/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "zvision/zvision.h" #include "zvision/core/console.h" #include "zvision/scripting/script_manager.h" #include "zvision/graphics/render_manager.h" #include "zvision/cursors/cursor_manager.h" #include "zvision/core/save_manager.h" #include "zvision/text/string_manager.h" #include "zvision/archives/zfs_archive.h" #include "zvision/detection.h" #include "zvision/core/menu.h" #include "zvision/core/search_manager.h" #include "zvision/text/text.h" #include "zvision/fonts/truetype_font.h" #include "zvision/core/midi.h" #include "common/config-manager.h" #include "common/str.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/textconsole.h" #include "common/error.h" #include "common/system.h" #include "common/file.h" #include "engines/util.h" #include "audio/mixer.h" namespace ZVision { #define ZVISION_SETTINGS_KEYS_COUNT 17 struct zvisionIniSettings { const char *name; int16 slot; int16 deflt; } settingsKeys[ZVISION_SETTINGS_KEYS_COUNT] = { {"ZVision_KeyboardTurnSpeed", StateKey_KbdRotateSpeed, 5}, {"ZVision_PanaRotateSpeed", StateKey_RotateSpeed, 540}, {"ZVision_QSoundEnabled", StateKey_Qsound, 1}, {"ZVision_VenusEnabled", StateKey_VenusEnable, 1}, {"ZVision_HighQuality", StateKey_HighQuality, 1}, {"ZVision_Platform", StateKey_Platform, 0}, {"ZVision_InstallLevel", StateKey_InstallLevel, 0}, {"ZVision_CountryCode", StateKey_CountryCode, 0}, {"ZVision_CPU", StateKey_CPU, 1}, {"ZVision_MovieCursor", StateKey_MovieCursor, 1}, {"ZVision_NoAnimWhileTurning", StateKey_NoTurnAnim, 0}, {"ZVision_Win958", StateKey_WIN958, 0}, {"ZVision_ShowErrorDialogs", StateKey_ShowErrorDlg, 0}, {"ZVision_ShowSubtitles", StateKey_Subtitles, 1}, {"ZVision_DebugCheats", StateKey_DebugCheats, 0}, {"ZVision_JapaneseFonts", StateKey_JapanFonts, 0}, {"ZVision_Brightness", StateKey_Brightness, 0} }; ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _workingWindow_ZGI((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2) + WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2) + WORKING_WINDOW_HEIGHT), _workingWindow_ZNM((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2) + ZNM_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2) + ZNM_WORKING_WINDOW_HEIGHT), _workingWindow(gameDesc->gameId == GID_NEMESIS ? _workingWindow_ZNM : _workingWindow_ZGI), _pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/ _desiredFrameTime(33), /* ~30 fps */ _clock(_system), _scriptManager(nullptr), _renderManager(nullptr), _saveManager(nullptr), _stringManager(nullptr), _cursorManager(nullptr), _midiManager(nullptr), _audioId(0), _rendDelay(2), _kbdVelocity(0), _mouseVelocity(0) { debug(1, "ZVision::ZVision"); memset(_cheatBuff, 0, sizeof(_cheatBuff)); } ZVision::~ZVision() { debug(1, "ZVision::~ZVision"); // Dispose of resources delete _console; delete _cursorManager; delete _stringManager; delete _saveManager; delete _renderManager; delete _scriptManager; delete _rnd; delete _midiManager; // Remove all of our debug levels DebugMan.clearAllDebugChannels(); } void ZVision::registerDefaultSettings() { for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].deflt); ConfMan.registerDefault("doublefps", false); } void ZVision::loadSettings() { for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) _scriptManager->setStateValue(settingsKeys[i].slot, ConfMan.getInt(settingsKeys[i].name)); if (getGameId() == GID_NEMESIS) _scriptManager->setStateValue(StateKey_ExecScopeStyle, 