/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/scripting/controls/lever_control.h" #include "zvision/zvision.h" #include "zvision/scripting/script_manager.h" #include "zvision/graphics/render_manager.h" #include "zvision/graphics/cursors/cursor_manager.h" #include "common/stream.h" #include "common/file.h" #include "common/tokenizer.h" #include "common/system.h" #include "graphics/surface.h" #include "video/video_decoder.h" namespace ZVision { LeverControl::LeverControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream) : Control(engine, key, CONTROL_LEVER), _frameInfo(0), _frameCount(0), _startFrame(0), _currentFrame(0), _lastRenderedFrame(0), _mouseIsCaptured(false), _isReturning(false), _accumulatedTime(0), _returnRoutesCurrentFrame(0), _animation(NULL), _cursor(CursorIndex_Active), _mirrored(false) { // Loop until we find the closing brace Common::String line = stream.readLine(); _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line); Common::String param; Common::String values; getParams(line, param, values); while (!stream.eos() && !line.contains('}')) { if (param.matchString("descfile", true)) { char levFileName[25]; sscanf(values.c_str(), "%24s", levFileName); parseLevFile(levFileName); } else if (param.matchString("cursor", true)) { char cursorName[25]; sscanf(values.c_str(), "%24s", cursorName); _cursor = _engine->getCursorManager()->getCursorId(Common::String(cursorName)); } line = stream.readLine(); _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line); getParams(line, param, values); } renderFrame(_currentFrame); } LeverControl::~LeverControl() { if (_animation) delete _animation; delete[] _frameInfo; } void LeverControl::parseLevFile(const Common::String &fileName) { Common::File file; if (!_engine->getSearchManager()->openFile(file, fileName)) { warning("LEV file %s could could be opened", fileName.c_str()); return; } Common::String line; Common::String param; Common::String values; while (!file.eos()) { line = file.readLine(); getLevParams(line, param, values); if (param.matchString("animation_id", true)) { // Not used } else if (param.matchString("filename", true)) { _animation = _engine->loadAnimation(values); } else if (param.matchString("skipcolor", true)) { // Not used } else if (param.matchString("anim_coords", true)) { int left, top, right, bottom; sscanf(values.c_str(), "%d %d %d %d", &left, &top, &right, &bottom); _animationCoords.left = left; _animationCoords.top = top; _animationCoords.right = right; _animationCoords.bottom = bottom; } else if (param.matchString("mirrored", true)) { uint mirrored; sscanf(values.c_str(), "%u", &mirrored); _mirrored = mirrored == 0 ? false : true; } else if (param.matchString("frames", true)) { sscanf(values.c_str(), "%u", &_frameCount); _frameInfo = new FrameInfo[_frameCount]; } else if (param.matchString("elsewhere", true)) { // Not used } else if (param.matchString("out_of_control", true)) { // Not used } else if (param.matchString("start_pos", true)) { sscanf(values.c_str(), "%u", &_startFrame); _currentFrame = _startFrame; } else if (param.matchString("hotspot_deltas", true)) { uint x; uint y; sscanf(values.c_str(), "%u %u", &x, &y); _hotspotDelta.x = x; _hotspotDelta.y = y; } else if (param.matchString("venus_id", true)) { _venusId = atoi(values.c_str()); } else { uint frameNumber; uint x, y; line.toLowercase(); if (sscanf(line.c_str(), "%u:%u %u", &frameNumber, &x, &y) == 3) { _frameInfo[frameNumber].hotspot.left = x; _frameInfo[frameNumber].hotspot.top = y; _frameInfo[frameNumber].hotspot.right = x + _hotspotDelta.x; _frameInfo[frameNumber].hotspot.bottom = y + _hotspotDelta.y; } Common::StringTokenizer tokenizer(line, " ^=()~"); tokenizer.nextToken(); tokenizer.nextToken(); Common::String token = tokenizer.nextToken(); while (!tokenizer.empty()) { if (token == "d") { token = tokenizer.nextToken(); uint angle; uint toFrame; sscanf(token.c_str(), "%u,%u", &toFrame, &angle); _frameInfo[frameNumber].directions.push_back(Direction(angle, toFrame)); } else if (token.hasPrefix("p")) { // Format: P( to ) tokenizer.nextToken(); tokenizer.nextToken(); token = tokenizer.nextToken(); uint to = atoi(token.c_str()); _frameInfo[frameNumber].returnRoute.push_back(to); } token = tokenizer.nextToken(); } } // Don't read lines in this place because last will not be parsed. } } bool LeverControl::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED) return false; if (_frameInfo[_currentFrame].hotspot.contains(backgroundImageSpacePos)) { setVenus(); _mouseIsCaptured = true; _lastMousePos = backgroundImageSpacePos; } return false; } bool LeverControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED) return false; if (_mouseIsCaptured) { _mouseIsCaptured = false; _engine->getScriptManager()->setStateValue(_key, _currentFrame); _isReturning = true; _returnRoutesCurrentProgress = _frameInfo[_currentFrame].returnRoute.begin(); _returnRoutesCurrentFrame = _currentFrame; } return false; } bool LeverControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED) return false; bool cursorWasChanged = false; if (_mouseIsCaptured) { // Make sure the square distance between the last point and the current point is greater than 16 // This is a heuristic. This determines how responsive the lever is to mouse movement. if (_lastMousePos.sqrDist(backgroundImageSpacePos) >= 16) { int angle = calculateVectorAngle(_lastMousePos, backgroundImageSpacePos); _lastMousePos = backgroundImageSpacePos; for (Common::List::iterator iter = _frameInfo[_currentFrame].directions.begin(); iter != _frameInfo[_currentFrame].directions.end(); ++iter) { if (angle >= (int)iter->angle - ANGLE_DELTA && angle <= (int)iter->angle + ANGLE_DELTA) { _currentFrame = iter->toFrame; renderFrame(_currentFrame); _engine->getScriptManager()->setStateValue(_key, _currentFrame); break; } } } _engine->getCursorManager()->changeCursor(_cursor); cursorWasChanged = true; } else if (_frameInfo[_currentFrame].hotspot.contains(backgroundImageSpacePos)) { _engine->getCursorManager()->changeCursor(_cursor); cursorWasChanged = true; } return cursorWasChanged; } bool LeverControl::process(uint32 deltaTimeInMillis) { if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED) return false; if (_isReturning) { _accumulatedTime += deltaTimeInMillis; while (_accumulatedTime >= ANIMATION_FRAME_TIME) { _accumulatedTime -= ANIMATION_FRAME_TIME; if (_returnRoutesCurrentFrame == *_returnRoutesCurrentProgress) { _returnRoutesCurrentProgress++; } if (_returnRoutesCurrentProgress == _frameInfo[_currentFrame].returnRoute.end()) { _isReturning = false; _currentFrame = _returnRoutesCurrentFrame; return false; } uint toFrame = *_returnRoutesCurrentProgress; if (_returnRoutesCurrentFrame < toFrame) { _returnRoutesCurrentFrame++; } else if (_returnRoutesCurrentFrame > toFrame) { _returnRoutesCurrentFrame--; } _engine->getScriptManager()->setStateValue(_key, _returnRoutesCurrentFrame); renderFrame(_returnRoutesCurrentFrame); } } return false; } int LeverControl::calculateVectorAngle(const Common::Point &pointOne, const Common::Point &pointTwo) { // Check for the easy angles first if (pointOne.x == pointTwo.x && pointOne.y == pointTwo.y) return -1; // This should never happen else if (pointOne.x == pointTwo.x) { if (pointTwo.y < pointOne.y) return 90; else return 270; } else if (pointOne.y == pointTwo.y) { if (pointTwo.x > pointOne.x) return 0; else return 180; } else { // Calculate the angle with trig int16 xDist = pointTwo.x - pointOne.x; int16 yDist = pointTwo.y - pointOne.y; // Calculate the angle using arctan // Then convert to degrees. (180 / 3.14159 = 57.2958) int angle = int(atan((float)yDist / (float)abs(xDist)) * 57); // Calculate what quadrant pointTwo is in uint quadrant = ((yDist > 0 ? 1 : 0) << 1) | (xDist < 0 ? 1 : 0); // Explanation of quadrants: // // yDist > 0 | xDist < 0 | Quadrant number // 0 | 0 | 0 // 0 | 1 | 1 // 1 | 0 | 2 // 1 | 1 | 3 // // Note: I know this doesn't line up with traditional mathematical quadrants // but doing it this way allows you can use a switch and is a bit cleaner IMO. // // The graph below shows the 4 quadrants pointTwo can end up in as well // as what the angle as calculated above refers to. // Note: The calculated angle in quadrants 0 and 3 is negative // due to arctan(-x) = -theta // // Origin => (pointOne.x, pointOne.y) // * => (pointTwo.x, pointTwo.y) // // 90 | // ^ | // * | * | // \ | / | // \ | / | // \ | / | // Quadrant 1 \ | / Quadrant 0 | // \ | / | // \ | / | // angle ( \|/ ) -angle | // 180 <----------------------------------------> 0 | // -angle ( /|\ ) angle | // / | \ | // / | \ | // Quadrant 3 / | \ Quadrant 2 | // / | \ | // / | \ | // / | \ | // * | * | // ^ | // 270 | // Convert the local angles to unit circle angles switch (quadrant) { case 0: angle = -angle; break; case 1: angle = angle + 180; break; case 2: angle = 360 - angle; break; case 3: angle = 180 + angle; break; default: break; } return angle; } } void LeverControl::renderFrame(uint frameNumber) { if (frameNumber == 0) { _lastRenderedFrame = frameNumber; } else if (frameNumber < _lastRenderedFrame && _mirrored) { _lastRenderedFrame = frameNumber; frameNumber = (_frameCount * 2) - frameNumber - 1; } else { _lastRenderedFrame = frameNumber; } const Graphics::Surface *frameData; _animation->seekToFrame(frameNumber); frameData = _animation->decodeNextFrame(); if (frameData) _engine->getRenderManager()->blitSurfaceToBkgScaled(*frameData, _animationCoords); } void LeverControl::getLevParams(const Common::String &inputStr, Common::String ¶meter, Common::String &values) { const char *chrs = inputStr.c_str(); uint lbr; for (lbr = 0; lbr < inputStr.size(); lbr++) if (chrs[lbr] == ':') break; if (lbr >= inputStr.size()) return; uint rbr; for (rbr = lbr + 1; rbr < inputStr.size(); rbr++) if (chrs[rbr] == '~') break; if (rbr >= inputStr.size()) return; parameter = Common::String(chrs, chrs + lbr); values = Common::String(chrs + lbr + 1, chrs + rbr); } } // End of namespace ZVision