/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "video/video_decoder.h" #include "zvision/scripting/actions.h" #include "zvision/zvision.h" #include "zvision/scripting/script_manager.h" #include "zvision/graphics/render_manager.h" #include "zvision/file/save_manager.h" #include "zvision/scripting/menu.h" #include "zvision/scripting/effects/timer_effect.h" #include "zvision/scripting/effects/music_effect.h" #include "zvision/scripting/effects/syncsound_effect.h" #include "zvision/scripting/effects/animation_effect.h" #include "zvision/scripting/effects/distort_effect.h" #include "zvision/scripting/effects/ttytext_effect.h" #include "zvision/scripting/effects/region_effect.h" #include "zvision/scripting/controls/titler_control.h" #include "zvision/graphics/render_table.h" #include "zvision/graphics/graphics_effect.h" #include "zvision/graphics/effects/fog.h" #include "zvision/graphics/effects/light.h" #include "zvision/graphics/effects/wave.h" #include "zvision/graphics/cursors/cursor_manager.h" namespace ZVision { ResultAction::ResultAction(ZVision *engine, int32 slotkey) : _engine(engine), _slotKey(slotkey), _scriptManager(engine->getScriptManager()) { } ////////////////////////////////////////////////////////////////////////////// // ActionAdd ////////////////////////////////////////////////////////////////////////////// ActionAdd::ActionAdd(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _key = 0; _value = 0; sscanf(line.c_str(), "%u,%d", &_key, &_value); } bool ActionAdd::execute() { _scriptManager->setStateValue(_key, _scriptManager->getStateValue(_key) + _value); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionAssign ////////////////////////////////////////////////////////////////////////////// ActionAssign::ActionAssign(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _key = 0; char buf[64]; memset(buf, 0, 64); sscanf(line.c_str(), "%u, %s", &_key, buf); _value = new ValueSlot(_scriptManager, buf); } ActionAssign::~ActionAssign() { delete _value; } bool ActionAssign::execute() { _scriptManager->setStateValue(_key, _value->getValue()); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionAttenuate ////////////////////////////////////////////////////////////////////////////// ActionAttenuate::ActionAttenuate(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _key = 0; _attenuation = 0; sscanf(line.c_str(), "%u, %d", &_key, &_attenuation); } bool ActionAttenuate::execute() { ScriptingEffect *fx = _scriptManager->getSideFX(_key); if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) { MusicNodeBASE *mus = (MusicNodeBASE *)fx; mus->setVolume(255 * (10000 - abs(_attenuation)) / 10000 ); } return true; } ////////////////////////////////////////////////////////////////////////////// // ActionChangeLocation ////////////////////////////////////////////////////////////////////////////// ActionChangeLocation::ActionChangeLocation(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _world = 'g'; _room = 'a'; _node = 'r'; _view = 'y'; _offset = 0; sscanf(line.c_str(), "%c, %c, %c%c, %u", &_world, &_room, &_node, &_view, &_offset); } bool ActionChangeLocation::execute() { // We can't directly call ScriptManager::ChangeLocationIntern() because doing so clears all the Puzzles, and thus would corrupt the current puzzle checking _scriptManager->changeLocation(_world, _room, _node, _view, _offset); // Tell the puzzle system to stop checking any more puzzles return false; } ////////////////////////////////////////////////////////////////////////////// // ActionCrossfade ////////////////////////////////////////////////////////////////////////////// ActionCrossfade::ActionCrossfade(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _keyOne = 0; _keyTwo = 0; _oneStartVolume = 0; _twoStartVolume = 0; _oneEndVolume = 0; _twoEndVolume = 0; _timeInMillis = 0; sscanf(line.c_str(), "%u %u %d %d %d %d %d", &_keyOne, &_keyTwo, &_oneStartVolume, &_twoStartVolume, &_oneEndVolume, &_twoEndVolume, &_timeInMillis); } bool ActionCrossfade::execute() { if (_keyOne) { ScriptingEffect *fx = _scriptManager->getSideFX(_keyOne); if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) { MusicNodeBASE *mus = (MusicNodeBASE *)fx; if (_oneStartVolume >= 0) mus->setVolume((_oneStartVolume * 255) / 100); mus->setFade(_timeInMillis, (_oneEndVolume * 255) / 100); } } if (_keyTwo) { ScriptingEffect *fx = _scriptManager->getSideFX(_keyTwo); if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) { MusicNodeBASE *mus = (MusicNodeBASE *)fx; if (_twoStartVolume >= 0) mus->setVolume((_twoStartVolume * 255) / 100); mus->setFade(_timeInMillis, (_twoEndVolume * 255) / 100); } } return true; } ////////////////////////////////////////////////////////////////////////////// // ActionCursor ////////////////////////////////////////////////////////////////////////////// ActionCursor::ActionCursor(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { Common::String up = line; up.toUppercase(); _action = 0; if (up[0] == 'B') _action = 2; else if (up[0] == 'I') _action = 3; else if (up[0] == 'U') _action = 0; else if (up[0] == 'H') _action = 1; } bool ActionCursor::execute() { switch (_action) { case 1: _engine->getCursorManager()->showMouse(false); break; default: _engine->getCursorManager()->showMouse(true); break; } return true; } ////////////////////////////////////////////////////////////////////////////// // ActionDelayRender ////////////////////////////////////////////////////////////////////////////// ActionDelayRender::ActionDelayRender(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _framesToDelay = 0; sscanf(line.c_str(), "%u", &_framesToDelay); // Limit to 10 frames maximum. This fixes the script bug in ZGI scene px10 // (outside Frobozz Electric building), where this is set to 100 (bug #6791). _framesToDelay = MIN(_framesToDelay, 10); } bool ActionDelayRender::execute() { _engine->setRenderDelay(_framesToDelay); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionDisableControl ////////////////////////////////////////////////////////////////////////////// ActionDisableControl::ActionDisableControl(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _key = 0; sscanf(line.c_str(), "%u", &_key); } bool ActionDisableControl::execute() { _scriptManager->setStateFlag(_key, Puzzle::DISABLED); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionDisplayMessage ////////////////////////////////////////////////////////////////////////////// ActionDisplayMessage::ActionDisplayMessage(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _control = 0; _msgid = 0; sscanf(line.c_str(), "%hd %hd", &_control, &_msgid); } bool ActionDisplayMessage::execute() { Control *ctrl = _scriptManager->getControl(_control); if (ctrl && ctrl->getType() == Control::CONTROL_TITLER) { TitlerControl *titler = (TitlerControl *)ctrl; titler->setString(_msgid); } return true; } ////////////////////////////////////////////////////////////////////////////// // ActionDissolve ////////////////////////////////////////////////////////////////////////////// ActionDissolve::ActionDissolve(ZVision *engine) : ResultAction(engine, 0) { } bool ActionDissolve::execute() { // Cause black screen flick // _engine->getRenderManager()->bkgFill(0, 0, 0); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionDistort - only used by Zork: Nemesis for the "treatment" puzzle in the Sanitarium (aj30) ////////////////////////////////////////////////////////////////////////////// ActionDistort::ActionDistort(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _distSlot = 0; _speed = 0; _startAngle = 60.0; _endAngle = 60.0; _startLineScale = 1.0; _endLineScale = 1.0; sscanf(line.c_str(), "%hd %hd %f %f %f %f", &_distSlot, &_speed, &_startAngle, &_endAngle, &_startLineScale, &_endLineScale); } ActionDistort::~ActionDistort() { _scriptManager->killSideFx(_distSlot); } bool ActionDistort::execute() { if (_scriptManager->getSideFX(_distSlot)) return true; _scriptManager->addSideFX(new DistortNode(_engine, _distSlot, _speed, _startAngle, _endAngle, _startLineScale, _endLineScale)); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionEnableControl ////////////////////////////////////////////////////////////////////////////// ActionEnableControl::ActionEnableControl(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _key = 0; sscanf(line.c_str(), "%u", &_key); } bool ActionEnableControl::execute() { _scriptManager->unsetStateFlag(_key, Puzzle::DISABLED); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionFlushMouseEvents ////////////////////////////////////////////////////////////////////////////// ActionFlushMouseEvents::ActionFlushMouseEvents(ZVision *engine, int32 slotkey) : ResultAction(engine, slotkey) { } bool ActionFlushMouseEvents::execute() { _scriptManager->flushEvent(Common::EVENT_LBUTTONUP); _scriptManager->flushEvent(Common::EVENT_LBUTTONDOWN); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionInventory ////////////////////////////////////////////////////////////////////////////// ActionInventory::ActionInventory(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _type = -1; _key = 0; char buf[25]; sscanf(line.c_str(), "%24s %d", buf, &_key); if (strcmp(buf, "add") == 0) { _type = 0; } else if (strcmp(buf, "addi") == 0) { _type = 1; } else if (strcmp(buf, "drop") == 0) { _type = 2; } else if (strcmp(buf, "dropi") == 0) { _type = 3; } else if (strcmp(buf, "cycle") == 0) { _type = 4; } } bool ActionInventory::execute() { switch (_type) { case 0: // add _scriptManager->inventoryAdd(_key); break; case 1: // addi _scriptManager->inventoryAdd(_scriptManager->getStateValue(_key)); break; case 2: // drop if (_key >= 0) _scriptManager->inventoryDrop(_key); else _scriptManager->inventoryDrop(_scriptManager->getStateValue(StateKey_InventoryItem)); break; case 3: // dropi _scriptManager->inventoryDrop(_scriptManager->getStateValue(_key)); break; case 4: // cycle _scriptManager->inventoryCycle(); break; default: break; } return true; } ////////////////////////////////////////////////////////////////////////////// // ActionKill - only used by ZGI ////////////////////////////////////////////////////////////////////////////// ActionKill::ActionKill(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _key = 0; _type = 0; char keytype[25]; sscanf(line.c_str(), "%24s", keytype); if (keytype[0] == '"') { if (!scumm_stricmp(keytype, "\"ANIM\"")) _type = ScriptingEffect::SCRIPTING_EFFECT_ANIM; else if (!scumm_stricmp(keytype, "\"AUDIO\"")) _type = ScriptingEffect::SCRIPTING_EFFECT_AUDIO; else if (!scumm_stricmp(keytype, "\"DISTORT\"")) _type = ScriptingEffect::SCRIPTING_EFFECT_DISTORT; else if (!scumm_stricmp(keytype, "\"PANTRACK\"")) _type = ScriptingEffect::SCRIPTING_EFFECT_PANTRACK; else if (!scumm_stricmp(keytype, "\"REGION\"")) _type = ScriptingEffect::SCRIPTING_EFFECT_REGION; else if (!scumm_stricmp(keytype, "\"TIMER\"")) _type = ScriptingEffect::SCRIPTING_EFFECT_TIMER; else if (!scumm_stricmp(keytype, "\"TTYTEXT\"")) _type = ScriptingEffect::SCRIPTING_EFFECT_TTYTXT; else if (!scumm_stricmp(keytype, "\"ALL\"")) _type = ScriptingEffect::SCRIPTING_EFFECT_ALL; } else _key = atoi(keytype); } bool ActionKill::execute() { if (_type) _scriptManager->killSideFxType((ScriptingEffect::ScriptingEffectType)_type); else _scriptManager->killSideFx(_key); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionMenuBarEnable ////////////////////////////////////////////////////////////////////////////// ActionMenuBarEnable::ActionMenuBarEnable(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _menus = 0xFFFF; sscanf(line.c_str(), "%hu", &_menus); } bool ActionMenuBarEnable::execute() { _engine->getMenuHandler()->setEnable(_menus); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionMusic ////////////////////////////////////////////////////////////////////////////// ActionMusic::ActionMusic(ZVision *engine, int32 slotkey, const Common::String &line, bool global) : ResultAction(engine, slotkey), _note(0), _prog(0), _universe(global) { uint type = 0; char fileNameBuffer[25]; uint loop = 0; char volumeBuffer[15]; // Volume is optional. If it doesn't appear, assume full volume strcpy(volumeBuffer, "100"); sscanf(line.c_str(), "%u %24s %u %14s", &type, fileNameBuffer, &loop, volumeBuffer); // Type 4 actions are MIDI commands, not files. These are only used by // Zork: Nemesis, for the flute and piano puzzles (tj4e and ve6f, as well // as vr) if (type == 4) { _midi = true; int note; int prog; sscanf(line.c_str(), "%u %d %d %14s", &type, &prog, ¬e, volumeBuffer); _volume = new ValueSlot(_scriptManager, volumeBuffer); _note = note; _prog = prog; } else { _midi = false; _fileName = Common::String(fileNameBuffer); _loop = loop == 1 ? true : false; if (volumeBuffer[0] != '[' && atoi(volumeBuffer) > 100) { // I thought I saw a case like this in Zork Nemesis, so // let's guard against it. warning("ActionMusic: Adjusting volume for %s from %s to 100", _fileName.c_str(), volumeBuffer); strcpy(volumeBuffer, "100"); } _volume = new ValueSlot(_scriptManager, volumeBuffer); } // WORKAROUND for a script bug in Zork Nemesis, rooms mq70/mq80. // Fixes an edge case where the player goes to the dark room with the grue // without holding a torch, and then quickly runs away before the grue's // sound effect finishes. Fixes script bug #6794. if (engine->getGameId() == GID_NEMESIS && _slotKey == 14822 && _scriptManager->getStateValue(_slotKey) == 2) _scriptManager->setStateValue(_slotKey, 0); } ActionMusic::~ActionMusic() { if (!_universe) _scriptManager->killSideFx(_slotKey); delete _volume; } bool ActionMusic::execute() { if (_scriptManager->getSideFX(_slotKey)) { _scriptManager->killSideFx(_slotKey); _scriptManager->setStateValue(_slotKey, 2); } uint volume = _volume->getValue(); if (_midi) { _scriptManager->addSideFX(new MusicMidiNode(_engine, _slotKey, _prog, _note, volume)); } else { if (!_engine->getSearchManager()->hasFile(_fileName)) return true; // Volume in the script files is mapped to [0, 100], but the ScummVM mixer uses [0, 255] _scriptManager->addSideFX(new MusicNode(_engine, _slotKey, _fileName, _loop, volume * 255 / 100)); } return true; } ////////////////////////////////////////////////////////////////////////////// // ActionPanTrack ////////////////////////////////////////////////////////////////////////////// ActionPanTrack::ActionPanTrack(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey), _pos(0), _musicSlot(0) { sscanf(line.c_str(), "%u %d", &_musicSlot, &_pos); } ActionPanTrack::~ActionPanTrack() { _scriptManager->killSideFx(_slotKey); } bool ActionPanTrack::execute() { if (_scriptManager->getSideFX(_slotKey)) return true; _scriptManager->addSideFX(new PanTrackNode(_engine, _slotKey, _musicSlot, _pos)); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionPreferences ////////////////////////////////////////////////////////////////////////////// ActionPreferences::ActionPreferences(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { if (line.compareToIgnoreCase("save") == 0) _save = true; else _save = false; } bool ActionPreferences::execute() { if (_save) _engine->saveSettings(); else _engine->loadSettings(); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionPreloadAnimation ////////////////////////////////////////////////////////////////////////////// ActionPreloadAnimation::ActionPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _mask = 0; _framerate = 0; char fileName[25]; // The two %*u are usually 0 and dont seem to have a use sscanf(line.c_str(), "%24s %*u %*u %d %d", fileName, &_mask, &_framerate); // Mask 0 means "no transparency" in this case. Since we use a common blitting // code for images and animations, we set it to -1 to avoid confusion with // color 0, which is used as a mask in some images if (_mask == 0) _mask = -1; _fileName = Common::String(fileName); } ActionPreloadAnimation::~ActionPreloadAnimation() { _scriptManager->deleteSideFx(_slotKey); } bool ActionPreloadAnimation::execute() { AnimationEffect *nod = (AnimationEffect *)_scriptManager->getSideFX(_slotKey); if (!nod) { nod = new AnimationEffect(_engine, _slotKey, _fileName, _mask, _framerate, false); _scriptManager->addSideFX(nod); } else nod->stop(); _scriptManager->setStateValue(_slotKey, 2); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionUnloadAnimation ////////////////////////////////////////////////////////////////////////////// ActionUnloadAnimation::ActionUnloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _key = 0; sscanf(line.c_str(), "%u", &_key); } bool ActionUnloadAnimation::execute() { AnimationEffect *nod = (AnimationEffect *)_scriptManager->getSideFX(_key); if (nod && nod->getType() == ScriptingEffect::SCRIPTING_EFFECT_ANIM) _scriptManager->deleteSideFx(_key); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionPlayAnimation ////////////////////////////////////////////////////////////////////////////// ActionPlayAnimation::ActionPlayAnimation(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _x = 0; _y = 0; _x2 = 0; _y2 = 0; _start = 0; _end = 0; _loopCount = 0; _mask = 0; _framerate = 0; char fileName[25]; // The two %*u are always 0 and dont seem to have a use sscanf(line.c_str(), "%24s %u %u %u %u %u %u %d %*u %*u %d %d", fileName, &_x, &_y, &_x2, &_y2, &_start, &_end, &_loopCount, &_mask, &_framerate); // Mask 0 means "no transparency" in this case. Since we use a common blitting // code for images and animations, we set it to -1 to avoid confusion with // color 0, which is used as a mask in some images if (_mask == 0) _mask = -1; _fileName = Common::String(fileName); // WORKAROUND for bug #6769, location me1g.scr (the "Alchemical debacle" // video in ZGI). We only scale up by 2x, in AnimationEffect::process(), // but the dimensions of the target frame are off by 2 pixels. We fix that // here, so that the video can be scaled. if (_fileName == "me1ga011.avi" && _y2 == 213) _y2 = 215; } ActionPlayAnimation::~ActionPlayAnimation() { _scriptManager->deleteSideFx(_slotKey); } bool ActionPlayAnimation::execute() { AnimationEffect *nod = (AnimationEffect *)_scriptManager->getSideFX(_slotKey); if (!nod) { nod = new AnimationEffect(_engine, _slotKey, _fileName, _mask, _framerate); _scriptManager->addSideFX(nod); } else nod->stop(); if (nod) nod->addPlayNode(_slotKey, _x, _y, _x2, _y2, _start, _end, _loopCount); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionPlayPreloadAnimation ////////////////////////////////////////////////////////////////////////////// ActionPlayPreloadAnimation::ActionPlayPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _controlKey = 0; _x1 = 0; _y1 = 0; _x2 = 0; _y2 = 0; _startFrame = 0; _endFrame = 0; _loopCount = 0; sscanf(line.c_str(), "%u %u %u %u %u %u %u %u", &_controlKey, &_x1, &_y1, &_x2, &_y2, &_startFrame, &_endFrame, &_loopCount); } bool ActionPlayPreloadAnimation::execute() { AnimationEffect *nod = (AnimationEffect *)_scriptManager->getSideFX(_controlKey); if (nod) nod->addPlayNode(_slotKey, _x1, _y1, _x2, _y2, _startFrame, _endFrame, _loopCount); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionQuit ////////////////////////////////////////////////////////////////////////////// bool ActionQuit::execute() { _engine->quitGame(); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionRegion - only used by Zork: Nemesis ////////////////////////////////////////////////////////////////////////////// ActionRegion::ActionRegion(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _delay = 0; _type = 0; _unk1 = 0; _unk2 = 0; char art[64]; char custom[64]; int32 x1 = 0, x2 = 0, y1 = 0, y2 = 0; sscanf(line.c_str(), "%s %d %d %d %d %hu %hu %hu %hu %s", art, &x1, &y1, &x2, &y2, &_delay, &_type, &_unk1, &_unk2, custom); _art = Common::String(art); _custom = Common::String(custom); _rect = Common::Rect(x1, y1, x2 + 1, y2 + 1); } ActionRegion::~ActionRegion() { _scriptManager->killSideFx(_slotKey); } bool ActionRegion::execute() { if (_scriptManager->getSideFX(_slotKey)) return true; GraphicsEffect *effect = NULL; switch (_type) { case 0: { uint16 centerX, centerY, frames; double amplitude, waveln, speed; sscanf(_custom.c_str(), "%hu,%hu,%hu,%lf,%lf,%lf,", ¢erX, ¢erY, &frames, &litude, &waveln, &speed); effect = new WaveFx(_engine, _slotKey, _rect, _unk1, frames, centerX, centerY, amplitude, waveln, speed); } break; case 1: { uint16 aX, aY, aD; if (_engine->getRenderManager()->getRenderTable()->getRenderState() == RenderTable::PANORAMA) sscanf(_art.c_str(), "useart[%hu,%hu,%hu]", &aY, &aX, &aD); else sscanf(_art.c_str(), "useart[%hu,%hu,%hu]", &aX, &aY, &aD); int8 minD; int8 maxD; EffectMap *_map = _engine->getRenderManager()->makeEffectMap(Common::Point(aX, aY), aD, _rect, &minD, &maxD); effect = new LightFx(_engine, _slotKey, _rect, _unk1, _map, atoi(_custom.c_str()), minD, maxD); } break; case 9: { int16 dum1; int32 dum2; char buf[64]; sscanf(_custom.c_str(), "%hd,%d,%s", &dum1, &dum2, buf); Graphics::Surface tempMask; _engine->getRenderManager()->readImageToSurface(_art, tempMask); if (_rect.width() != tempMask.w) _rect.setWidth(tempMask.w); if (_rect.height() != tempMask.h) _rect.setHeight(tempMask.h); EffectMap *_map = _engine->getRenderManager()->makeEffectMap(tempMask, 0); effect = new FogFx(_engine, _slotKey, _rect, _unk1, _map, Common::String(buf)); } break; default: break; } if (effect) { _scriptManager->addSideFX(new RegionNode(_engine, _slotKey, effect, _delay)); _engine->getRenderManager()->addEffect(effect); } return true; } ////////////////////////////////////////////////////////////////////////////// // ActionRandom ////////////////////////////////////////////////////////////////////////////// ActionRandom::ActionRandom(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { char maxBuffer[64]; memset(maxBuffer, 0, 64); sscanf(line.c_str(), "%s", maxBuffer); _max = new ValueSlot(_scriptManager, maxBuffer); } ActionRandom::~ActionRandom() { delete _max; } bool ActionRandom::execute() { uint randNumber = _engine->getRandomSource()->getRandomNumber(_max->getValue()); _scriptManager->setStateValue(_slotKey, randNumber); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionRestoreGame ////////////////////////////////////////////////////////////////////////////// ActionRestoreGame::ActionRestoreGame(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { char buf[128]; sscanf(line.c_str(), "%s", buf); _fileName = Common::String(buf); } bool ActionRestoreGame::execute() { _engine->getSaveManager()->loadGame(-1); return false; } ////////////////////////////////////////////////////////////////////////////// // ActionRotateTo ////////////////////////////////////////////////////////////////////////////// ActionRotateTo::ActionRotateTo(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _time = 0; _toPos = 0; sscanf(line.c_str(), "%d, %d", &_toPos, &_time); } bool ActionRotateTo::execute() { _engine->getRenderManager()->rotateTo(_toPos, _time); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionSetPartialScreen ////////////////////////////////////////////////////////////////////////////// ActionSetPartialScreen::ActionSetPartialScreen(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _x = 0; _y = 0; char fileName[25]; sscanf(line.c_str(), "%u %u %24s %*u %d", &_x, &_y, fileName, &_backgroundColor); _fileName = Common::String(fileName); if (_backgroundColor > 65535) { warning("Background color for ActionSetPartialScreen is bigger than a uint16"); } } bool ActionSetPartialScreen::execute() { RenderManager *renderManager = _engine->getRenderManager(); if (_engine->getGameId() == GID_NEMESIS) { if (_backgroundColor) renderManager->renderImageToBackground(_fileName, _x, _y, 0, 0); else renderManager->renderImageToBackground(_fileName, _x, _y); } else { if (_backgroundColor >= 0) renderManager->renderImageToBackground(_fileName, _x, _y, _backgroundColor); else if (_backgroundColor == -2) renderManager->renderImageToBackground(_fileName, _x, _y, 0, 0); else renderManager->renderImageToBackground(_fileName, _x, _y); } return true; } ////////////////////////////////////////////////////////////////////////////// // ActionSetScreen ////////////////////////////////////////////////////////////////////////////// ActionSetScreen::ActionSetScreen(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { char fileName[25]; sscanf(line.c_str(), "%24s", fileName); _fileName = Common::String(fileName); } bool ActionSetScreen::execute() { _engine->getRenderManager()->setBackgroundImage(_fileName); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionStop ////////////////////////////////////////////////////////////////////////////// ActionStop::ActionStop(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _key = 0; sscanf(line.c_str(), "%u", &_key); } bool ActionStop::execute() { _scriptManager->stopSideFx(_key); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionStreamVideo ////////////////////////////////////////////////////////////////////////////// ActionStreamVideo::ActionStreamVideo(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _x1 = 0; _x2 = 0; _y1 = 0; _y2 = 0; _flags = 0; char fileName[25]; uint skipline = 0; //skipline - render video with skip every second line, not skippable. sscanf(line.c_str(), "%24s %u %u %u %u %u %u", fileName, &_x1, &_y1, &_x2, &_y2, &_flags, &skipline); _fileName = Common::String(fileName); _skippable = true; } bool