/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/scripting/script_manager.h" namespace ZVision { int8 ScriptManager::inventoryGetCount() { return getStateValue(StateKey_Inv_Cnt_Slot); } void ScriptManager::inventorySetCount(int8 cnt) { setStateValue(StateKey_Inv_Cnt_Slot, cnt); } int16 ScriptManager::inventoryGetItem(int8 id) { if (id < 49 && id >= 0) return getStateValue(StateKey_Inv_1_Slot + id); return -1; } void ScriptManager::inventorySetItem(int8 id, int16 item) { if (id < 49 && id >= 0) setStateValue(StateKey_Inv_1_Slot + id, item); } void ScriptManager::inventoryAdd(int16 item) { int8 cnt = inventoryGetCount(); if (cnt < 49) { bool notExist = true; if (cnt == 0) { inventorySetItem(0, 0); inventorySetCount(1); // we needed empty item for cycle code cnt = 1; } for (int8 cur = 0; cur < cnt; cur++) if (inventoryGetItem(cur) == item) { notExist = false; break; } if (notExist) { for (int8 i = cnt; i > 0; i--) inventorySetItem(i, inventoryGetItem(i - 1)); inventorySetItem(0, item); setStateValue(StateKey_InventoryItem, item); inventorySetCount(cnt + 1); } } } void ScriptManager::inventoryDrop(int16 item) { int8 itemCount = inventoryGetCount(); // if items in inventory > 0 if (itemCount != 0) { int8 index = 0; // finding needed item while (index < itemCount) { if (inventoryGetItem(index) == item) break; index++; } // if item in the inventory if (itemCount != index) { // shift all items left with rewrite founded item for (int8 v = index; v < itemCount - 1 ; v++) inventorySetItem(v, inventoryGetItem(v + 1)); // del last item inventorySetItem(itemCount - 1, 0); inventorySetCount(inventoryGetCount() - 1); setStateValue(StateKey_InventoryItem, inventoryGetItem(0)); } } } void ScriptManager::inventoryCycle() { int8 itemCount = inventoryGetCount(); int8 curItem = inventoryGetItem(0); if (itemCount > 1) { for (int8 i = 0; i < itemCount - 1; i++) inventorySetItem(i, inventoryGetItem(i + 1)); inventorySetItem(itemCount - 1, curItem); setStateValue(StateKey_InventoryItem, inventoryGetItem(0)); } } } // End of namespace ZVision