class GameDetecter { public: void detectMain(int argc, char **argv); void parseCommandLine(int argc, char **argv); bool detectGame(void); char *getGameName(void); bool _fullScreen; uint16 _debugMode; uint16 _noSubtitles; uint16 _bootParam; unsigned int _scale; char *_gameDataPath; int _gameTempo; void *_soundEngine; int _midi_driver; int _videoMode; char *_exe_name; byte _gameId; const char *_gameText; uint32 _features; uint16 _soundCardType; };