/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_PAINT_CONTROL_H #define ZVISION_PAINT_CONTROL_H #include "zvision/scripting/control.h" #include "graphics/surface.h" #include "common/rect.h" #include "common/list.h" namespace ZVision { // Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g) class PaintControl : public Control { public: PaintControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); ~PaintControl(); /** * @param screenSpacePos The position of the mouse in screen space * @param backgroundImageSpacePos The position of the mouse in background image space */ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); /** * @param screenSpacePos The position of the mouse in screen space * @param backgroundImageSpacePos The position of the mouse in background image space */ bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); /** * Called on every MouseMove. Tests if the mouse is inside _hotspot, and if so, sets the cursor. * * @param engine The base engine * @param screenSpacePos The position of the mouse in screen space * @param backgroundImageSpacePos The position of the mouse in background image space * @return Was the cursor changed? */ bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); bool process(uint32 deltaTimeInMillis) { return false; }; private: /** * The area that will trigger the event * This is in image space coordinates, NOT screen space */ uint32 _colorKey; Graphics::Surface *_paint; Graphics::Surface *_bkg; Graphics::Surface *_brush; Common::List _eligibleObjects; int _cursor; Common::Rect _rectangle; bool _mouseDown; bool eligeblity(int itemId); Common::Rect paint(const Common::Point &point); }; } // End of namespace ZVision #endif