/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_RENDER_MANAGER_H #define ZVISION_RENDER_MANAGER_H #include "common/types.h" #include "common/rect.h" #include "zvision/render_table.h" class OSystem; namespace Common { class String; class SeekableReadStream; } namespace Video { class VideoDecoder; } namespace ZVision { class RenderManager { public: RenderManager(OSystem *system, const int width, const int height); ~RenderManager(); private: OSystem *_system; const int _width; const int _height; RenderTable _renderTable; Common::SeekableReadStream *_currentBackground; Common::Point _backgroundOffset; Video::VideoDecoder *_currentVideo; byte *_scaledVideoFrameBuffer; public: void initialize(); /** * Blits the image or a portion of the image to the screen. Actual screen updates won't happen until the end of the frame. * The image will be clipped to fit inside the window. * * @param fileName Name of the image file * @param destinationX X position where the image should be put * @param destinationY Y position where the image should be put * @param subRectangle The subrectangle of the image that should be rendered. If this is an empty rectangle, it will blit the entire image. */ void renderImageToScreen(const Common::String &fileName, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle = Common::Rect(0, 0, 0, 0), bool autoCenter = false); /** * Blits the image or a portion of the image to the screen. Actual screen updates won't happen until the end of the frame. * The image will be clipped to fit inside the window. * * @param stream Stream to read the image data from * @param destinationX X position where the image should be put * @param destinationY Y position where the image should be put * @param subRectangle The subrectangle of the image that should be rendered. If this is an empty rectangle, it will blit the entire image. */ void renderImageToScreen(Common::SeekableReadStream &stream, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle = Common::Rect(0, 0, 0, 0), bool autoCenter = false); /** * Sets the current background image to be used by the RenderManager and immediately * blits it to the screen. (It won't show up until the end of the frame) * * @param fileName The name of the image file */ void setBackgroundImage(const Common::String &fileName); const Common::Point convertToImageCoords(const Common::Point &point); RenderTable *getRenderTable(); private: void renderSubRectToScreen(uint16 *buffer, uint32 imageWidth, uint32 imageHeight, uint32 horizontalPitch, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle, bool autoCenter); }; } // End of namespace ZVision #endif