/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_DISTORT_NODE_H #define ZVISION_DISTORT_NODE_H #include "zvision/scripting/scripting_effect.h" namespace ZVision { class ZVision; class DistortNode : public ScriptingEffect { public: DistortNode(ZVision *engine, uint32 key, int16 speed, float startAngle, float endAngle, float startLineScale, float endLineScale); ~DistortNode(); bool process(uint32 deltaTimeInMillis); private: int16 _speed; float _startAngle; float _endAngle; float _startLineScale; float _endLineScale; float _frmSpeed; float _diffAngle; float _diffLinScale; bool _incr; int16 _frames; float _curFrame; float _angle; float _linScale; private: void setParams(float angl, float linScale); }; } // End of namespace ZVision #endif