/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_STRING_MANAGER_H #define ZVISION_STRING_MANAGER_H #include "zvision/text/truetype_font.h" namespace Graphics { class FontManager; } namespace ZVision { class ZVision; class StringManager { public: StringManager(ZVision *engine); ~StringManager(); public: enum { ZVISION_STR_SAVEEXIST = 23, ZVISION_STR_SAVED = 4, ZVISION_STR_SAVEEMPTY = 21, ZVISION_STR_EXITPROMT = 6 }; private: enum { NUM_TEXT_LINES = 56 // Max number of lines in a .str file. We hardcode this number because we know ZNem uses 42 strings and ZGI uses 56 }; private: ZVision *_engine; Common::String _lines[NUM_TEXT_LINES]; public: void initialize(ZVisionGameId gameId); const Common::String getTextLine(uint stringNumber); private: void loadStrFile(const Common::String &fileName); }; } // End of namespace ZVision #endif