/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ * */ #include "gob/gob.h" #include "gob/global.h" #include "gob/game.h" #include "gob/video.h" #include "gob/dataio.h" #include "gob/pack.h" #include "gob/scenery.h" #include "gob/inter.h" #include "gob/parse.h" #include "gob/draw.h" #include "gob/mult.h" #include "gob/util.h" #include "gob/goblin.h" #include "gob/cdrom.h" #include "gob/music.h" namespace Gob { int16 Game::_captureCount = 0; Common::Rect Game::_captureStack[20]; Game::Game(GobEngine *vm) : _vm(vm) { _extTable = 0; _totFileData = 0; _totResourceTable = 0; _imFileData = 0; _extHandle = 0; _collisionAreas = 0; _shouldPushColls = 0; _totTextData = 0; // Collisions stack _collStackSize = 0; int i; for (i = 0; i < 3; i++) { _collStack[i] = 0; _collStackElemSizes[i] = 0; } for (i = 0; i < 20; i++) _soundSamples[i] = 0; _curTotFile[0] = 0; _curExtFile[0] = 0; _totToLoad[0] = 0; _startTimeKey = 0; _mouseButtons = 0; _lastCollKey = 0; _lastCollAreaIndex = 0; _lastCollId = 0; _activeCollResId = 0; _activeCollIndex = 0; _handleMouse = 0; _forceHandleMouse = 0; _tempStr[0] = 0; _curImaFile[0] = 0; _soundFromExt[0] = 0; _collStr[0] = 0; // Capture } char *Game::loadExtData(int16 itemId, int16 *pResWidth, int16 *pResHeight) { int16 commonHandle; int16 itemsCount; int32 offset; uint32 size; ExtItem *item; char isPacked; int16 handle; int32 tableSize; char path[20]; char *dataBuf; char *packedBuf; char *dataPtr; itemId -= 30000; if (_extTable == 0) return 0; commonHandle = -1; itemsCount = _extTable->itemsCount; item = &_extTable->items[itemId]; tableSize = szGame_ExtTable + szGame_ExtItem * itemsCount; offset = item->offset; size = item->size; if (item->width & 0x8000) isPacked = 1; else isPacked = 0; if (pResWidth != 0) { *pResWidth = item->width & 0x7fff; *pResHeight = item->height; debug(7, "loadExtData(%d, %d, %d)", itemId, *pResWidth, *pResHeight); } debug(7, "loadExtData(%d, 0, 0)", itemId); if (item->height == 0) size += (item->width & 0x7fff) << 16; debug(7, "size: %d off: %d", size, offset); if (offset >= 0) { handle = _extHandle; } else { offset = -(offset + 1); tableSize = 0; _vm->_dataio->closeData(_extHandle); strcpy(path, "commun.ex1"); path[strlen(path) - 1] = *(_totFileData + 0x3c) + '0'; commonHandle = _vm->_dataio->openData(path); handle = commonHandle; } debug(7, "off: %ld size: %ld", offset, tableSize); _vm->_dataio->seekData(handle, offset + tableSize, SEEK_SET); // CHECKME: is the below correct? if (isPacked) dataBuf = new char[size]; else dataBuf = new char[size]; dataPtr = dataBuf; while (size > 32000) { // BUG: huge->far conversion. Need normalization? _vm->_dataio->readData(handle, (char *)dataPtr, 32000); size -= 32000; dataPtr += 32000; } _vm->_dataio->readData(handle, (char *)dataPtr, size); if (commonHandle != -1) { _vm->_dataio->closeData(commonHandle); _extHandle = _vm->_dataio->openData(_curExtFile); } if (isPacked != 0) { packedBuf = dataBuf; dataBuf = new char[READ_LE_UINT32(packedBuf)]; _vm->_pack->unpackData(packedBuf, dataBuf); delete[] packedBuf; } return dataBuf; } void Game::clearCollisions() { int16 i; for (i = 0; i < 250; i++) { _collisionAreas[i].id = 0; _collisionAreas[i].left = -1; } } void Game::addNewCollision(int16 id, int16 left, int16 top, int16 right, int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave) { int16 i; Collision *ptr; debug(5, "addNewCollision"); debug(5, "id = %x", id); debug(5, "left = %d, top = %d, right = %d, bottom = %d", left, top, right, bottom); debug(5, "flags = %x, key = %x", flags, key); debug(5, "funcEnter = %d, funcLeave = %d", funcEnter, funcLeave); for (i = 0; i < 250; i++) { if (_collisionAreas[i].left != -1) continue; ptr = &_collisionAreas[i]; ptr->id = id; ptr->left = left; ptr->top = top; ptr->right = right; ptr->bottom = bottom; ptr->flags = flags; ptr->key = key; ptr->funcEnter = funcEnter; ptr->funcLeave = funcLeave; return; } error("addNewCollision: Collision array full!\n"); } void Game::freeCollision(int16 id) { int16 i; for (i = 0; i < 250; i++) { if (_collisionAreas[i].id == id) _collisionAreas[i].left = -1; } } void Game::pushCollisions(char all) { Collision *srcPtr; Collision *destPtr; int16 size; debug(4, "pushCollisions"); for (size = 0, srcPtr = _collisionAreas; srcPtr->left != -1; srcPtr++) { if (all || (srcPtr->id & 0x8000)) size++; } destPtr = new Collision[size]; _collStack[_collStackSize] = destPtr; _collStackElemSizes[_collStackSize] = size; _collStackSize++; for (srcPtr = _collisionAreas; srcPtr->left != -1; srcPtr++) { if (all || (srcPtr->id & 0x8000)) { memcpy(destPtr, srcPtr, sizeof(Collision)); srcPtr->left = -1; destPtr++; } } } void Game::popCollisions(void) { Collision *destPtr; Collision *srcPtr; debug(4, "popCollision"); _collStackSize--; for (destPtr = _collisionAreas; destPtr->left != -1; destPtr++); srcPtr = _collStack[_collStackSize]; memcpy(destPtr, srcPtr, _collStackElemSizes[_collStackSize] * sizeof(Collision)); free(_collStack[_collStackSize]); } int16 