sure // _backgroundInverseVelocity isn't already 0 to prevent an extraneous assignment if (velocity == 0) { if (_backgroundInverseVelocity != 0) { _backgroundInverseVelocity = 0; } } else { _backgroundInverseVelocity = 1000 / velocity; } } void RenderManager::moveBackground(int offset) { RenderTable::RenderState state = _renderTable.getRenderState(); if (state == RenderTable::TILT) { _backgroundOffset += Common::Point(0, offset); _backgroundOffset.y = CLIP(_backgroundOffset.y, _screenCenterY, (int16)_backgroundHeight - _screenCenterY); renderImageToScreen(_currentBackground, 0, _screenCenterY - _backgroundOffset.y, true); } else if (state == RenderTable::PANORAMA) { _backgroundOffset += Common::Point(offset, 0); if (_backgroundOffset.x <= -_backgroundWidth) _backgroundOffset.x += _backgroundWidth; else if (_backgroundOffset.x >= _backgroundWidth) _backgroundOffset.x -= _backgroundWidth; renderImageToScreen(_currentBackground, _screenCenterX - _backgroundOffset.x, 0, true); } else { renderImageToScreen(_currentBackground, 0, 0); } } uint32 RenderManager::getCurrentBackgroundOffset() { RenderTable::RenderState state = _renderTable.getRenderState(); if (state == RenderTable::PANORAMA) { return _backgroundOffset.x; } else if (state == RenderTable::TILT) { return _backgroundOffset.y; } else { return 0; } } Graphics::Surface *RenderManager::tranposeSurface(const Graphics::Surface *surface) { Graphics::Surface *tranposedSurface = new Graphics::Surface(); tranposedSurface->create(surface->h, surface->w, surface->format); const uint16 *source = (const uint16 *)surface->getPixels(); uint16 *dest = (uint16 *)tranposedSurface->getPixels(); for (uint32 y = 0; y < tranposedSurface->h; ++y) { uint32 columnIndex = y * tranposedSurface->w; for (uint32 x = 0; x < tranposedSurface->w; ++x) { dest[columnIndex + x] = source[x * surface->w + y]; } } return tranposedSurface; } } // End of namespace ZVision