/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/system.h" #include "video/video_decoder.h" #include "engines/util.h" #include "graphics/surface.h" #include "zvision/clock.h" #include "zvision/render_manager.h" #include "zvision/zvision.h" namespace ZVision { // Taken from SCI void scale2x(const byte *src, byte *dst, uint32 srcWidth, uint32 srcHeight, byte bytesPerPixel) { assert(bytesPerPixel == 1 || bytesPerPixel == 2); const uint32 newWidth = srcWidth * 2; const uint32 pitch = newWidth * bytesPerPixel; const byte *srcPtr = src; if (bytesPerPixel == 1) { for (uint32 y = 0; y < srcHeight; y++) { for (uint32 x = 0; x < srcWidth; x++) { const byte color = *srcPtr++; dst[0] = color; dst[1] = color; dst[newWidth] = color; dst[newWidth + 1] = color; dst += 2; } dst += newWidth; } } else if (bytesPerPixel == 2) { for (uint32 y = 0; y < srcHeight; y++) { for (uint32 x = 0; x < srcWidth; x++) { const byte color = *srcPtr++; const byte color2 = *srcPtr++; dst[0] = color; dst[1] = color2; dst[2] = color; dst[3] = color2; dst[pitch] = color; dst[pitch + 1] = color2; dst[pitch + 2] = color; dst[pitch + 3] = color2; dst += 4; } dst += pitch; } } } void ZVision::playVideo(Video::VideoDecoder &videoDecoder) { // Videos use a different pixel format Common::List formats; formats.push_back(videoDecoder.getPixelFormat()); initGraphics(_width, _height, true, formats); byte bytesPerPixel = videoDecoder.getPixelFormat().bytesPerPixel; uint16 origWidth = videoDecoder.getWidth(); uint16 origHeight = videoDecoder.getHeight(); uint16 pitch = origWidth * bytesPerPixel; // Most videos are very small. Therefore we do a simple 2x scale bool shouldBeScaled = (origWidth * 2 <= 640 && origHeight * 2 <= 480); uint16 finalWidth = shouldBeScaled ? origWidth * 2 : origWidth; uint16 finalHeight = shouldBeScaled ? origHeight * 2 : origHeight; byte *scaledVideoFrameBuffer = new byte[origHeight * pitch * 4]; uint16 x = (_width - finalWidth) / 2; uint16 y = (_height - finalHeight) / 2; _clock.stop(); videoDecoder.start(); // Only continue while the video is still playing while (!shouldQuit() && !videoDecoder.endOfVideo() && videoDecoder.isPlaying()) { // Check for engine quit and video stop key presses while (!videoDecoder.endOfVideo() && videoDecoder.isPlaying() && _eventMan->pollEvent(_event)) { switch (_event.type) { case Common::EVENT_KEYDOWN: switch (_event.kbd.keycode) { case Common::KEYCODE_q: if (_event.kbd.hasFlags(Common::KBD_CTRL)) quitGame(); break; case Common::KEYCODE_SPACE: videoDecoder.stop(); break; default: break; } default: break; } } if (videoDecoder.needsUpdate()) { const Graphics::Surface *frame = videoDecoder.decodeNextFrame(); if (frame) { if (shouldBeScaled) { scale2x((byte *)frame->pixels, scaledVideoFrameBuffer, origWidth, origHeight, bytesPerPixel); _system->copyRectToScreen(scaledVideoFrameBuffer, pitch * 2, x, y, finalWidth, finalHeight); } else { _system->copyRectToScreen((byte *)frame->pixels, pitch, x, y, finalWidth, finalHeight); } _system->updateScreen(); } } _system->delayMillis(videoDecoder.getTimeToNextFrame()); } _clock.stop(); // Reset the pixel format to the original state initGraphics(_width, _height, true, &_pixelFormat); } } // End of namespace ZVision