/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_SAFE_CONTROL_H #define ZVISION_SAFE_CONTROL_H #include "zvision/scripting/control.h" #include "common/list.h" #include "common/rect.h" namespace Video { class VideoDecoder; } namespace ZVision { // Only used in Zork Nemesis, handles the safe in the Asylum (ac4g) class SafeControl : public Control { public: SafeControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); ~SafeControl(); private: int16 _statesCount; int16 _curState; Video::VideoDecoder *_animation; Common::Point _center; Common::Rect _rectangle; int16 _innerRaduis; int32 _innerRadiusSqr; int16 _outerRadius; int32 _outerRadiusSqr; int16 _zeroPointer; int16 _startPointer; int16 _targetFrame; public: bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); bool process(uint32 deltaTimeInMillis); }; } // End of namespace ZVision #endif