/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_SAVE_MANAGER_H #define ZVISION_SAVE_MANAGER_H #include "common/types.h" #include "common/savefile.h" namespace Common { class String; } namespace ZVision { class ZVision; struct SaveGameHeader { Common::String saveName; Graphics::Surface *thumbnail; int saveYear, saveMonth, saveDay; int saveHour, saveMinutes; }; class SaveManager { public: SaveManager(ZVision *engine); private: ZVision *_engine; static const uint32 SAVEGAME_ID; public: void autoSave(); void saveGame(uint slot, const Common::String &saveName); Common::Error loadGame(uint slot); private: void writeSaveGameData(Common::OutSaveFile *file); bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header); }; } // End of namespace ZVision #endif