/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/zvision.h" #include "zvision/clock.h" #include "zvision/render_manager.h" #include "common/system.h" #include "video/video_decoder.h" #include "engines/util.h" #include "graphics/surface.h" namespace ZVision { // Taken/modified from SCI void scaleBuffer(const byte *src, byte *dst, uint32 srcWidth, uint32 srcHeight, byte bytesPerPixel, uint scaleAmount) { assert(bytesPerPixel == 1 || bytesPerPixel == 2); const uint32 newWidth = srcWidth * scaleAmount; const uint32 pitch = newWidth * bytesPerPixel; const byte *srcPtr = src; if (bytesPerPixel == 1) { for (uint32 y = 0; y < srcHeight; ++y) { for (uint32 x = 0; x < srcWidth; ++x) { const byte color = *srcPtr++; for (uint i = 0; i < scaleAmount; ++i) { dst[i] = color; dst[pitch + i] = color; } dst += scaleAmount; } dst += pitch; } } else if (bytesPerPixel == 2) { for (uint32 y = 0; y < srcHeight; ++y) { for (uint32 x = 0; x < srcWidth; ++x) { const byte color = *srcPtr++; const byte color2 = *srcPtr++; for (uint i = 0; i < scaleAmount; ++i) { uint index = i * 2; dst[index] = color; dst[index + 1] = color2; dst[pitch + index] = color; dst[pitch + index + 1] = color2; } dst += 2 * scaleAmount; } dst += pitch; } } } void ZVision::playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &destRect, bool skippable) { byte bytesPerPixel = videoDecoder.getPixelFormat().bytesPerPixel; uint16 origWidth = videoDecoder.getWidth(); uint16 origHeight = videoDecoder.getHeight(); uint scale = 1; // If destRect is empty, no specific scaling was requested. However, we may choose to do scaling anyway if (destRect.isEmpty()) { // Most videos are very small. Therefore we do a simple 2x scale if (origWidth * 2 <= 640 && origHeight * 2 <= 480) { scale = 2; } } else { // Assume bilinear scaling. AKA calculate the scale from just the width. // Also assume that the scaling is in integral intervals. AKA no 1.5x scaling // TODO: Test ^these^ assumptions scale = destRect.width() / origWidth; // TODO: Test if we need to support downscale. } uint16 pitch = origWidth * bytesPerPixel; uint16 finalWidth = origWidth * scale; uint16 finalHeight = origHeight * scale; byte *scaledVideoFrameBuffer; if (scale != 1) { scaledVideoFrameBuffer = new byte[finalWidth * finalHeight * bytesPerPixel]; } uint16 x = ((WINDOW_WIDTH - finalWidth) / 2) + destRect.left; uint16 y = ((WINDOW_HEIGHT - finalHeight) / 2) + destRect.top; _clock.stop(); videoDecoder.start(); // Only continue while the video is still playing while (!shouldQuit() && !videoDecoder.endOfVideo() && videoDecoder.isPlaying()) { // Check for engine quit and video stop key presses while (!videoDecoder.endOfVideo() && videoDecoder.isPlaying() && _eventMan->pollEvent(_event)) { switch (_event.type) { case Common::EVENT_KEYDOWN: switch (_event.kbd.keycode) { case Common::KEYCODE_q: if (_event.kbd.hasFlags(Common::KBD_CTRL)) quitGame(); break; case Common::KEYCODE_SPACE: if (skippable) { videoDecoder.stop(); } break; default: break; } default: break; } } if (videoDecoder.needsUpdate()) { const Graphics::Surface *frame = videoDecoder.decodeNextFrame(); if (frame) { if (scale != 1) { scaleBuffer((const byte *)frame->getPixels(), scaledVideoFrameBuffer, origWidth, origHeight, bytesPerPixel, scale); _system->copyRectToScreen(scaledVideoFrameBuffer, pitch * 2, x, y, finalWidth, finalHeight); } else { _system->copyRectToScreen((const byte *)frame->getPixels(), pitch, x, y, finalWidth, finalHeight); } } } // Always update the screen so the mouse continues to render _system->updateScreen(); _system->delayMillis(videoDecoder.getTimeToNextFrame()); } _clock.start(); if (scale != 1) { delete[] scaledVideoFrameBuffer; } } } // End of namespace ZVision