1); else _scriptManager->setStateValue(StateKey_ExecScopeStyle, 0); } void ZVision::saveSettings() { for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) ConfMan.setInt(settingsKeys[i].name, _scriptManager->getStateValue(settingsKeys[i].slot)); ConfMan.flushToDisk(); } void ZVision::initialize() { const Common::FSNode gameDataDir(ConfMan.get("path")); _searchManager = new SearchManager(ConfMan.get("path"), 6); _searchManager->addDir("FONTS"); _searchManager->addDir("addon"); if (_gameDescription->gameId == GID_GRANDINQUISITOR) { _searchManager->loadZix("INQUIS.ZIX"); _searchManager->addPatch("C000H01Q.RAW", "C000H01Q.SRC"); _searchManager->addPatch("CM00H01Q.RAW", "CM00H01Q.SRC"); _searchManager->addPatch("DM00H01Q.RAW", "DM00H01Q.SRC"); _searchManager->addPatch("E000H01Q.RAW", "E000H01Q.SRC"); _searchManager->addPatch("EM00H50Q.RAW", "EM00H50Q.SRC"); _searchManager->addPatch("GJNPH65P.RAW", "GJNPH65P.SRC"); _searchManager->addPatch("GJNPH72P.RAW", "GJNPH72P.SRC"); _searchManager->addPatch("H000H01Q.RAW", "H000H01Q.SRC"); _searchManager->addPatch("M000H01Q.RAW", "M000H01Q.SRC"); _searchManager->addPatch("P000H01Q.RAW", "P000H01Q.SRC"); _searchManager->addPatch("Q000H01Q.RAW", "Q000H01Q.SRC"); _searchManager->addPatch("SW00H01Q.RAW", "SW00H01Q.SRC"); _searchManager->addPatch("T000H01Q.RAW", "T000H01Q.SRC"); _searchManager->addPatch("U000H01Q.RAW", "U000H01Q.SRC"); } else if (_gameDescription->gameId == GID_NEMESIS) _searchManager->loadZix("NEMESIS.ZIX"); initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, &_pixelFormat); // Register random source _rnd = new Common::RandomSource("zvision"); // Create managers _scriptManager = new ScriptManager(this); _renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _pixelFormat); _saveManager = new SaveManager(this); _stringManager = new StringManager(this); _cursorManager = new CursorManager(this, &_pixelFormat); _textRenderer = new TextRenderer(this); _midiManager = new MidiManager(); if (_gameDescription->gameId == GID_GRANDINQUISITOR) _menu = new MenuZGI(this); else _menu = new MenuNemesis(this); // Initialize the managers _cursorManager->initialize(); _scriptManager->initialize(); _stringManager->initialize(_gameDescription->gameId); registerDefaultSettings(); loadSettings(); // Create debugger console. It requires GFX to be initialized _console = new Console(this); _halveDelay = ConfMan.getBool("doublefps"); } Common::Error ZVision::run() { initialize(); // Main loop while (!shouldQuit()) { _clock.update(); uint32 currentTime = _clock.getLastMeasuredTime(); uint32 deltaTime = _clock.getDeltaTime(); _cursorManager->setItemID(_scriptManager->getStateValue(StateKey_InventoryItem)); processEvents(); updateRotation(); // Call _renderManager->update() first so the background renders // before anything that puzzles/controls will render _scriptManager->update(deltaTime); _menu->process(deltaTime); // Render the backBuffer to the screen _renderManager->prepareBkg(); _renderManager->renderMenuToScreen(); _renderManager->processSubs(deltaTime); _renderManager->renderBackbufferToScreen(); // Update the screen if (_rendDelay <= 0) _system->updateScreen(); else _rendDelay--; // Calculate the frame delay based off a desired frame time int delay = _desiredFrameTime - int32(_system->getMillis() - currentTime); // Ensure non-negative delay = delay < 0 ? 