/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #ifndef ZVISION_UTILITY_H #define ZVISION_UTILITY_H #include "common/str.h" #include "common/file.h" namespace ZVision { void WriteFileContentsToFile(Common::String sourceFile, Common::String destFile) { Common::File f; f.open(sourceFile); byte* buffer = new byte[f.size()]; f.read(buffer, f.size()); Common::DumpFile dumpFile; dumpFile.open(destFile); uint32 writtenBytes = dumpFile.write(buffer, f.size()); dumpFile.flush(); dumpFile.close(); delete[] buffer; } } // End namespace ZVision #endif