/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_RLF_ANIMATION_H #define ZVISION_RLF_ANIMATION_H #include "common/file.h" #include "graphics/surface.h" namespace Common { class String; } namespace ZVision { class RlfAnimation { public: RlfAnimation(const Common::String &fileName, bool stream = true); ~RlfAnimation(); private: enum EncodingType { Masked, Simple }; struct Frame { EncodingType type; int8 *encodedData; uint32 encodedSize; }; private: Common::File _file; bool _stream; uint _lastFrameRead; uint _frameCount; uint _width; uint _height; uint32 _frameTime; // In milliseconds Frame *_frames; Common::Array _completeFrames; int _currentFrame; Graphics::Surface _currentFrameBuffer; uint32 _frameBufferByteSize; public: uint frameCount() { return _frameCount; } uint width() { return _width; } uint height() { return _height; } uint32 frameTime() { return _frameTime; } /** * Seeks to the frameNumber and updates the internal Surface with * the new frame data. If frameNumber == -1, it only sets _currentFrame, * the internal Surface is unchanged. This function requires _stream = false * * @param frameNumber The frame number to seek to */ void seekToFrame(int frameNumber); /** * Returns the pixel data of the frame specified. It will try to use * decodeNextFrame() if possible. If not, it uses seekToFrame() to * update the internal Surface and then returns a pointer to it. * This function requires _stream = false * * @param frameNumber The frame number to get data for * @return A pointer to the pixel data. Do NOT delete this. */ const Graphics::Surface *getFrameData(uint frameNumber); /** * Returns the pixel data of current frame and go to next. It is up to the user to * check if the current frame is valid before calling this. * IE. Use endOfAnimation() * * @return A pointer to the pixel data. Do NOT delete this. */ const Graphics::Surface *decodeNextFrame(); /** * @return Is the currentFrame is the last frame in the animation? */ bool endOfAnimation() { return _currentFrame == (int)_frameCount; } private: /** * Reads in the header of the RLF file * * @return Will return false if the header magic number is wrong */ bool readHeader(); /** * Reads the next frame from the RLF file, stores the data in * a Frame object, then returns the object * * @return A Frame object representing the frame data */ Frame readNextFrame(); /** * Applies the frame corresponding to frameNumber on top of _currentFrameBuffer. * This function requires _stream = false so it can look up the Frame object * referenced by frameNumber. * * @param frameNumber The frame number to apply to _currentFrameBuffer */ void applyFrameToCurrent(uint frameNumber); /** * Applies the data from a Frame object on top of a _currentFrameBuffer. * * @param frame A Frame object to apply to _currentFrameBuffer */ void applyFrameToCurrent(const RlfAnimation::Frame &frame); /** * Decode frame data that uses masked run length encoding. This is the encoding * used by P-frames. * * @param source The source pixel data * @param dest The destination buffer * @param sourceSize The size of the source pixel data * @param destSize The size of the destination buffer */ void decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const; /** * Decode frame data that uses simple run length encoding. This is the encoding * used by I-frames. * * @param source The source pixel data * @param dest The destination buffer * @param sourceSize The size of the source pixel data * @param destSize The size of the destination buffer */ void decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const; }; } // End of namespace ZVision #endif