0 : delay; if (_halveDelay) delay >>= 1; _system->delayMillis(delay); } return Common::kNoError; } bool ZVision::askQuestion(const Common::String &str) { uint16 msgid = _renderManager->createSubArea(); _renderManager->updateSubArea(msgid, str); _renderManager->processSubs(0); _renderManager->renderBackbufferToScreen(); _clock.stop(); int result = 0; while (result == 0) { Common::Event evnt; while (_eventMan->pollEvent(evnt)) { if (evnt.type == Common::EVENT_KEYDOWN) { switch (evnt.kbd.keycode) { case Common::KEYCODE_y: result = 2; break; case Common::KEYCODE_n: result = 1; break; default: break; } } } _system->updateScreen(); if (_halveDelay) _system->delayMillis(33); else _system->delayMillis(66); } _renderManager->deleteSubArea(msgid); _clock.start(); return result == 2; } void ZVision::delayedMessage(const Common::String &str, uint16 milsecs) { uint16 msgid = _renderManager->createSubArea(); _renderManager->updateSubArea(msgid, str); _renderManager->processSubs(0); _renderManager->renderBackbufferToScreen(); _clock.stop(); uint32 stopTime = _system->getMillis() + milsecs; while (_system->getMillis() < stopTime) { Common::Event evnt; while (_eventMan->pollEvent(evnt)) { if (evnt.type == Common::EVENT_KEYDOWN && (evnt.kbd.keycode == Common::KEYCODE_SPACE || evnt.kbd.keycode == Common::KEYCODE_RETURN || evnt.kbd.keycode == Common::KEYCODE_ESCAPE)) break; } _system->updateScreen(); if (_halveDelay) _system->delayMillis(33); else _system->delayMillis(66); } _renderManager->deleteSubArea(msgid); _clock.start(); } void ZVision::timedMessage(const Common::String &str, uint16 milsecs) { uint16 msgid = _renderManager->createSubArea(); _renderManager->updateSubArea(msgid, str); _renderManager->processSubs(0); _renderManager->renderBackbufferToScreen(); _renderManager->deleteSubArea(msgid, milsecs); } void ZVision::pauseEngineIntern(bool pause) { _mixer->pauseAll(pause); if (pause) { _clock.stop(); } else { _clock.start(); } } Common::String ZVision::generateSaveFileName(uint slot) { return Common::String::format("%s.%02u", _targetName.c_str(), slot); } Common::String ZVision::generateAutoSaveFileName() { return Common::String::format("%s.auto", _targetName.c_str()); } void ZVision::setRenderDelay(uint delay) { _rendDelay = delay; } bool ZVision::canRender() { return _rendDelay <= 0; } void ZVision::updateRotation() { int16 _velocity = _mouseVelocity + _kbdVelocity; if (_halveDelay) _velocity /= 2; if (_velocity) { RenderTable::RenderState renderState = _renderManager->getRenderTable()->getRenderState(); if (renderState == RenderTable::PANORAMA) { int16 startPosition = _scriptManager->getStateValue(StateKey_ViewPos); int16 newPosition = startPosition + (_renderManager->getRenderTable()->getPanoramaReverse() ? -_velocity : _velocity); int16 zeroPoint = _renderManager->getRenderTable()->getPanoramaZeroPoint(); if (startPosition >= zeroPoint && newPosition < zeroPoint) _scriptManager->setStateValue(StateKey_Rounds, _scriptManager->getStateValue(StateKey_Rounds) - 1); if (startPosition <= zeroPoint && newPosition > zeroPoint) _scriptManager->setStateValue(StateKey_Rounds, _scriptManager->getStateValue(StateKey_Rounds) + 1); int16 screenWidth = _renderManager->getBkgSize().x; if (screenWidth) newPosition %= screenWidth; if (newPosition < 0) newPosition += screenWidth; _renderManager->setBackgroundPosition(newPosition); } else if (renderState == RenderTable::TILT) { int16 startPosition = _scriptManager->getStateValue(StateKey_ViewPos); int16 newPosition = startPosition + _velocity; int16 screenHeight = _renderManager->getBkgSize().y; int16 tiltGap = _renderManager->getRenderTable()->getTiltGap(); if (newPosition >= (screenHeight - tiltGap)) newPosition = screenHeight - tiltGap; if (newPosition <= tiltGap) newPosition = tiltGap; _renderManager->setBackgroundPosition(newPosition); } } } void ZVision::checkBorders() { RenderTable::RenderState renderState = _renderManager->getRenderTable()->getRenderState(); if (renderState == RenderTable::PANORAMA) { int16 startPosition = _scriptManager->getStateValue(StateKey_ViewPos); int16 newPosition = startPosition; int16 screenWidth = _renderManager->getBkgSize().x; if (screenWidth) newPosition %= screenWidth; if (newPosition < 0) newPosition += screenWidth; if (startPosition != newPosition) _renderManager->setBackgroundPosition(newPosition); } else if (renderState == RenderTable::TILT) { int16 startPosition = _scriptManager->getStateValue(StateKey_ViewPos); int16 newPosition = startPosition; int16 screenHeight = _renderManager->getBkgSize().y; int16 tiltGap = _renderManager->getRenderTable()->getTiltGap(); if (newPosition >= (screenHeight - tiltGap)) newPosition = screenHeight - tiltGap; if (newPosition <= tiltGap) newPosition = tiltGap; if (startPosition != newPosition) _renderManager->setBackgroundPosition(newPosition); } } void ZVision::rotateTo(int16 _toPos, int16 _time) { if (_renderManager->getRenderTable()->getRenderState() != RenderTable::PANORAMA) return; if (_time == 0) _time = 1; int32 maxX = _renderManager->getBkgSize().x; int32 curX = _renderManager->getCurrentBackgroundOffset(); int32 dx = 0; if (curX == _toPos) return; if (curX > _toPos) { if (curX - _toPos > maxX / 2) dx = (_toPos + (maxX - curX)) / _time; else dx = -(curX - _toPos) / _time; } else { if (_toPos - curX > maxX / 2) dx = -((maxX - _toPos) + curX) / _time; else dx = (_toPos - curX) / _time; } _clock.stop(); for (int16 i = 0; i <= _time; i++) { if (i == _time) curX = _toPos; else curX += dx; if (curX < 0) curX = maxX - curX; else if (curX >= maxX) curX %= maxX; _renderManager->setBackgroundPosition(curX); _renderManager->prepareBkg(); _renderManager->renderBackbufferToScreen(); _system->updateScreen(); _system->delayMillis(500 / _time); } _clock.start(); } void ZVision::menuBarEnable(uint16 menus) { if (_menu) _menu->setEnable(menus); } uint16 ZVision::getMenuBarEnable() { if (_menu) return _menu->getEnable(); return 0; } bool ZVision::ifQuit() { if (askQuestion(_stringManager->getTextLine(StringManager::ZVISION_STR_EXITPROMT))) { quitGame(); return true; } return false; } void ZVision::pushKeyToCheatBuf(uint8 key) { for (int i = 0; i < KEYBUF_SIZE - 1; i++) _cheatBuff[i] = _cheatBuff[i + 1]; _cheatBuff[KEYBUF_SIZE - 1] = key; } bool ZVision::checkCode(const char *code) { int codeLen = strlen(code); if (codeLen > KEYBUF_SIZE) return false; for (int i = 0; i < codeLen; i++) if (code[i] != _cheatBuff[KEYBUF_SIZE - codeLen + i] && code[i] != '?') return false; return true; } uint8 ZVision::getBufferedKey(uint8 pos) { if (pos >= KEYBUF_SIZE) return 0; else return _cheatBuff[KEYBUF_SIZE - pos - 1]; } void ZVision::showDebugMsg(const Common::String &msg, int16 delay) { uint16 msgid = _renderManager->createSubArea(); _renderManager->updateSubArea(msgid, msg); _renderManager->deleteSubArea(msgid, delay); } } // End of namespace ZVision