/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // This file is based on engines/wintermute/base/fonts/base_font_truetype.h/.cpp #ifndef ZVISION_TRUETYPE_FONT_H #define ZVISION_TRUETYPE_FONT_H #include "common/types.h" #include "graphics/font.h" #include "graphics/pixelformat.h" namespace Graphics { struct Surface; } namespace ZVision { class ZVision; class TruetypeFont { public: TruetypeFont(ZVision *engine, int32 fontHeight); ~TruetypeFont(); private: ZVision *_engine; Graphics::Font *_font; float _lineHeight; size_t _maxCharWidth; size_t _maxCharHeight; public: int32 _fontHeight; public: bool loadFile(const Common::String &filename); Graphics::Surface *drawTextToSurface(const Common::String &text, int destX, int destY, uint16 textColor, int maxWidth, int maxHeight, Graphics::TextAlign align, bool wrap); }; } // End of namespace ZVision #endif