/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_RENDER_MANAGER_H #define ZVISION_RENDER_MANAGER_H #include "common/types.h" #include "common/rect.h" #include "graphics/pixelformat.h" #include "zvision/render_table.h" class OSystem; namespace Common { class String; } namespace Video { class VideoDecoder; } namespace ZVision { class RenderManager { public: RenderManager(OSystem *system, const int width, const int height); private: OSystem *_system; const int _width; const int _height; const Graphics::PixelFormat _pixelFormat; RenderTable _renderTable; Video::VideoDecoder *_currentVideo; byte *_scaledVideoFrameBuffer; bool _needsScreenUpdate; public: void initialize(); void updateScreen(bool isConsoleActive); /** * Start a video playing. It will also load the first frame of the video. * * @param videoDecoder The video to play */ void startVideo(Video::VideoDecoder *videoDecoder); /** * @return Is a video currently being played */ bool isVideoPlaying() { return _currentVideo == 0; } /** * Cancels a video prematurely. Any sound remaining in the queue will continue to play. * The last frame of the video will remain on the screen until something else overwrites it */ void cancelVideo(); /** * Blits the image or a portion of the image to the screen. Actual screen updates won't happen until the end of the frame. * The image will be clipped to fit inside the window. * * @param fileName Name of the image file * @param destinationX X position where the image should be put * @param destinationY Y position where the image should be put * @param subRectangle The subrectangle of the image that should be rendered. If this is an empty rectangle, it will blit the entire image. */ void renderImageToScreen(const Common::String &fileName, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle = Common::Rect(0, 0, 0, 0)); /** * Set how the frame should be rendered * * @param state One of the RenderStates */ void setRenderState(RenderTable::RenderState state); bool needsScreenUpdate() { return _needsScreenUpdate; }; private: /** * Checks the time since the last video frame, and blits the next frame to the screen */ void continueVideo(); void renderSubRectToScreen(uint16 *buffer, uint32 imageWidth, uint32 imageHeight, uint32 horizontalPitch, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle); }; } // End of namespace ZVision #endif