/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/scripting/effects/region_effect.h" #include "zvision/zvision.h" #include "zvision/scripting/script_manager.h" #include "zvision/graphics/render_manager.h" namespace ZVision { RegionNode::RegionNode(ZVision *engine, uint32 key, GraphicsEffect *effect, uint32 delay) : ScriptingEffect(engine, key, SCRIPTING_EFFECT_REGION) { _effect = effect; _delay = delay; _timeLeft = 0; } RegionNode::~RegionNode() { _engine->getRenderManager()->deleteEffect(_key); } bool RegionNode::process(uint32 deltaTimeInMillis) { _timeLeft -= deltaTimeInMillis; if (_timeLeft <= 0) { _timeLeft = _delay; if (_effect) _effect->update(); } return false; } } // End of namespace ZVision