/* ** Gobliiins 1 ** Original game by CoktelVision ** ** Reverse engineered by Ivan Dubrov ** */ #ifndef __DATAIO_H #define __DATAIO_H #include "common/file.h" #include namespace Gob { #define MAX_DATA_FILES 3 #define MAX_SLOT_COUNT 4 struct ChunkDesc { char chunkName[13]; uint32 size; uint32 offset; byte packed; }; int16 file_open(const char *path, File::AccessMode mode = File::kFileReadMode); File *file_getHandle(int16 handle); int16 data_getChunk(const char *chunkName); char data_freeChunk(int16 handle); int32 data_readChunk(int16 handle, char *buf, int16 size); int16 data_seekChunk(int16 handle, int32 pos, int16 from); int32 data_getChunkSize(const char *chunkName); void data_openDataFile(const char *src); void data_closeDataFile(void); char *data_getUnpackedData(const char *name); void data_closeData(int16 handle); int16 data_openData(const char *path, File::AccessMode mode = File::kFileReadMode); int32 data_readData(int16 handle, char *buf, int16 size); void data_seekData(int16 handle, int32 pos, int16 from); int32 data_getDataSize(const char *name); char *data_getData(const char *path); char *data_getSmallData(const char *path); } // End of namespace Gob #endif