/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_MUSIC_NODE_H #define ZVISION_MUSIC_NODE_H #include "audio/mixer.h" #include "zvision/scripting/scripting_effect.h" #include "zvision/text/subtitles.h" namespace Common { class String; } namespace ZVision { class MusicNodeBASE : public ScriptingEffect { public: MusicNodeBASE(ZVision *engine, uint32 key, ScriptingEffectType type) : ScriptingEffect(engine, key, type) {} ~MusicNodeBASE() {} /** * Decrement the timer by the delta time. If the timer is finished, set the status * in _globalState and let this node be deleted * * @param deltaTimeInMillis The number of milliseconds that have passed since last frame * @return If true, the node can be deleted after process() finishes */ virtual bool process(uint32 deltaTimeInMillis) = 0; virtual void setVolume(uint8 volume) = 0; virtual void setPanTrack(int16 pos) = 0; virtual void unsetPanTrack() = 0; virtual void setFade(int32 time, uint8 target) = 0; }; class MusicNode : public MusicNodeBASE { public: MusicNode(ZVision *engine, uint32 key, Common::String &file, bool loop, int8 volume); ~MusicNode(); /** * Decrement the timer by the delta time. If the timer is finished, set the status * in _globalState and let this node be deleted * * @param deltaTimeInMillis The number of milliseconds that have passed since last frame * @return If true, the node can be deleted after process() finishes */ bool process(uint32 deltaTimeInMillis); void setVolume(uint8 volume); void setPanTrack(int16 pos); void unsetPanTrack(); void setFade(int32 time, uint8 target); private: bool _pantrack; int32 _pantrackPosition; int32 _attenuate; uint8 _volume; bool _loop; bool _crossfade; uint8 _crossfadeTarget; int32 _crossfadeTime; bool _stereo; Audio::SoundHandle _handle; Subtitle *_sub; bool _loaded; }; // Only used by Zork: Nemesis, for the flute and piano puzzles (tj4e and ve6f, as well as vr) class MusicMidiNode : public MusicNodeBASE { public: MusicMidiNode(ZVision *engine, uint32 key, int8 program, int8 note, int8 volume); ~MusicMidiNode(); /** * Decrement the timer by the delta time. If the timer is finished, set the status * in _globalState and let this node be deleted * * @param deltaTimeInMillis The number of milliseconds that have passed since last frame * @return If true, the node can be deleted after process() finishes */ bool process(uint32 deltaTimeInMillis); void setVolume(uint8 volume); void setPanTrack(int16 pos); void unsetPanTrack(); void setFade(int32 time, uint8 target); private: int8 _chan; int8 _noteNumber; int8 _pan; int8 _volume; int8 _prog; }; class PanTrackNode : public ScriptingEffect { public: PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos); ~PanTrackNode(); private: uint32 _slot; }; } // End of namespace ZVision #endif