ActionStreamVideo::execute() { Video::VideoDecoder *decoder; Common::Rect destRect = Common::Rect(_x1, _y1, _x2 + 1, _y2 + 1); Common::String subname = _fileName; subname.setChar('s', subname.size() - 3); subname.setChar('u', subname.size() - 2); subname.setChar('b', subname.size() - 1); bool subtitleExists = _engine->getSearchManager()->hasFile(subname); bool switchToHires = false; // NOTE: We only show the hires MPEG2 videos when libmpeg2 is compiled in, // otherwise we fall back to the lowres ones #ifdef USE_MPEG2 Common::String hiresFileName = _fileName; hiresFileName.setChar('d', hiresFileName.size() - 8); hiresFileName.setChar('v', hiresFileName.size() - 3); hiresFileName.setChar('o', hiresFileName.size() - 2); hiresFileName.setChar('b', hiresFileName.size() - 1); if (_scriptManager->getStateValue(StateKey_MPEGMovies) == 1 &&_engine->getSearchManager()->hasFile(hiresFileName)) { // TODO: Enable once AC3 support is implemented if (!_engine->getSearchManager()->hasFile(_fileName)) // Check for the regular video return true; warning("The hires videos of the DVD version of ZGI aren't supported yet, using lowres"); //_fileName = hiresFileName; //switchToHires = true; } else if (!_engine->getSearchManager()->hasFile(_fileName)) return true; #else if (!_engine->getSearchManager()->hasFile(_fileName)) return true; #endif decoder = _engine->loadAnimation(_fileName); Subtitle *sub = (subtitleExists) ? new Subtitle(_engine, subname, switchToHires) : NULL; _engine->getCursorManager()->showMouse(false); if (switchToHires) { _engine->initHiresScreen(); destRect = Common::Rect(40, -40, 760, 440); Common::Rect workingWindow = _engine->_workingWindow; workingWindow.translate(0, -40); _engine->getRenderManager()->initSubArea(HIRES_WINDOW_WIDTH, HIRES_WINDOW_HEIGHT, workingWindow); } _engine->playVideo(*decoder, destRect, _skippable, sub); if (switchToHires) { _engine->initScreen(); _engine->getRenderManager()->initSubArea(WINDOW_WIDTH, WINDOW_HEIGHT, _engine->_workingWindow); } _engine->getCursorManager()->showMouse(true); delete decoder; delete sub; return true; } ////////////////////////////////////////////////////////////////////////////// // ActionSyncSound ////////////////////////////////////////////////////////////////////////////// ActionSyncSound::ActionSyncSound(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _syncto = 0; char fileName[25]; int notUsed = 0; sscanf(line.c_str(), "%d %d %24s", &_syncto, ¬Used, fileName); _fileName = Common::String(fileName); } bool ActionSyncSound::execute() { ScriptingEffect *fx = _scriptManager->getSideFX(_syncto); if (!fx) return true; if (!(fx->getType() & ScriptingEffect::SCRIPTING_EFFECT_ANIM)) return true; _scriptManager->addSideFX(new SyncSoundNode(_engine, _slotKey, _fileName, _syncto)); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionTimer ////////////////////////////////////////////////////////////////////////////// ActionTimer::ActionTimer(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { char timeBuffer[64]; memset(timeBuffer, 0, 64); sscanf(line.c_str(), "%s", timeBuffer); _time = new ValueSlot(_scriptManager, timeBuffer); } ActionTimer::~ActionTimer() { delete _time; _scriptManager->killSideFx(_slotKey); } bool ActionTimer::execute() { if (_scriptManager->getSideFX(_slotKey)) return true; _scriptManager->addSideFX(new TimerNode(_engine, _slotKey, _time->getValue())); return true; } ////////////////////////////////////////////////////////////////////////////// // ActionTtyText ////////////////////////////////////////////////////////////////////////////// ActionTtyText::ActionTtyText(ZVision *engine, int32 slotkey, const Common::String &line) : ResultAction(engine, slotkey) { _delay = 0; char filename[64]; int32 x1 = 0, y1 = 0, x2 = 0, y2 = 0; sscanf(line.c_str(), "%d %d %d %d %64s %u", &x1, &y1, &x2, &y2, filename, &_delay); _r = Common::Rect(x1, y1, x2, y2); _filename = Common::String(filename); } ActionTtyText::~ActionTtyText() { _scriptManager->killSideFx(_slotKey); } bool ActionTtyText::execute() { if (_scriptManager->getSideFX(_slotKey)) return true; _scriptManager->addSideFX(new ttyTextNode(_engine, _slotKey, _filename, _r, _delay)); return true; } } // End of namespace ZVision