/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_RLF_ANIMATION_H #define ZVISION_RLF_ANIMATION_H #include "common/types.h" #include "common/file.h" #include "graphics/surface.h" namespace Common { class String; } namespace ZVision { class RlfAnimation { public: RlfAnimation(const Common::String &fileName, bool stream = true); ~RlfAnimation(); private: enum EncodingType { Masked, Simple }; struct Frame { EncodingType type; int8 *encodedData; uint32 encodedSize; }; const static Graphics::PixelFormat _pixelFormat555; const static Graphics::PixelFormat _pixelFormat565; private: Common::File _file; bool _stream; uint _lastFrameRead; uint _frameCount; uint _width; uint _height; uint32 _frameTime; // In milliseconds Frame *_frames; Common::List _completeFrames; int _currentFrame; Graphics::Surface _currentFrameBuffer; uint32 _frameBufferByteSize; public: uint frameCount() { return _frameCount; } uint width() { return _width; } uint height() { return _height; } uint32 frameTime() { return _frameTime; } void seekToFrame(int frameNumber); const Graphics::Surface *getFrameData(uint frameNumber); const Graphics::Surface *getNextFrame(); bool endOfAnimation() { return _currentFrame == (int)_frameCount - 1; } private: bool readHeader(); Frame readNextFrame(); void applyFrameToCurrent(uint frameNumber); void applyFrameToCurrent(const RlfAnimation::Frame &frame); void decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const; void decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const; }; } // End of namespace ZVision #endif