/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_FIST_CONTROL_H #define ZVISION_FIST_CONTROL_H #include "zvision/scripting/control.h" #include "common/array.h" #include "common/rect.h" namespace Video { class VideoDecoder; } namespace ZVision { // Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e) class FistControl : public Control { public: FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); ~FistControl(); private: uint32 _fiststatus; int _fistnum; int16 _cursor; int _order; Common::Array< Common::Array > _fistsUp; Common::Array< Common::Array > _fistsDwn; int32 _numEntries; struct entries { uint32 _bitsStrt; uint32 _bitsEnd; int32 _anmStrt; int32 _anmEnd; int32 _sound; }; Common::Array _entries; Video::VideoDecoder *_animation; Common::Rect _anmRect; int32 _soundKey; int32 _animationId; public: bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); bool process(uint32 deltaTimeInMillis); private: void readDescFile(const Common::String &fileName); void clearFistArray(Common::Array< Common::Array > &arr); uint32 readBits(const char *str); int mouseIn(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); void getFistParams(const Common::String &inputStr, Common::String ¶meter, Common::String &values); }; } // End of namespace ZVision #endif