/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_INPUT_CONTROL_H #define ZVISION_INPUT_CONTROL_H #include "zvision/scripting/control.h" #include "zvision/text/text.h" #include "zvision/text/string_manager.h" #include "common/rect.h" namespace Video { class VideoDecoder; } namespace ZVision { class InputControl : public Control { public: InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); private: Common::Rect _textRectangle; Common::Rect _headerRectangle; cTxtStyle _stringInit; cTxtStyle _stringChooserInit; uint32 _nextTabstop; bool _focused; Common::String _currentInputText; bool _textChanged; uint _cursorOffset; bool _enterPressed; bool _readOnly; int16 _txtWidth; Video::VideoDecoder *_animation; int32 _frameDelay; int16 _frame; public: void focus() { _focused = true; _textChanged = true; } void unfocus() { _focused = false; _textChanged = true; } bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); bool onKeyDown(Common::KeyState keyState); bool process(uint32 deltaTimeInMillis); void setText(const Common::String &_str); const Common::String getText(); bool enterPress(); void setReadOnly(bool); }; } // End of namespace ZVision #endif