/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/script_manager.h" namespace ZVision { // TODO: Actually do something in the initialize or remove it void ScriptManager::initialize() { } byte ScriptManager::getStateValue(uint32 key) { return _globalState[key]; } void ScriptManager::setStateValue(uint32 key, byte value) { _globalState[key] = value; } void ScriptManager::addToStateValue(uint32 key, byte valueToAdd) { _globalState[key] += valueToAdd; } } // End of namespace ZVision