/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_RENDER_TABLE_H #define ZVISION_RENDER_TABLE_H #include "common/types.h" #include "common/rect.h" #include "zvision/vector2.h" namespace ZVision { class RenderTable { public: RenderTable(uint numRows, uint numColumns); ~RenderTable(); public: enum RenderState { PANORAMA, TILT, FLAT }; private: uint _numColumns, _numRows; Vector2 *_internalBuffer; RenderState _renderState; struct { float fieldOfView; float linearScale; bool reverse; } _panoramaOptions; // TODO: See if tilt and panorama need to have separate options struct { float fieldOfView; float linearScale; bool reverse; } _tiltOptions; public: RenderState getRenderState() { return _renderState; } void setRenderState(RenderState newState); const Common::Point convertWarpedPointToFlatCoords(const Common::Point &point); void mutateImage(uint16 *sourceBuffer, uint16* destBuffer, uint32 imageWidth, uint32 imageHeight, Common::Rect subRectangle, Common::Rect destRectangle); void generateRenderTable(); void setPanoramaFoV(float fov); void setPanoramaScale(float scale); void setPanoramaReverse(bool reverse); void setTiltFoV(float fov); void setTiltScale(float scale); void setTiltReverse(bool reverse); private: void generatePanoramaLookupTable(); void generateTiltLookupTable(); }; } // End of namespace ZVision #endif