/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef ZVISION_SAVE_CONTROL_H
#define ZVISION_SAVE_CONTROL_H

#include "zvision/scripting/control.h"

#include "common/list.h"

namespace ZVision {

class SaveControl : public Control {
public:
	SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);

private:
	struct saveElement {
		int saveId;
		int inputKey;
		bool exist;
	};
	typedef Common::List<saveElement> saveElmntList;
	saveElmntList _inputs;

	bool _saveControl;

public:

	bool process(uint32 deltaTimeInMillis);

};

} // End of namespace ZVision

#endif