/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #ifndef ZVISION_ZVISION_H #define ZVISION_ZVISION_H #include "zvision/core/clock.h" #include "zvision/file/search_manager.h" #include "common/random.h" #include "common/events.h" #include "engines/engine.h" #include "graphics/pixelformat.h" #include "gui/debugger.h" namespace Video { class VideoDecoder; } /** * This is the namespace of the ZVision engine. * * Status of this engine: complete * * Games using this engine: * - Zork Nemesis: The Forbidden Lands * - Zork: Grand Inquisitor * */ namespace ZVision { struct ZVisionGameDescription; class Console; class ScriptManager; class RenderManager; class CursorManager; class StringManager; class SaveManager; class RLFDecoder; class MenuHandler; class TextRenderer; class Subtitle; class MidiManager; enum { WINDOW_WIDTH = 640, WINDOW_HEIGHT = 480, HIRES_WINDOW_WIDTH = 800, HIRES_WINDOW_HEIGHT = 600, // Zork Nemesis working window sizes ZNM_WORKING_WINDOW_WIDTH = 512, ZNM_WORKING_WINDOW_HEIGHT = 320, // ZGI working window sizes ZGI_WORKING_WINDOW_WIDTH = 640, ZGI_WORKING_WINDOW_HEIGHT = 344, ROTATION_SCREEN_EDGE_OFFSET = 60, MAX_ROTATION_SPEED = 400, // Pixels per second KEYBUF_SIZE = 20 }; enum ZVisionGameId { GID_NONE = 0, GID_NEMESIS = 1, GID_GRANDINQUISITOR = 2 }; enum ZVisionFeatures { GF_DVD = (1 << 0) // ZGI DVD version }; class ZVision : public Engine { public: ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc); ~ZVision(); public: /** * A Rectangle centered inside the actual window. All in-game coordinates * are given in this coordinate space. Also, all images are clipped to the * edges of this Rectangle */ Common::Rect _workingWindow; const Graphics::PixelFormat _resourcePixelFormat; const Graphics::PixelFormat _screenPixelFormat; private: Console *_console; const ZVisionGameDescription *_gameDescription; const int _desiredFrameTime; // We need random numbers Common::RandomSource *_rnd; // Managers ScriptManager *_scriptManager; RenderManager *_renderManager; CursorManager *_cursorManager; StringManager *_stringManager; SearchManager *_searchManager; TextRenderer *_textRenderer; MidiManager *_midiManager; SaveManager *_saveManager; MenuHandler *_menu; // Clock Clock _clock; // Audio ID int _audioId; // To prevent allocation every time we process events Common::Event _event; int _frameRenderDelay; int _renderedFrameCount; int _fps; int16 _mouseVelocity; int16 _keyboardVelocity; bool _doubleFPS; bool _videoIsPlaying; uint8 _cheatBuffer[KEYBUF_SIZE]; public: Common::Error run(); void pauseEngineIntern(bool pause); ZVisionGameId getGameId() const; Common::Language getLanguage() const; uint32 getFeatures() const; ScriptManager *getScriptManager() const { return _scriptManager; } RenderManager *getRenderManager() const { return _renderManager; } CursorManager *getCursorManager() const { return _cursorManager; } SaveManager *getSaveManager() const { return _saveManager; } StringManager *getStringManager() const { return _stringManager; } SearchManager *getSearchManager() const { return _searchManager; } TextRenderer *getTextRenderer() const { return _textRenderer; } MidiManager *getMidiManager() const { return _midiManager; } MenuHandler *getMenuHandler() const { return _menu; } Common::RandomSource *getRandomSource() const { return _rnd; } int16 getKeyboardVelocity() const { return _keyboardVelocity; } int16 getMouseVelocity() const { return _mouseVelocity; } uint8 getZvisionKey(Common::KeyCode scummKeyCode); void startClock() { _clock.start(); } void stopClock() { _clock.stop(); } void initScreen(); void initHiresScreen(); /** * Play a video until it is finished. This is a blocking call. It will call * _clock.stop() when the video starts and _clock.start() when the video finishes. * It will also consume all events during video playback. * * @param videoDecoder The video to play * @param destRect Where to put the video. (In working window coords) * @param skippable If true, the video can be skipped at any time using [Spacebar] */ void playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &destRect = Common::Rect(0, 0, 0, 0), bool skippable = true, Subtitle *sub = NULL); Video::VideoDecoder *loadAnimation(const Common::String &fileName); Common::String generateSaveFileName(uint slot); void setRenderDelay(uint); bool canRender(); static void fpsTimerCallback(void *refCon); void fpsTimer(); int getFPS() const { return _fps; } GUI::Debugger *getDebugger(); void syncSoundSettings(); void loadSettings(); void saveSettings(); bool ifQuit(); // Engine features bool hasFeature(EngineFeature f) const; bool canLoadGameStateCurrently(); bool canSaveGameStateCurrently(); Common::Error loadGameState(int slot); Common::Error saveGameState(int slot, const Common::String &desc); private: void initialize(); void initFonts(); void parseStrFile(const Common::String fileName); /** Called every frame from ZVision::run() to process any events from EventMan */ void processEvents(); void onMouseMove(const Common::Point &pos); void registerDefaultSettings(); void shortKeys(Common::Event); void cheatCodes(uint8 key); void pushKeyToCheatBuf(uint8 key); bool checkCode(const char *code); uint8 getBufferedKey(uint8 pos); double getVobAmplification(Common::String fileName) const; }; } // End of namespace ZVision #endif