Game::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) { Collision *ptr; int16 i; if (resId != 0) *resId = 0; *resIndex = 0; ptr = _collisionAreas; for (i = 0; ptr->left != -1; ptr++, i++) { if (all) { if ((ptr->flags & 0xf) > 1) continue; if ((ptr->flags & 0xff00) != 0) continue; if (_vm->_global->_inter_mouseX < ptr->left || _vm->_global->_inter_mouseX > ptr->right || _vm->_global->_inter_mouseY < ptr->top || _vm->_global->_inter_mouseY > ptr->bottom) continue; if (resId != 0) *resId = ptr->id; *resIndex = i; return ptr->key; } else { if ((ptr->flags & 0xff00) != 0) continue; if ((ptr->flags & 0xf) != 1 && (ptr->flags & 0xf) != 2) continue; if ((ptr->flags & 0xf0) >> 4 != _mouseButtons - 1 && (ptr->flags & 0xf0) >> 4 != 2) continue; if (_vm->_global->_inter_mouseX < ptr->left || _vm->_global->_inter_mouseX > ptr->right || _vm->_global->_inter_mouseY < ptr->top || _vm->_global->_inter_mouseY > ptr->bottom) continue; if (resId != 0) *resId = ptr->id; *resIndex = i; return ptr->key; } } if (_mouseButtons != 1 && all == 0) return 0x11b; return 0; } void Game::capturePush(int16 left, int16 top, int16 width, int16 height) { int16 right; if (_captureCount == 20) error("capturePush: Capture stack overflow!"); _captureStack[_captureCount].left = left; _captureStack[_captureCount].top = top; _captureStack[_captureCount].right = left + width; _captureStack[_captureCount].bottom = top + height; _vm->_draw->_spriteTop = top; _vm->_draw->_spriteBottom = height; right = left + width - 1; left &= 0xfff0; right |= 0xf; _vm->_draw->_spritesArray[30 + _captureCount] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, right - left + 1, height, 0); _vm->_draw->_sourceSurface = 21; _vm->_draw->_destSurface = 30 + _captureCount; _vm->_draw->_spriteLeft = left; _vm->_draw->_spriteRight = right - left + 1; _vm->_draw->_destSpriteX = 0; _vm->_draw->_destSpriteY = 0; _vm->_draw->_transparency = 0; _vm->_draw->spriteOperation(0); _captureCount++; } void Game::capturePop(char doDraw) { if (_captureCount <= 0) return; _captureCount--; if (doDraw) { _vm->_draw->_destSpriteX = _captureStack[_captureCount].left; _vm->_draw->_destSpriteY = _captureStack[_captureCount].top; _vm->_draw->_spriteRight = _captureStack[_captureCount].width(); _vm->_draw->_spriteBottom = _captureStack[_captureCount].height(); _vm->_draw->_transparency = 0; _vm->_draw->_sourceSurface = 30 + _captureCount; _vm->_draw->_destSurface = 21; _vm->_draw->_spriteLeft = _vm->_draw->_destSpriteX & 0xf; _vm->_draw->_spriteTop = 0; _vm->_draw->spriteOperation(0); } _vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[30 + _captureCount]); } char *Game::loadTotResource(int16 id) { TotResItem *itemPtr; int32 offset; itemPtr = &_totResourceTable->items[id]; offset = itemPtr->offset; if (offset >= 0) { return ((char *)_totResourceTable) + szGame_TotResTable + szGame_TotResItem * _totResourceTable->itemsCount + offset; } else { return (char *)(_imFileData + (int32)READ_LE_UINT32(&((int32 *)_imFileData)[-offset - 1])); } } void Game::loadSound(int16 slot, char *dataPtr) { Snd::SoundDesc *soundDesc; soundDesc = new Snd::SoundDesc; _soundSamples[slot] = soundDesc; soundDesc->frequency = (dataPtr[4] << 8) + dataPtr[5]; soundDesc->size = (dataPtr[1] << 16) + (dataPtr[2] << 8) + dataPtr[3]; soundDesc->data = dataPtr + 6; soundDesc->timerTicks = (int32)1193180 / (int32)soundDesc->frequency; soundDesc->inClocks = (soundDesc->frequency * 10) / 182; soundDesc->flag = 0; } void Game::interLoadSound(int16 slot) { char *dataPtr; int16 id; if (slot == -1) slot = _vm->_parse->parseValExpr(); id = _vm->_inter->load16(); if (id == -1) { _vm->_global->_inter_execPtr += 9; return; } if (id >= 30000) { dataPtr = loadExtData(id, 0, 0); _soundFromExt[slot] = 1; } else { dataPtr = loadTotResource(id); _soundFromExt[slot] = 0; } loadSound(slot, dataPtr); } void Game::freeSoundSlot(int16 slot) { if (slot == -1) slot = _vm->_parse->parseValExpr(); if (_soundSamples[slot] == 0) return; if (_soundFromExt[slot] == 1) { delete[] (_soundSamples[slot]->data - 6); _soundFromExt[slot] = 0; } delete _soundSamples[slot]; _soundSamples[slot] = 0; } int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY, int16 *pButtons, char handleMouse) { _vm->_util->processInput(); if (VAR(58) != 0) { if (_vm->_mult->_frameStart != (int)VAR(58) - 1) _vm->_mult->_frameStart++; else _vm->_mult->_frameStart = 0; _vm->_mult->playMult(_vm->_mult->_frameStart + VAR(57), _vm->_mult->_frameStart + VAR(57), 1, handleMouse); } if (_vm->_inter->_soundEndTimeKey != 0 && _vm->_util->getTimeKey() >= _vm->_inter->_soundEndTimeKey) { _vm->_snd->stopSound(_vm->_inter->_soundStopVal); _vm->_inter->_soundEndTimeKey = 0; } if (_vm->_global->_useMouse == 0) error("checkKeys: Can't work without mouse!"); _vm->_util->getMouseState(pMouseX, pMouseY, pButtons); if (*pButtons == 3) *pButtons = 0; return _vm->_util->checkKey(); } int16 Game::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, int16 *pResIndex) { char *savedIP; int16 resIndex; int16 key; int16 oldIndex; int16 oldId; uint32 timeKey; if (deltaTime >= -1) { _lastCollKey = 0; _lastCollAreaIndex = 0; _lastCollId = 0; } if (pResId != 0) *pResId = 0; resIndex = 0; if (_vm->_draw->_cursorIndex == -1 && handleMouse != 0 && _lastCollKey == 0) { _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex); if (_lastCollKey != 0 && (_lastCollId & 0x8000) != