/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ class GameDetector { public: int detectMain(int argc, char **argv); void parseCommandLine(int argc, char **argv); bool detectGame(void); char *getGameName(void); bool _fullScreen; bool _restore; byte _gameId; bool _simon; bool _use_adlib; byte _music_volume; bool _mt32emulate; uint16 _debugMode; uint16 _noSubtitles; uint16 _bootParam; uint16 _soundCardType; char *_gameDataPath; int _gameTempo; int _midi_driver; char *_exe_name; const char *_gameText; uint32 _features; int _gfx_driver; int _gfx_mode; int _scummVersion; int _cdrom; int parseGraphicsMode(const char *s); bool parseMusicDriver(const char *s); public: OSystem *createSystem(); MidiDriver *createMidi(); };