/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_SYNCSOUND_NODE_H #define ZVISION_SYNCSOUND_NODE_H #include "audio/mixer.h" #include "zvision/scripting/scripting_effect.h" #include "zvision/text/subtitles.h" namespace Common { class String; } namespace ZVision { class SyncSoundNode : public ScriptingEffect { public: SyncSoundNode(ZVision *engine, uint32 key, Common::String &file, int32 syncto); ~SyncSoundNode(); /** * Decrement the timer by the delta time. If the timer is finished, set the status * in _globalState and let this node be deleted * * @param deltaTimeInMillis The number of milliseconds that have passed since last frame * @return If true, the node can be deleted after process() finishes */ bool process(uint32 deltaTimeInMillis); private: int32 _syncto; Audio::SoundHandle _handle; Subtitle *_sub; }; } // End of namespace ZVision #endif