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[_lastCollAreaIndex].funcEnter; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } } if (handleMouse != 0) _vm->_draw->animateCursor(-1); timeKey = _vm->_util->getTimeKey(); while (1) { if (_vm->_inter->_terminate) { if (handleMouse) _vm->_draw->blitCursor(); return 0; } if (_vm->_draw->_noInvalidated == 0) { if (handleMouse) _vm->_draw->animateCursor(-1); else _vm->_draw->blitInvalidated(); } // NOTE: the original asm does the below checkKeys call // _before_ this check. However, that can cause keypresses to get lost // since there's a return statement in this check. // Additionally, I added a 'deltaTime == -1' check there, since // when this function is called with deltaTime == -1 in inputArea, // and the return value is then discarded. if (deltaTime < 0) { uint32 curtime = _vm->_util->getTimeKey(); if (deltaTime == -1 || curtime + deltaTime > timeKey) { if (pResId != 0) *pResId = 0; if (pResIndex != 0) *pResIndex = 0; return 0; } } key = checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse); if (handleMouse == 0 && _mouseButtons != 0) { _vm->_util->waitMouseRelease(0); key = 3; } if (key != 0) { if (handleMouse == 1) _vm->_draw->blitCursor(); if (pResId != 0) *pResId = 0; if (pResIndex != 0) *pResIndex = 0; if (_lastCollKey != 0 && _collisionAreas[_lastCollAreaIndex].funcLeave != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[_lastCollAreaIndex].funcLeave; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } _lastCollKey = 0; if (key != 0) return key; } if (handleMouse != 0) { if (_mouseButtons != 0) { oldIndex = 0; _vm->_draw->animateCursor(2); if (deltaTime <= 0) { if (handleMouse == 1) _vm->_util->waitMouseRelease(1); } else if (deltaTime > 0) { _vm->_util->delay(deltaTime); } _vm->_draw->animateCursor(-1); if (pResId != 0) *pResId = 0; key = checkMousePoint(0, pResId, &resIndex); if (pResIndex != 0) *pResIndex = resIndex; if (key != 0 || (pResId != 0 && *pResId != 0)) { if (handleMouse == 1 && (deltaTime <= 0 || _mouseButtons == 0)) _vm->_draw->blitCursor(); if (_lastCollKey != 0 && _collisionAreas[_lastCollAreaIndex].funcLeave != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[_lastCollAreaIndex].funcLeave; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } _lastCollKey = 0; return key; } if (_lastCollKey != 0 && _collisionAreas[_lastCollAreaIndex].funcLeave != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[_lastCollAreaIndex].funcLeave; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex); if (_lastCollKey != 0 && (_lastCollId & 0x8000) != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[_lastCollAreaIndex].funcEnter; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } } else { if (handleMouse != 0 && (_vm->_global->_inter_mouseX != _vm->_draw->_cursorX || _vm->_global->_inter_mouseY != _vm->_draw->_cursorY)) { oldIndex = _lastCollAreaIndex; oldId = _lastCollId; key = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex); if (key != _lastCollKey) { if (_lastCollKey != 0 && (oldId & 0x8000) != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[oldIndex].funcLeave; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } _lastCollKey = key; if (_lastCollKey != 0 && (_lastCollId & 0x8000) != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[_lastCollAreaIndex].funcEnter; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } } } } } if (handleMouse != 0) _vm->_draw->animateCursor(-1); _vm->_util->delay(10); _vm->_snd->loopSounds(); } } int16 Game::inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 backColor, int16 frontColor, char *str, int16 fontIndex, char inpType, int16 *pTotTime) { int16 handleMouse; uint32 editSize; Video::FontDesc *pFont; char curSym; int16 key; const char *str1; const char *str2; int16 i; uint32 pos; int16 flag; int16 savedKey; if (_handleMouse != 0 && (_vm->_global->_useMouse != 0 || _forceHandleMouse != 0)) handleMouse = 1; else handleMouse = 0; pos = strlen(str); pFont = _vm->_draw->_fonts[fontIndex]; editSize = width / pFont->itemWidth; while (1) { strcpy(_tempStr, str); strcat(_tempStr, " "); if (strlen(_tempStr) > editSize) strcpy(_tempStr, str); _vm->_draw->_destSpriteX = xPos; _vm->_draw->_destSpriteY = yPos; _vm->_draw->_spriteRight = editSize * pFont->itemWidth; _vm->_draw->_spriteBottom = height; _vm->_draw->_destSurface = 21; _vm->_draw->_backColor = backColor; _vm->_draw->_frontColor = frontColor; _vm->_draw->_textToPrint = _tempStr; _vm->_draw->_transparency = 1; _vm->_draw->_fontIndex = fontIndex; _vm->_draw->spriteOperation(DRAW_FILLRECT); _vm->_draw->_destSpriteY = yPos + (height - 8) / 2; _vm->_draw->spriteOperation(DRAW_PRINTTEXT); if (pos == editSize) pos--; curSym = _tempStr[pos]; flag = 1; while (1) { _tempStr[0] = curSym; _tempStr[1] = 0; _vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos; _vm->_draw->_destSpriteY = yPos + height - 1; _vm->_draw->_spriteRight = pFont->itemWidth; _vm->_draw->_spriteBottom = 1; _vm->_draw->_destSurface = 21; _vm->_draw->_backColor = frontColor; _vm->_draw->spriteOperation(DRAW_FILLRECT); if (flag != 0) { key = checkCollisions(handleMouse, -1, &_activeCollResId, &_activeCollIndex); } flag = 0; key = checkCollisions(handleMouse, -300, &_activeCollResId, &_activeCollIndex); if (*pTotTime > 0) { *pTotTime -= 300; if (*pTotTime <= 1) { key = 0; _activeCollResId = 0; break; } } _tempStr[0] = curSym; _tempStr[1] = 0; _vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos; _vm->_draw->_destSpriteY = yPos + height - 1; _vm->_draw->_spriteRight = pFont->itemWidth; _vm->_draw->_spriteBottom = 1; _vm->_draw->_destSurface = 21; _vm->_draw->_backColor = backColor; _vm->_draw->_frontColor = frontColor; _vm->_draw->_textToPrint = _tempStr; _vm->_draw->_transparency = 1; _vm->_draw->spriteOperation(DRAW_FILLRECT); _vm->_draw->_destSpriteY = yPos + (height - 8) / 2; _vm->_draw->spriteOperation(DRAW_PRINTTEXT); if (key != 0 || _activeCollResId != 0) break; key = checkCollisions(handleMouse, -300, &_activeCollResId, &_activeCollIndex); if (*pTotTime > 0) { *pTotTime -= 300; if (*pTotTime <= 1) { key = 0; _activeCollResId = 0; break; } } if (key != 0 || _activeCollResId != 0) break; if (_vm->_inter->_terminate) return 0; } if (key == 0 || _activeCollResId != 0 || _vm->_inter->_terminate) return 0; switch (key) { case 0x4d00: // Right Arrow if (pos < strlen(str) && pos < editSize - 1) { pos++; continue; } return 0x5000; case 0x4b00: // Left Arrow if (pos > 0) { pos--; continue; } return 0x4800; case 0xe08: // Backspace if (pos > 0) { _vm->_util->cutFromStr(str, pos - 1, 1); pos--; continue; } case 0x5300: // Del if (pos >= strlen(str)) continue; _vm->_util->cutFromStr(str, pos, 1); continue; case 0x1c0d: // Enter case 0x3b00: // F1 case 0x3c00: // F2 case 0x3d00: // F3 case 0x3e00: // F4 case 0x3f00: // F5 case 0x4000: // F6 case 0x4100: // F7 case 0x4200: // F8 case 0x4300: // F9 case 0x4400: // F10 case 0x4800: // Up arrow case 0x5000: // Down arrow return key; case 0x11b: // Escape if (_vm->_global->_useMouse != 0) continue; _forceHandleMouse = !_forceHandleMouse; if (_handleMouse != 0 && (_vm->_global->_useMouse != 0 || _forceHandleMouse != 0)) handleMouse = 1; else handleMouse = 0; if (_vm->_global->_pressedKeys[1] == 0) continue; while (_vm->_global->_pressedKeys[1] != 0); continue; default: savedKey = key; key &= 0xff; if ((inpType == 9 || inpType == 10) && key >= ' ' && key <= 0xff) { str1 = "0123456789-.,+ "; str2 = "0123456789-,,+ "; if ((savedKey >> 8) > 1 && (savedKey >> 8) < 12) key = ((savedKey >> 8) - 1) % 10 + '0'; for (i = 0; str1[i] != 0; i++) { if (key == str1[i]) { key = str2[i]; break; } } if (i == (int16)strlen(str1)) key = 0; } if (key >= ' ' && key <= 0xff) { if (editSize == strlen(str)) _vm->_util->cutFromStr(str, strlen(str) - 1, 1); if (key >= 'a' && key <= 'z') key += ('A' - 'a'); pos++; _tempStr[0] = key; _tempStr[1] = 0; _vm->_util->insertStr(_tempStr, str, pos - 1); //strupr(str); } } } } int16 Game::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * inpDesc) { Collision *collArea; int16 descInd; int16 key; int16 found = -1; int16 i; descInd = 0; for (i = 0; i < 250; i++) { collArea = &_collisionAreas[i]; if (collArea->left == -1) continue; if ((collArea->id & 0x8000) == 0) continue; if ((collArea->flags & 0x0f) < 3) continue; if ((collArea->flags & 0x0f) > 10) continue; strcpy(_tempStr, _vm->_global->_inter_variables + collArea->key); _vm->_draw->_destSpriteX = collArea->left; _vm->_draw->_destSpriteY = collArea->top; _vm->_draw->_spriteRight = collArea->right - collArea->left + 1; _vm->_draw->_spriteBottom = collArea->bottom - collArea->top + 1; _vm->_draw->_destSurface = 21; _vm->_draw->_backColor = inpDesc[descInd].backColor; _vm->_draw->_frontColor = inpDesc[descInd].frontColor; _vm->_draw->_textToPrint = _tempStr; _vm->_draw->_transparency = 1; _vm->_draw->_fontIndex = inpDesc[descInd].fontIndex; _vm->_draw->spriteOperation(DRAW_FILLRECT); _vm->_draw->_destSpriteY += ((collArea->bottom - collArea->top + 1) - 8) / 2; _vm->_draw->spriteOperation(DRAW_PRINTTEXT); descInd++; } for (i = 0; i < 40; i++) { WRITE_VAR_OFFSET(i * 4 + 0x44, 0); } while (1) { descInd = 0; for (i = 0; i < 250; i++) { collArea = &_collisionAreas[i]; if (collArea->left == -1) continue; if ((collArea->id & 0x8000) == 0) continue; if ((collArea->flags & 0x0f) < 3) continue; if ((collArea->flags & 0x0f) > 10) continue; if (descInd == *pCurPos) { found = i; break; } descInd++; } assert(found != -1); collArea = &_collisionAreas[found]; key = inputArea(collArea->left, collArea->top, collArea->right - collArea->left + 1, collArea->bottom - collArea->top + 1, inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor, _vm->_global->_inter_variables + collArea->key, inpDesc[*pCurPos].fontIndex, collArea->flags, &time); if (_vm->_inter->_terminate) return 0; switch (key) { case 0: if (_activeCollResId == 0) return 0; if ((_collisionAreas[_activeCollIndex]. flags & 0x0f) < 3) return 0; if ((_collisionAreas[_activeCollIndex]. flags & 0x0f) > 10) return 0; *pCurPos = 0; for (i = 0; i < 250; i++) { collArea = &_collisionAreas[i]; if (collArea->left == -1) continue; if ((collArea->id & 0x8000) == 0) continue; if ((collArea->flags & 0x0f) < 3) continue; if ((collArea->flags & 0x0f) > 10) continue; if (i == _activeCollIndex) break; pCurPos[0]++; } break; case 0x3b00: case 0x3c00: case 0x3d00: case 0x3e00: case 0x3f00: case 0x4000: case 0x4100: case 0x4200: case 0x4300: case 0x4400: return key; case 0x1c0d: if (index == 1) return key; if (*pCurPos == index - 1) { *pCurPos = 0; break; } pCurPos[0]++; break; case 0x5000: if (index - 1 > *pCurPos) pCurPos[0]++; break; case 0x4800: if (*pCurPos > 0) pCurPos[0]--; break; } } } int16 Game::adjustKey(int16 key) { if (key <= 0x60 || key >= 0x7b) return key; return key - 0x20; } void Game::collisionsBlock(void) { InputDesc descArray[20]; int16 array[250]; char count; int16 collResId; char *startIP; int16 curCmd; int16 cmd; int16 cmdHigh; int16 key; int16 flags; int16 left; int16 top; int16 width; int16 height; int16 var_22; int16 index; int16 curEditIndex; int16 deltaTime; int16 descIndex2; int16 stackPos2; int16 descIndex; int16 timeVal; char *str; int16 savedCollStackSize; int16 i; int16 counter; int16 var_24; int16 var_26; int16 _collStackPos; Collision *collPtr; int16 timeKey; char *savedIP; if (_shouldPushColls) pushCollisions(1); collResId = -1; _vm->_global->_inter_execPtr++; count = *_vm->_global->_inter_execPtr++; _handleMouse = _vm->_global->_inter_execPtr[0]; deltaTime = 1000 * (byte)_vm->_global->_inter_execPtr[1]; descIndex2 = (byte)_vm->_global->_inter_execPtr[2]; stackPos2 = (byte)_vm->_global->_inter_execPtr[3]; descIndex = (byte)_vm->_global->_inter_execPtr[4]; if (stackPos2 != 0 || descIndex != 0) deltaTime /= 100; timeVal = deltaTime; _vm->_global->_inter_execPtr += 6; startIP = _vm->_global->_inter_execPtr; WRITE_VAR(16, 0); var_22 = 0; index = 0; curEditIndex = 0; for (curCmd = 0; curCmd < count; curCmd++) { array[curCmd] = 0; cmd = *_vm->_global->_inter_execPtr++; if ((cmd & 0x40) != 0) { cmd -= 0x40; cmdHigh = (byte)*_vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr++; cmdHigh <<= 8; } else { cmdHigh = 0; } if ((cmd & 0x80) != 0) { left = _vm->_parse->parseValExpr(); top = _vm->_parse->parseValExpr(); width = _vm->_parse->parseValExpr(); height = _vm->_parse->parseValExpr(); } else { left = _vm->_inter->load16(); top = _vm->_inter->load16(); width = _vm->_inter->load16(); height = _vm->_inter->load16(); } cmd &= 0x7f; debug(4, "collisionsBlock(%d)", cmd); switch (cmd) { case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: _vm->_util->waitKey(); var_22 = 1; key = _vm->_parse->parseVarIndex(); descArray[index].fontIndex = _vm->_inter->load16(); descArray[index].backColor = *_vm->_global->_inter_execPtr++; descArray[index].frontColor = *_vm->_global->_inter_execPtr++; if (cmd < 5 || cmd > 8) { descArray[index].ptr = 0; } else { descArray[index].ptr = _vm->_global->_inter_execPtr + 2; _vm->_global->_inter_execPtr += _vm->_inter->load16(); } if (left == -1) break; if ((cmd & 1) == 0) { addNewCollision(curCmd + 0x8000, left, top, left + width * _vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1, top + height - 1, cmd, key, 0, _vm->_global->_inter_execPtr - (char *)_totFileData); _vm->_global->_inter_execPtr += 2; _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr); } else { addNewCollision(curCmd + 0x8000, left, top, left + width * _vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1, top + height - 1, cmd, key, 0, 0); } index++; break; case 21: key = _vm->_inter->load16(); array[curCmd] = _vm->_inter->load16(); flags = _vm->_inter->load16() & 3; addNewCollision(curCmd + 0x8000, left, top, left + width - 1, top + height - 1, (flags << 4) + cmdHigh + 2, key, _vm->_global->_inter_execPtr - (char *)_totFileData, 0); _vm->_global->_inter_execPtr += 2; _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr); break; case 20: collResId = curCmd; // Fall through to case 2 case 2: key = _vm->_inter->load16(); array[curCmd] = _vm->_inter->load16(); flags = _vm->_inter->load16() & 3; addNewCollision(curCmd + 0x8000, left, top, left + width - 1, top + height - 1, (flags << 4) + cmdHigh + 2, key, 0, _vm->_global->_inter_execPtr - (char *)_totFileData); _vm->_global->_inter_execPtr += 2; _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr); break; case 0: _vm->_global->_inter_execPtr += 6; startIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += 2; _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr); key = curCmd + 0xA000; addNewCollision(curCmd + 0x8000, left, top, left + width - 1, top + height - 1, cmd + cmdHigh, key, startIP - (char *)_totFileData, _vm->_global->_inter_execPtr - (char *)_totFileData); _vm->_global->_inter_execPtr += 2; _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr); break; case 1: key = _vm->_inter->load16(); array[curCmd] = _vm->_inter->load16(); flags = _vm->_inter->load16() & 3; startIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr += 2; _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr); if (key == 0) key = curCmd + 0xa000; addNewCollision(curCmd + 0x8000, left, top, left + width - 1, top + height - 1, (flags << 4) + cmd + cmdHigh, key, startIP - (char *)_totFileData, _vm->_global->_inter_execPtr - (char *)_totFileData); _vm->_global->_inter_execPtr += 2; _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr); break; } } _forceHandleMouse = 0; _vm->_util->waitKey(); do { if (var_22 != 0) { key = multiEdit(deltaTime, index, &curEditIndex, descArray); if (key == 0x1c0d) { for (i = 0; i < 250; i++) { if (_collisionAreas[i].left == -1) continue; if ((_collisionAreas[i].id & 0x8000) == 0) continue; if ((_collisionAreas[i].flags & 1) != 0) continue; if ((_collisionAreas[i].flags & 0x0f) <= 2) continue; collResId = _collisionAreas[i].id; _activeCollResId = collResId; collResId &= 0x7fff; _activeCollIndex = i; break; } break; } } else { key = checkCollisions(_handleMouse, -deltaTime, &_activeCollResId, &_activeCollIndex); } if ((key & 0xff) >= ' ' && (key & 0xff) <= 0xff && (key >> 8) > 1 && (key >> 8) < 12) { key = '0' + (((key >> 8) - 1) % 10) + (key & 0xff00); } if (_activeCollResId == 0) { if (key != 0) { for (i = 0; i < 250; i++) { if (_collisionAreas[i].left == -1) continue; if ((_collisionAreas[i]. id & 0x8000) == 0) continue; if (_collisionAreas[i].key == key || _collisionAreas[i].key == 0x7fff) { _activeCollResId = _collisionAreas[i].id; _activeCollIndex = i; break; } } if (_activeCollResId == 0) { for (i = 0; i < 250; i++) { if (_collisionAreas[i].left == -1) continue; if ((_collisionAreas[i].id & 0x8000) == 0) continue; if ((_collisionAreas[i].key & 0xff00) != 0) continue; if (_collisionAreas[i].key == 0) continue; if (adjustKey(key & 0xff) == adjustKey(_collisionAreas[i].key) || _collisionAreas[i].key == 0x7fff) { _activeCollResId = _collisionAreas[i].id; _activeCollIndex = i; break; } } } } else { if (deltaTime != 0 && VAR(16) == 0) { if (stackPos2 != 0) { _collStackPos = 0; collPtr = _collisionAreas; for (i = 0, collPtr = _collisionAreas; collPtr->left != -1; i++, collPtr++) { if ((collPtr->id & 0x8000) == 0) continue; _collStackPos++; if (_collStackPos != stackPos2) continue; _activeCollResId = collPtr->id; _activeCollIndex = i; WRITE_VAR(2, _vm->_global->_inter_mouseX); WRITE_VAR(3, _vm->_global->_inter_mouseY); WRITE_VAR(4, _mouseButtons); WRITE_VAR(16, array[(uint16)_activeCollResId & ~0x8000]); if (collPtr->funcLeave != 0) { timeKey = _vm->_util->getTimeKey(); savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + collPtr->funcLeave; _shouldPushColls = 1; savedCollStackSize = _collStackSize; _vm->_inter->funcBlock(0); if (savedCollStackSize != _collStackSize) popCollisions(); _shouldPushColls = 0; _vm->_global->_inter_execPtr = savedIP; deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey); if (deltaTime < 2) deltaTime = 2; } if (VAR(16) == 0) _activeCollResId = 0; break; } } else { if (descIndex != 0) { counter = 0; for (i = 0; i < 250; i++) { if (_collisionAreas[i].left == -1) continue; if ((_collisionAreas[i].id & 0x8000) == 0) continue; counter++; if (counter != descIndex) continue; _activeCollResId = _collisionAreas[i].id; _activeCollIndex = i; break; } } else { for (i = 0; i < 250; i++) { if (_collisionAreas[i].left == -1) continue; if ((_collisionAreas[i].id & 0x8000) == 0) continue; _activeCollResId = _collisionAreas[i].id; _activeCollIndex = i; break; } } } } else { if (descIndex2 != 0) { counter = 0; for (i = 0; i < 250; i++) { if (_collisionAreas[i].left == -1) continue; if ((_collisionAreas[i].id & 0x8000) == 0) continue; counter++; if (counter != descIndex2) continue; _activeCollResId = _collisionAreas[i].id; _activeCollIndex = i; break; } } } } } if (_activeCollResId == 0) continue; if (_collisionAreas[_activeCollIndex].funcLeave != 0) continue; WRITE_VAR(2, _vm->_global->_inter_mouseX); WRITE_VAR(3, _vm->_global->_inter_mouseY); WRITE_VAR(4, _mouseButtons); WRITE_VAR(16, array[(uint16)_activeCollResId & ~0x8000]); if (_collisionAreas[_activeCollIndex].funcEnter != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[_activeCollIndex]. funcEnter; _shouldPushColls = 1; _collStackPos = _collStackSize; _vm->_inter->funcBlock(0); if (_collStackPos != _collStackSize) popCollisions(); _shouldPushColls = 0; _vm->_global->_inter_execPtr = savedIP; } WRITE_VAR(16, 0); _activeCollResId = 0; } while (_activeCollResId == 0 && !