/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef ZVISION_PAINT_CONTROL_H
#define ZVISION_PAINT_CONTROL_H

#include "zvision/scripting/control.h"

#include "graphics/surface.h"

#include "common/rect.h"
#include "common/list.h"

namespace ZVision {

// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)
class PaintControl : public Control {
public:
	PaintControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
	~PaintControl();

	/**
	 * @param screenSpacePos             The position of the mouse in screen space
	 * @param backgroundImageSpacePos    The position of the mouse in background image space
	 */
	bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);

	/**
	 * @param screenSpacePos             The position of the mouse in screen space
	 * @param backgroundImageSpacePos    The position of the mouse in background image space
	 */
	bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
	/**
	 * Called on every MouseMove. Tests if the mouse is inside _hotspot, and if so, sets the cursor.
	 *
	 * @param engine                     The base engine
	 * @param screenSpacePos             The position of the mouse in screen space
	 * @param backgroundImageSpacePos    The position of the mouse in background image space
	 * @return                           Was the cursor changed?
	 */
	bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);

	bool process(uint32 deltaTimeInMillis) {
		return false;
	};

private:
	/**
	 * The area that will trigger the event
	 * This is in image space coordinates, NOT screen space
	 */

	uint32 _colorKey;

	Graphics::Surface *_paint;
	Graphics::Surface *_bkg;
	Graphics::Surface *_brush;

	Common::List<int> _eligibleObjects;

	int _cursor;
	Common::Rect _rectangle;

	bool _mouseDown;

	bool eligeblity(int itemId);
	Common::Rect paint(const Common::Point &point);

};

} // End of namespace ZVision

#endif