/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/timer_node.h" #include "zvision/zvision.h" #include "zvision/script_manager.h" #include "common/stream.h" namespace ZVision { TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds) : Control(engine, key), _timeLeft(timeInSeconds * 1000) { } bool TimerNode::process(uint32 deltaTimeInMillis) { _timeLeft -= deltaTimeInMillis; if (_timeLeft <= 0) { _engine->getScriptManager()->setStateValue(_key, 0); return true; } return false; } void TimerNode::serialize(Common::WriteStream *stream) { stream->writeUint32LE(_key); stream->writeUint32LE(_timeLeft); } void TimerNode::deserialize(Common::SeekableReadStream *stream) { _timeLeft = stream->readUint32LE(); } } // End of namespace ZVision