/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_SCRIPT_MANAGER_H #define ZVISION_SCRIPT_MANAGER_H #include "common/str.h" #include "common/stream.h" #include "common/hashmap.h" #include "zvision/puzzle.h" #include "zvision/control.h" #include "zvision/actions.h" namespace ZVision { class ScriptManager { private: /** Holds the global state variables. Optimize for fast random access */ Common::HashMap _globalState; /** Holds the currently active puzzles. Optimize for fast iteration */ Common::List _puzzles; /** Holds the currently active controls. Optimize for fast iteration */ Common::List _controls; public: void initialize(); byte getStateValue(uint32 key); void setStateValue(uint32 key, byte value); void addToStateValue(uint32 key, byte valueToAdd); private: /** * Parses a script file into triggers and events * * @param fileName Name of the .scr file */ void parseScrFile(Common::String fileName); /** * Parses the stream into a Puzzle object * Helper method for parseScrFile. * * @param puzzle The object to store what is parsed * @param stream Scr file stream */ void parsePuzzle(Puzzle &puzzle, Common::SeekableReadStream &stream); /** * Parses the stream into a Criteria object * Helper method for parsePuzzle. * * @param stream Scr file stream * @return Created Criteria object */ Criteria parseCriteria(Common::SeekableReadStream &stream) const; /** * Parses the stream into a Results object * Helper method for parsePuzzle. * * @param stream Scr file stream * @return Created Results object */ void parseResult(Common::SeekableReadStream &stream, Common::List &actionList) const; /** * Helper method for parsePuzzle. Parses the stream into a bitwise or of the StateFlags enum * * @param stream Scr file stream * @return Bitwise or of all the flags set within the puzzle */ byte parseFlags(Common::SeekableReadStream &stream) const; /** * Helper method for parseScrFile. Parses the stream into a Control object * * @param control The object to store what is parsed * @param stream Scr file stream */ void parseControl(Control &control, Common::SeekableReadStream &stream); }; } // End of namespace ZVision #endif