/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/result_action.h" #include "zvision/zvision.h" namespace ZVision { // ActionAdd ////////////////////////////////////////////////////////////////////////////// ActionAdd::ActionAdd(Common::String line) { sscanf(line.c_str(), ":add(%u,%hhu)", &_key, &_value); } bool ActionAdd::execute(ZVision *zVision) { zVision->getScriptManager()->addToStateValue(_key, _value); return true; } // ActionAssign ////////////////////////////////////////////////////////////////////////////// ActionAssign::ActionAssign(Common::String line) { sscanf(line.c_str(), ":assign(%u, %hhu)", &_key, &_value); } bool ActionAssign::execute(ZVision *zVision) { zVision->getScriptManager()->setStateValue(_key, _value); return true; } // ActionRandom ////////////////////////////////////////////////////////////////////////////// ActionRandom::ActionRandom(Common::String line) { sscanf(line.c_str(), ":random:%u, %u)", &_key, &_max); } bool ActionRandom::execute(ZVision *zVision) { uint32 randNumber = zVision->getRandomSource()->getRandomNumber(_max); zVision->getScriptManager()->setStateValue(_key, randNumber); return true; } } // End of namespace ZVision