/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ZVISION_VECTOR2_H #define ZVISION_VECTOR2_H #include "common/scummsys.h" namespace ZVision { /** * Simple class for handling both 2D position and size. */ class Vector2 { public: int16 x; ///< The horizontal part of the point int16 y; ///< The vertical part of the point public: Vector2() : x(0), y(0) {} Vector2(int16 x1, int16 y1) : x(x1), y(y1) {} public: bool operator==(const Vector2 &p) const { return x == p.x && y == p.y; } bool operator!=(const Vector2 &p) const { return x != p.x || y != p.y; } Vector2 operator+(const Vector2 &delta) const { return Vector2(x + delta.x, y + delta.y); } Vector2 operator-(const Vector2 &delta) const { return Vector2(x - delta.x, y - delta.y); } void operator+=(const Vector2 &delta) { x += delta.x; y += delta.y; } void operator-=(const Vector2 &delta) { x -= delta.x; y -= delta.y; } /** * Return the square of the distance between this point and the point p. * * @param p the other point * @return the distance between this and p */ uint sqrDist(const Vector2 &p) const { int diffx = ABS(p.x - x); if (diffx >= 0x1000) return 0xFFFFFF; int diffy = ABS(p.y - y); if (diffy >= 0x1000) return 0xFFFFFF; return uint(diffx * diffx + diffy * diffy); } }; } // End of namespace ZVision #endif