#include "stdafx.h" #include "scumm.h" #include "gameDetecter.h" #define USAGE_STRING "ScummVM - Scumm Interpreter\n" \ "Syntax:\n" \ "\tscummvm [-v] [-d] [-n] [-b] [-t] [-s] [-p] [-m] [-f] game\n" \ "Flags:\n" \ "\tv - show version info and exit\n" \ "\td - enable debug output\n" \ "\tn - no subtitles for speech\n" \ "\tb - start in room \n" \ "\tt - set music tempo. Suggested: 1F0000\n" \ "\ts - set scale factor to (1, 2, or 3 - 2 by default)\n" \ "\tp - look for game in \n" \ "\tm - set music volume to (0-100)\n" \ "\te - set music engine. see readme.txt for details\n" \ "\tr - emulate roland mt32 instruments\n" \ "\tf - fullscreen mode\n" \ "\tg - graphics mode. 1 for 2xSai anti-aliasing\n" void GameDetecter::parseCommandLine(int argc, char **argv) { #if !defined(__APPLE__CW) int i; char *s; // check for arguments if (argc < 2) { printf( USAGE_STRING ); //exit(1); } /* Parse the arguments */ for (i=1; i < argc; i++) { s = argv[i]; if (s && s[0]=='-') { s++; while (*s) { switch(tolower(*s)) { case 'b': if (*(s+1) == '\0') goto ShowHelpAndExit; _bootParam = atoi(s+1); goto NextArg; case 'f': _fullScreen = true; break; case 'd': _debugMode = true; break; case 'n': _noSubtitles = true; break; case 's': if (*(s+1) == '\0') goto ShowHelpAndExit; _scale = atoi(s+1); if (_scale == 0 || _scale > 3) { // bad scale - only 1, 2, 3 work for now printf("Invalid scale '%s' - valid values are 1, 2, 3\n", s+1); exit(1); } goto NextArg; case 'v': printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " __TIME__ "\n"); #ifdef SCUMMVM_PLATFORM_VERSION printf(" " SCUMMVM_PLATFORM_VERSION "\n"); #endif exit(1); case 'p': if (*(s+1) == '\0') goto ShowHelpAndExit; _gameDataPath = s+1; goto NextArg; case 't': if (*(s+1) == '\0') goto ShowHelpAndExit; _gameTempo = atoi(s+1); goto NextArg; case 'm': { if (*(s+1) == '\0') goto ShowHelpAndExit; SoundEngine *se = (SoundEngine*)_soundEngine; if (se) se->set_music_volume(atoi(s+1)); goto NextArg; } case 'r': { SoundEngine *se = (SoundEngine*)_soundEngine; if (se) se->_mt32emulate = true; break; } case 'e': if (*(s+1) == '\0') goto ShowHelpAndExit; _midi_driver = atoi(s+1); goto NextArg; case 'g': if (*(s+1) == '\0') goto ShowHelpAndExit; _videoMode = atoi(s+1); goto NextArg; default: ShowHelpAndExit:; printf( USAGE_STRING ); exit(1); } s++; } NextArg:; } else { if (_exe_name) goto ShowHelpAndExit; _exe_name = s; } } #else _midi_driver = 4; _exe_name = *argv; _gameDataPath = (char*)malloc(strlen(_exe_name) + 3); sprintf(_gameDataPath, ":%s:", _exe_name); #endif } struct VersionSettings { const char *filename; const char *gamename; byte id,major,middle,minor; uint32 features; }; /* This is a list of all known SCUMM games. Commented games are not supported at this time */ static const VersionSettings version_settings[] = { /* Scumm Version 1 */ // {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,}, // {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,}, /* Scumm Version 2 */ // {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,}, // {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,}, // {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,}, /* Scumm Version 3 */ {"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_NO_SCALLING}, {"zak256", "Zak McKracken and the Alien Mindbenders (256)",GID_ZAK256, 3, 0, 0, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_AUDIOTRACKS|GF_NO_SCALLING}, {"loom", "Loom", GID_LOOM, 3, 5, 40, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD_BUNDLE|GF_16COLOR|GF_NO_SCALLING}, /* Scumm Version 4 */ {"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, GF_SMALL_HEADER|GF_USE_KEY|GF_16COLOR}, // EGA version /* Scumm version 5 */ {"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42, GF_SMALL_HEADER|GF_USE_KEY|GF_AUDIOTRACKS}, {"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS}, {"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS}, {"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2, GF_USE_KEY}, {"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0, GF_USE_KEY}, {"playfate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0, GF_USE_KEY}, /* Scumm Version 6 */ {"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY}, {"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY}, {"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY|GF_DRAWOBJ_OTHER_ORDER}, {"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY}, /* Scumm Version 7 */ {"ft", "Full Throttle", GID_FT, 7, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7}, {"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7}, /* Scumm Version 8 */ // {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,}, {NULL,NULL} }; bool GameDetecter::detectGame() { const VersionSettings *gnl = version_settings; _gameId = 0; _gameText = NULL; do { if (!scumm_stricmp(_exe_name, gnl->filename)) { _gameId = gnl->id; // _majorScummVersion = gnl->major; // _middleScummVersion = gnl->middle; // _minorScummVersion = gnl->minor; _features = gnl->features; _gameText = gnl->gamename; debug(1, "Detected game '%s', version %d.%d.%d", gnl->gamename, gnl->major, gnl->middle, gnl->minor); return true; } } while ((++gnl)->filename); debug(1, "Failed game detection"); return true; } char *GameDetecter::getGameName() { if (_gameText==NULL) { char buf[256]; sprintf(buf, "Unknown game: \"%s\"", _exe_name); return strdup(buf); } return strdup(_gameText); } int GameDetecter::detectMain(int argc, char **argv) { _debugMode = 0; // off by default... _noSubtitles = 0; // use by default - should this depend on soundtrack? _scale = 2; // double size by default _gameDataPath = NULL; _gameTempo = 0; _videoMode = 0; _soundCardType = 3; #ifdef WIN32 _midi_driver = MIDI_WINDOWS; #else _midi_driver = MIDI_NULL; #endif parseCommandLine(argc, argv); if (_exe_name==NULL) { //launcherLoop(); //setWindowName(this); warning("No game was specified..."); return(-1); } if (!detectGame()) { warning("Game detection failed. Using default settings"); _features = GF_DEFAULT; } else { _gameText = "Please choose a game"; } if (!_gameDataPath) { warning("No path was provided. Assuming that data file are in the current directory"); _gameDataPath = (char *)malloc(sizeof(char) * 2); strcpy(_gameDataPath, ""); } return(0); }