/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SIDEFX_H_INCLUDED #define SIDEFX_H_INCLUDED namespace Common { class SeekableReadStream; struct Point; class WriteStream; } namespace ZVision { class ZVision; class SideFX { public: enum SideFXType{ SIDEFX_UNK = 0 }; SideFX() : _engine(0), _key(0), _type(SIDEFX_UNK) {} SideFX(ZVision *engine, uint32 key, SideFXType type) : _engine(engine), _key(key), _type(type) {} virtual ~SideFX() {} uint32 getKey() { return _key; } SideFXType getType() { return _type; } virtual bool process(uint32 deltaTimeInMillis) { return false; } /** * Serialize a SideFX for save game use. This should only be used if a SideFX needs * to save values that would be different from initialization. AKA a TimerNode needs to * store the amount of time left on the timer. Any Controls overriding this *MUST* write * their key as the first data outputted. The default implementation is NOP. * * NOTE: If this method is overridden, you MUST also override deserialize() * and needsSerialization() * * @param stream Stream to write any needed data to */ virtual void serialize(Common::WriteStream *stream) {} /** * De-serialize data from a save game stream. This should only be implemented if the * SideFX also implements serialize(). The calling method assumes the size of the * data read from the stream exactly equals that written in serialize(). The default * implementation is NOP. * * NOTE: If this method is overridden, you MUST also override serialize() * and needsSerialization() * * @param stream Save game file stream */ virtual void deserialize(Common::SeekableReadStream *stream) {} /** * If a SideFX overrides serialize() and deserialize(), this should return true * * @return Does the SideFX need save game serialization? */ virtual inline bool needsSerialization() { return false; } protected: ZVision * _engine; uint32 _key; SideFXType _type; // Static member functions public: }; // TODO: Implement InputControl // TODO: Implement SaveControl // TODO: Implement SlotControl // TODO: Implement SafeControl // TODO: Implement FistControl // TODO: Implement HotMovieControl // TODO: Implement PaintControl // TODO: Implement TilterControl } // End of namespace ZVision #endif // SIDEFX_H_INCLUDED