/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/script_manager.h" #include "zvision/utility.h" #include "zvision/puzzle.h" #include "zvision/actions.h" #include "common/textconsole.h" #include "common/file.h" #include "common/tokenizer.h" namespace ZVision { void ScriptManager::parseScrFile(Common::String fileName) { Common::File file; if (!file.open(fileName)) return; // File.open already throws a warning if the file doesn't exist, so there is no need to throw another while(!file.eos()) { Common::String line = file.readLine(); if (file.err()) { warning("Error parsing scr file: %s", fileName.c_str()); return; } trimCommentsAndWhiteSpace(&line); if (line.empty()) continue; if (line.matchString("puzzle:*", true)) { Puzzle puzzle; sscanf(line.c_str(),"puzzle:%u",&(puzzle.key)); parsePuzzle(puzzle, file); _activePuzzles.push_back(puzzle); } else if (line.matchString("control:*", true)) { Control *control = parseControl(line, file); // Some controls don't require nodes. They just initialize the scene if (control != 0) { _activeControls.push_back(control); } } } } void ScriptManager::parsePuzzle(Puzzle &puzzle, Common::SeekableReadStream &stream) { Common::String line = stream.readLine(); trimCommentsAndWhiteSpace(&line); while (!line.contains('}')) { if (line.matchString("criteria {", true)) { Puzzle::Criteria criteria; if (parseCriteria(&criteria, stream)) { puzzle.criteriaList.push_back(criteria); } } else if (line.matchString("results {", true)) { parseResults(stream, puzzle.resultActions); } else if (line.matchString("flags {", true)) { puzzle.flags = parseFlags(stream); } line = stream.readLine(); trimCommentsAndWhiteSpace(&line); } } bool ScriptManager::parseCriteria(Puzzle::Criteria *criteria, Common::SeekableReadStream &stream) const { // Loop until we find the closing brace Common::String line = stream.readLine(); trimCommentsAndWhiteSpace(&line); // Criteria can be empty if (line.contains('}')) { return false; } while (!line.contains('}')) { // Split the string into tokens using ' ' as a delimiter Common::StringTokenizer tokenizer(line); Common::String token; // Parse the id out of the first token token = tokenizer.nextToken(); sscanf(token.c_str(), "[%u]", &(criteria->key)); // Parse the operator out of the second token token = tokenizer.nextToken(); if (token.c_str()[0] == '=') criteria->criteriaOperator = Puzzle::EQUAL_TO; else if (token.c_str()[0] == '!') criteria->criteriaOperator = Puzzle::NOT_EQUAL_TO; else if (token.c_str()[0] == '>') criteria->criteriaOperator = Puzzle::GREATER_THAN; else if (token.c_str()[0] == '<') criteria->criteriaOperator = Puzzle::LESS_THAN; // First determine if the last token is an id or a value // Then parse it into 'argument' token = tokenizer.nextToken(); if (token.contains('[')) { sscanf(token.c_str(), "[%u]", &(criteria->argument)); criteria->argumentIsAKey = true; } else { sscanf(token.c_str(), "%u", &(criteria->argument)); criteria->argumentIsAKey = false; } line = stream.readLine(); trimCommentsAndWhiteSpace(&line); } return true; } void ScriptManager::parseResults(Common::SeekableReadStream &stream, Common::List &actionList) const { // Loop until we find the closing brace Common::String line = stream.readLine(); trimCommentsAndWhiteSpace(&line); // TODO: Re-order the if-then statements in order of highest occurrence while (!line.contains('}')) { // Parse for the action type if (line.matchString("*:add*", true)) { actionList.push_back(new ActionAdd(line)); } else if (line.matchString("*:animplay*", true)) { actionList.push_back(new ActionPlayAnimation(line)); } else if (line.matchString("*:animpreload*", true)) { actionList.push_back(new ActionPreloadAnimation(line)); } else if (line.matchString("*:animunload*", true)) { } else if (line.matchString("*:attenuate*", true)) { } else if (line.matchString("*:assign*", true)) { } else if (line.matchString("*:change_location*", true)) { } else if (line.matchString("*:crossfade*", true)) { } else if (line.matchString("*:debug*", true)) { } else if (line.matchString("*:delay_render*", true)) { } else if (line.matchString("*:disable_control*", true)) { } else if (line.matchString("*:disable_venus*", true)) { } else if (line.matchString("*:display_message*", true)) { } else if (line.matchString("*:dissolve*", true)) { } else if (line.matchString("*:distort*", true)) { } else if (line.matchString("*:enable_control*", true)) { } else if (line.matchString("*:flush_mouse_events*", true)) { } else if (line.matchString("*:inventory*", true)) { } else if (line.matchString("*:kill*", true)) { } else if (line.matchString("*:menu_bar_enable*", true)) { } else if (line.matchString("*:music*", true)) { } else if (line.matchString("*:pan_track*", true)) { } else if (line.matchString("*:playpreload*", true)) { } else if (line.matchString("*:preferences*", true)) { } else if (line.matchString("*:quit*", true)) { } else if (line.matchString("*:random*", true)) { } else if (line.matchString("*:region*", true)) { } else if (line.matchString("*:restore_game*", true)) { } else if (line.matchString("*:rotate_to*", true)) { } else if (line.matchString("*:save_game*", true)) { } else if (line.matchString("*:set_partial_screen*", true)) { } else if (line.matchString("*:set_screen*", true)) { } else if (line.matchString("*:set_venus*", true)) { } else if (line.matchString("*:stop*", true)) { } else if (line.matchString("*:streamvideo*", true)) { } else if (line.matchString("*:syncsound*", true)) { } else if (line.matchString("*:timer*", true)) { } else if (line.matchString("*:ttytext*", true)) { } else if (line.matchString("*:universe_music*", true)) { } else { warning("Unhandled result action type: %s", line.c_str()); } line = stream.readLine(); trimCommentsAndWhiteSpace(&line); } return; } uint ScriptManager::parseFlags(Common::SeekableReadStream &stream) const { uint flags = 0; // Loop until we find the closing brace Common::String line = stream.readLine(); trimCommentsAndWhiteSpace(&line); while (!line.contains('}')) { if (line.matchString("ONCE_PER_INST", true)) { flags |= Puzzle::ONCE_PER_INST; } else if (line.matchString("DO_ME_NOW", true)) { flags |= Puzzle::DO_ME_NOW; } else if (line.matchString("DISABLED", true)) { flags |= Puzzle::DISABLED; } line = stream.readLine(); trimCommentsAndWhiteSpace(&line); } return flags; } Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadStream &stream) { Control *control = 0; uint32 key; char controlTypeBuffer[20]; sscanf(line.c_str(), "control:%u %s {", &key, controlTypeBuffer); Common::String controlType(controlTypeBuffer); if (controlType.equalsIgnoreCase("push_toggle")) { } else if (controlType.equalsIgnoreCase("flat")) { Control::parseFlatControl(_engine); return 0; } else if (controlType.equalsIgnoreCase("pana")) { Control::parsePanoramaControl(_engine, stream); return 0; } else if (controlType.equalsIgnoreCase("tilt")) { Control::parseTiltControl(_engine, stream); return 0; } return control; } } // End of namespace ZVision