/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_MIDI_H #define ZVISION_MIDI_H class MidiDriver; namespace ZVision { class MidiManager { public: MidiManager(); ~MidiManager(); void stop(); void noteOn(int8 channel, int8 noteNumber, int8 velocity); void noteOff(int8 channel); void setPan(int8 channel, int8 pan); void setVolume(int8 channel, int8 volume); void setProgram(int8 channel, int8 prog); int8 getFreeChannel(); protected: struct chan { bool playing; int8 note; chan() : playing(false), note(0) {}; }; MidiDriver *_driver; chan _playChannels[16]; }; } #endif