/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/file.h" #include "common/system.h" #include "common/stream.h" #include "engines/util.h" #include "graphics/decoders/tga.h" #include "zvision/render_manager.h" #include "zvision/lzss_read_stream.h" namespace ZVision { RenderManager::RenderManager(OSystem *system, const Common::Rect workingWindow) : _system(system), _workingWidth(workingWindow.width()), _workingHeight(workingWindow.height()), _workingWindow(workingWindow), _currentBackground(0), _backgroundWidth(0), _backgroundHeight(0), _backgroundInverseVelocity(0), _accumulatedVelocityMilliseconds(0), _renderTable(workingWindow.width(), workingWindow.height()) { } RenderManager::~RenderManager() { if (_currentBackground != 0) { delete _currentBackground; } } void RenderManager::renderSubRectToScreen(uint16 *buffer, uint32 imageWidth, uint32 imageHeight, uint32 horizontalPitch, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle, bool autoCenter) { // Panoramas are transposed // The actual data is transposed in mutateImage if (_renderTable.getRenderState() == RenderTable::PANORAMA || _renderTable.getRenderState() == RenderTable::TILT) { uint32 temp = imageHeight; imageHeight = imageWidth; imageWidth = temp; void RenderManager::update(uint deltaTimeInMillis) { // An inverse velocity of 0 would be infinitely fast, so we'll let 0 mean no velocity. if (_backgroundInverseVelocity == 0) return; _accumulatedVelocityMilliseconds += deltaTimeInMillis; int absVelocity = abs(_backgroundInverseVelocity); uint numberOfSteps = 0; while (_accumulatedVelocityMilliseconds >= absVelocity) { _accumulatedVelocityMilliseconds -= absVelocity; numberOfSteps++; } // Choose the direction of movement using the sign of the velocity moveBackground(_backgroundInverseVelocity < 0 ? -numberOfSteps : numberOfSteps); } } // If subRect is empty, use the entire image if (subRectangle.isEmpty()) subRectangle = Common::Rect(imageWidth, imageHeight); // Clip to image bounds subRectangle.clip(imageWidth, imageHeight); // Clip destRect to screen bounds Common::Rect destRect(destinationX, destinationY, destinationX + subRectangle.width(), destinationY + subRectangle.height()); destRect.clip(_width, _height); // Clip subRect to screen bounds subRectangle.translate(destRect.left - destinationX, destRect.top - destinationY); subRectangle.setWidth(destRect.width()); subRectangle.setHeight(destRect.height()); // Check for validity if (!subRectangle.isValidRect() || subRectangle.isEmpty() || !destRect.isValidRect() || destRect.isEmpty()) return; } _backgroundOffset = Common::Point(destRect.left, destRect.top); if (_renderTable.getRenderState() == RenderTable::FLAT) { // Convert destRect to screen space by adding _workingWindowOffset _system->copyRectToScreen(buffer + subRectangle.top * horizontalPitch + subRectangle.left, horizontalPitch, destRect.left + _workingWindow.left, destRect.top + _workingWindow.top, destRect.width(), destRect.height()); } else { uint16 *destBuffer = new uint16[destRect.width() * destRect.height()]; _renderTable.mutateImage((uint16 *)buffer, destBuffer, imageWidth, imageHeight, subRectangle, destRect); // Convert destRect to screen space by adding _workingWindow offest _system->copyRectToScreen(destBuffer, subRectangle.width() * sizeof(uint16), destRect.left + _workingWindow.left, destRect.top + _workingWindow.top, destRect.width(), destRect.height()); delete[] destBuffer; } } void RenderManager::renderImageToScreen(const Common::String &fileName, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle, bool autoCenter) { Common::File file; if (!file.open(fileName)) { warning("Could not open file %s", fileName.c_str()); return; } renderImageToScreen(file, destinationX, destinationY, subRectangle, autoCenter); } void RenderManager::renderImageToScreen(Common::SeekableReadStream &stream, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle, bool autoCenter) { // Read the magic number // Some files are true TGA, while others are TGZ uint32 fileType; fileType = stream.readUint32BE(); // Check for TGZ files if (fileType == MKTAG('T', 'G', 'Z', '\0')) { // TGZ files have a header and then Bitmap data that is compressed with LZSS uint32 decompressedSize = stream.readSint32LE(); uint32 imageWidth = stream.readSint32LE(); uint32 imageHeight = stream.readSint32LE(); LzssReadStream lzssStream(&stream); byte *buffer = new byte[decompressedSize]; lzssStream.read(buffer, decompressedSize); uint32 horizontalPitch = imageWidth * sizeof(uint16); renderSubRectToScreen((uint16 *)buffer, imageWidth, imageHeight, horizontalPitch, destinationX, destinationY, subRectangle, autoCenter); delete[] buffer; } else { // Reset the cursor stream.seek(0); // Decode Graphics::TGADecoder tga; if (!tga.loadStream(stream)) { warning("Error while reading TGA image"); return; } const Graphics::Surface *tgaSurface = tga.getSurface(); renderSubRectToScreen((uint16 *)tgaSurface->pixels, tgaSurface->w, tgaSurface->h, tgaSurface->pitch, destinationX, destinationY, subRectangle, autoCenter); tga.destroy(); } } const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) { // Convert from screen space to working window space Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top)); if (_renderTable.getRenderState() == RenderTable::PANORAMA || _renderTable.getRenderState() == RenderTable::TILT) { newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint); } newPoint -= _backgroundOffset; if (newPoint.x < 0) newPoint.x += _backgroundWidth; if (newPoint.y < 0) newPoint.y += _backgroundHeight; return newPoint; } RenderTable *RenderManager::getRenderTable() { return &_renderTable; } void RenderManager::setBackgroundImage(const Common::String &fileName) { Common::File *file = new Common::File; if (!file->open(fileName)) { warning("Could not open file %s", fileName.c_str()); return; } if (_currentBackground != 0) { delete _currentBackground; } _currentBackground = file; renderImageToScreen(*_currentBackground, 0, 0, Common::Rect(), true); void RenderManager::setBackgroundPosition(int offset) { if (_renderTable.getRenderState() == RenderTable::TILT) { _backgroundOffset = Common::Point(0, offset); } else { _backgroundOffset = Common::Point(offset, 0); } } void RenderManager::setBackgroundVelocity(int velocity) { // setBackgroundVelocity(0) will be called quite often, so make sure // _backgroundInverseVelocity isn't already 0 to prevent an extraneous assignment if (velocity == 0) { if (_backgroundInverseVelocity != 0) { _backgroundInverseVelocity = 0; } } else { _backgroundInverseVelocity = 1000 / velocity; } } void RenderManager::moveBackground(int offset) { if (_renderTable.getRenderState() == RenderTable::TILT) { _backgroundOffset += Common::Point(0, offset); } else { _backgroundOffset += Common::Point(offset, 0); } // Make sure the offset is within image bounds if (_backgroundOffset.x < 0) _backgroundOffset.x += _backgroundWidth; if (_backgroundOffset.x > _backgroundWidth) _backgroundOffset.x -= _backgroundWidth; if (_backgroundOffset.y < 0) _backgroundOffset.y += _backgroundHeight; if (_backgroundOffset.y > _backgroundHeight) _backgroundOffset.y -= _backgroundHeight; _currentBackground->seek(0); // Purposely make the subRectangle empty. renderImageToScreen will then set the width and height automatically. renderImageToScreen(*_currentBackground, 0, 0, Common::Rect(_backgroundOffset.x, _backgroundOffset.y, _backgroundOffset.x, _backgroundOffset.y), true); } } // End of namespace ZVision