/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #ifndef ZVISION_STRING_MANAGER_H #define ZVISION_STRING_MANAGER_H #include "common/types.h" #include "zvision/detection.h" #include "zvision/truetype_font.h" namespace Graphics { class FontManager; } namespace ZVision { class ZVision; class StringManager { public: StringManager(ZVision *engine); ~StringManager(); public: struct TextStyle { TruetypeFont *font; uint16 color; // In RBG 565 Graphics::TextAlign align; }; struct TextFragment { TextStyle style; Common::String text; }; private: struct InGameText { Common::List fragments; }; private: ZVision *_engine; // NOTE: We hardcode this number because we know ZNem uses 42 strings and ZGI uses 56 InGameText _inGameText[56]; Common::HashMap _fonts; static const Graphics::PixelFormat _pixelFormat565; TextStyle _lastStyle; public: void initialize(ZVisionGameId gameId); StringManager::TextStyle getTextStyle(uint stringNumber); private: void parseStrFile(const Common::String &fileName); void parseTag(const Common::String &tagString, uint lineNumber); static Common::String readWideLine(Common::SeekableReadStream &stream); }; } // End of namespace ZVision #endif