_vm->_inter->_terminate); if (((uint16)_activeCollResId & ~0x8000) == collResId) { _collStackPos = 0; var_24 = 0; var_26 = 1; for (i = 0; i < 250; i++) { if (_collisionAreas[i].left == -1) continue; if ((_collisionAreas[i].id & 0x8000) == 0) continue; if ((_collisionAreas[i].flags & 0x0f) < 3) continue; if ((_collisionAreas[i].flags & 0x0f) > 10) continue; if ((_collisionAreas[i].flags & 0x0f) > 8) { char *ptr; strcpy(_tempStr, _vm->_global->_inter_variables + _collisionAreas[i].key); while ((ptr = strchr(_tempStr, ' ')) != 0) { _vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1); ptr = strchr(_tempStr, ' '); } strcpy(_vm->_global->_inter_variables + _collisionAreas[i].key, _tempStr); } if ((_collisionAreas[i].flags & 0x0f) >= 5 && (_collisionAreas[i].flags & 0x0f) <= 8) { str = descArray[var_24].ptr; strcpy(_tempStr, _vm->_global->_inter_variables + _collisionAreas[i].key); if ((_collisionAreas[i].flags & 0x0f) < 7) _vm->_util->prepareStr(_tempStr); int16 pos = 0; do { strcpy(_collStr, str); pos += strlen(str) + 1; str += strlen(str) + 1; if ((_collisionAreas[i].flags & 0x0f) < 7) _vm->_util->prepareStr(_collStr); if (strcmp(_tempStr, _collStr) == 0) { VAR(17)++; WRITE_VAR(17 + var_26, 1); break; } } while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos); _collStackPos++; } else { VAR(17 + var_26) = 2; } var_24++; var_26++; } if (_collStackPos != (int16)VAR(17)) WRITE_VAR(17, 0); else WRITE_VAR(17, 1); } savedIP = 0; if (!_vm->_inter->_terminate) { savedIP = (char *)_totFileData + _collisionAreas[_activeCollIndex].funcLeave; WRITE_VAR(2, _vm->_global->_inter_mouseX); WRITE_VAR(3, _vm->_global->_inter_mouseY); WRITE_VAR(4, _mouseButtons); if (VAR(16) == 0) { WRITE_VAR(16, array[(uint16)_activeCollResId & ~0x8000]); } } for (curCmd = 0; curCmd < count; curCmd++) { freeCollision(curCmd + 0x8000); } _vm->_global->_inter_execPtr = savedIP; } void Game::prepareStart(void) { int16 i; clearCollisions(); _vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2; _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1; _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); _vm->_draw->_backSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0); _vm->_video->fillRect(_vm->_draw->_backSurface, 0, 0, 319, 199, 1); _vm->_draw->_frontSurface = _vm->_global->_pPrimarySurfDesc; _vm->_video->fillRect(_vm->_draw->_frontSurface, 0, 0, 319, 199, 1); _vm->_util->setMousePos(152, 92); _vm->_draw->_cursorX = 152; _vm->_global->_inter_mouseX = 152; _vm->_draw->_cursorY = 92; _vm->_global->_inter_mouseY = 92; _vm->_draw->_invalidatedCount = 0; _vm->_draw->_noInvalidated = 1; _vm->_draw->_applyPal = 0; _vm->_draw->_paletteCleared = 0; _vm->_draw->_cursorWidth = 16; _vm->_draw->_cursorHeight = 16; _vm->_draw->_transparentCursor = 1; for (i = 0; i < 40; i++) { _vm->_draw->_cursorAnimLow[i] = -1; _vm->_draw->_cursorAnimDelays[i] = 0; _vm->_draw->_cursorAnimHigh[i] = 0; } _vm->_draw->_cursorAnimLow[1] = 0; _vm->_draw->_cursorSprites = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 32, 16, 2); _vm->_draw->_cursorBack = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 16, 16, 0); _vm->_draw->_renderFlags = 0; _vm->_draw->_backDeltaX = 0; _vm->_draw->_backDeltaY = 0; _startTimeKey = _vm->_util->getTimeKey(); } void Game::loadTotFile(char *path) { int16 handle; handle = _vm->_dataio->openData(path); if (handle >= 0) { _vm->_dataio->closeData(handle); _totFileData = _vm->_dataio->getData(path); } else { _totFileData = 0; } } void Game::loadExtTable(void) { int16 count, i; // Function is correct. [sev] _extHandle = _vm->_dataio->openData(_curExtFile); if (_extHandle < 0) return; _vm->_dataio->readData(_extHandle, (char *)&count, 2); count = FROM_LE_16(count); _vm->_dataio->seekData(_extHandle, 0, 0); _extTable = new ExtTable; _extTable->items = 0; if (count) _extTable->items = new ExtItem[count]; _vm->_dataio->readData(_extHandle, (char *)&_extTable->itemsCount, 2); _extTable->itemsCount = FROM_LE_16(_extTable->itemsCount); _vm->_dataio->readData(_extHandle, (char *)&_extTable->unknown, 1); for (i = 0; i < count; i++) { _vm->_dataio->readData(_extHandle, (char *)&_extTable->items[i].offset, 4); _extTable->items[i].offset = FROM_LE_32(_extTable->items[i].offset); _vm->_dataio->readData(_extHandle, (char *)&_extTable->items[i].size, 2); _extTable->items[i].size = FROM_LE_16(_extTable->items[i].size); _vm->_dataio->readData(_extHandle, (char *)&_extTable->items[i].width, 2); _extTable->items[i].width = FROM_LE_16(_extTable->items[i].width); _vm->_dataio->readData(_extHandle, (char *)&_extTable->items[i].height, 2); _extTable->items[i].height = FROM_LE_16(_extTable->items[i].height); } } void Game::loadImFile(void) { char path[20]; int16 handle; if (_totFileData[0x3d] != 0 && _totFileData[0x3b] == 0) return; strcpy(path, "commun.im1"); if (_totFileData[0x3b] != 0) path[strlen(path) - 1] = '0' + _totFileData[0x3b]; handle = _vm->_dataio->openData(path); if (handle < 0) return; _vm->_dataio->closeData(handle); _imFileData = _vm->_dataio->getData(path); } void Game::playTot(int16 skipPlay) { char savedTotName[20]; int16 *oldCaptureCounter; int16 *oldBreakFrom; int16 *oldNestLevel; int16 _captureCounter; int16 breakFrom; int16 nestLevel; char needTextFree; char needFreeResTable; char *curPtr; int32 variablesCount; char *filePtr; char *savedIP; int16 i; oldNestLevel = _vm->_inter->_nestLevel; oldBreakFrom = _vm->_inter->_breakFromLevel; oldCaptureCounter = _vm->_scenery->_pCaptureCounter; savedIP = _vm->_global->_inter_execPtr; _vm->_inter->_nestLevel = &nestLevel; _vm->_inter->_breakFromLevel = &breakFrom; _vm->_scenery->_pCaptureCounter = &_captureCounter; strcpy(savedTotName, _curTotFile); if (skipPlay == 0) { while (1) { for (i = 0; i < 4; i++) { _vm->_draw->_fontToSprite[i].sprite = -1; _vm->_draw->_fontToSprite[i].base = -1; _vm->_draw->_fontToSprite[i].width = -1; _vm->_draw->_fontToSprite[i].height = -1; } if(_vm->_features & GF_MAC) _vm->_music->stopPlay(); else _vm->_cdrom->stopPlaying(); _vm->_draw->animateCursor(4); _vm->_inter->initControlVars(); _vm->_mult->initAll(); _vm->_mult->zeroMultData(); for (i = 0; i < 20; i++) _vm->_draw->_spritesArray[i] = 0; _vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface; _vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface; _vm->_draw->_spritesArray[23] = _vm->_draw->_cursorSprites; for (i = 0; i < 20; i++) _soundSamples[i] = 0; _totTextData = 0; _totResourceTable = 0; _imFileData = 0; _extTable = 0; _extHandle = -1; needFreeResTable = 1; needTextFree = 1; _totToLoad[0] = 0; if (_curTotFile[0] == 0 && _totFileData == 0) break; loadTotFile(_curTotFile); if (_totFileData == 0) { _vm->_draw->blitCursor(); break; } strcpy(_curImaFile, _curTotFile); strcpy(_curExtFile, _curTotFile); _curImaFile[strlen(_curImaFile) - 4] = 0; strcat(_curImaFile, ".ima"); _curExtFile[strlen(_curExtFile) - 4] = 0; strcat(_curExtFile, ".ext"); debug(4, "IMA: %s", _curImaFile); debug(4, "EXT: %s", _curExtFile); filePtr = (char *)_totFileData + 0x30; if (READ_LE_UINT32(filePtr) != (uint32)-1) { curPtr = _totFileData; _totTextData = (TotTextTable *) (curPtr + READ_LE_UINT32((char *)_totFileData + 0x30)); _totTextData->itemsCount = (int16)READ_LE_UINT16(&_totTextData->itemsCount); for (i = 0; i < _totTextData->itemsCount; ++i) { _totTextData->items[i].offset = (int16)READ_LE_UINT16(&_totTextData->items[i].offset); _totTextData->items[i].size = (int16)READ_LE_UINT16(&_totTextData->items[i].size); } needTextFree = 0; } filePtr = (char *)_totFileData + 0x34; if (READ_LE_UINT32(filePtr) != (uint32)-1) { curPtr = _totFileData; _totResourceTable = (TotResTable *)(curPtr + READ_LE_UINT32((char *)_totFileData + 0x34)); _totResourceTable->itemsCount = (int16)READ_LE_UINT16(&_totResourceTable->itemsCount); for (i = 0; i < _totResourceTable->itemsCount; ++i) { _totResourceTable->items[i].offset = (int32)READ_LE_UINT32(&_totResourceTable->items[i].offset); _totResourceTable->items[i].size = (int16)READ_LE_UINT16(&_totResourceTable->items[i].size); _totResourceTable->items[i].width = (int16)READ_LE_UINT16(&_totResourceTable->items[i].width); _totResourceTable->items[i].height = (int16)READ_LE_UINT16(&_totResourceTable->items[i].height); } needFreeResTable = 0; } loadImFile(); loadExtTable(); _vm->_global->_inter_animDataSize = READ_LE_UINT16((char *)_totFileData + 0x38); if (_vm->_global->_inter_variables == 0) { variablesCount = READ_LE_UINT32((char *)_totFileData + 0x2c); _vm->_global->_inter_variables = new char[variablesCount * 4]; for (i = 0; i < variablesCount; i++) WRITE_VAR(i, 0); } _vm->_global->_inter_execPtr = (char *)_totFileData; _vm->_global->_inter_execPtr += READ_LE_UINT32((char *)_totFileData + 0x64); _vm->_inter->renewTimeInVars(); WRITE_VAR(13, _vm->_global->_useMouse); WRITE_VAR(14, _vm->_global->_soundFlags); WRITE_VAR(15, _vm->_global->_videoMode); WRITE_VAR(16, _vm->_global->_language); _vm->_inter->callSub(2); if (_totToLoad[0] != 0) _vm->_inter->_terminate = false; variablesCount = READ_LE_UINT32((char *)_totFileData + 0x2c); _vm->_draw->blitInvalidated(); delete[] _totFileData; _totFileData = 0; if (needTextFree) delete[] _totTextData; _totTextData = 0; if (needFreeResTable) delete[] _totResourceTable; _totResourceTable = 0; delete[] _imFileData; _imFileData = 0; if (_extTable) delete[] _extTable->items; delete _extTable; _extTable = 0; if (_extHandle >= 0) _vm->_dataio->closeData(_extHandle); _extHandle = -1; for (i = 0; i < *_vm->_scenery->_pCaptureCounter; i++) capturePop(0); _vm->_mult->checkFreeMult(); _vm->_mult->freeAll(); for (i = 0; i < 20; i++) { if (_vm->_draw->_spritesArray[i] != 0) _vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[i]); _vm->_draw->_spritesArray[i] = 0; } _vm->_snd->stopSound(0); for (i = 0; i < 20; i++) freeSoundSlot(i); if (_totToLoad[0] == 0) break; strcpy(_curTotFile, _totToLoad); } } strcpy(_curTotFile, savedTotName); _vm->_inter->_nestLevel = oldNestLevel; _vm->_inter->_breakFromLevel = oldBreakFrom; _vm->_scenery->_pCaptureCounter = oldCaptureCounter; _vm->_global->_inter_execPtr = savedIP; } void Game::start(void) { _collisionAreas = new Collision[250]; prepareStart(); playTot(0); delete[] _collisionAreas; _vm->_video->freeSurfDesc(_vm->_draw->_cursorSprites); _vm->_video->freeSurfDesc(_vm->_draw->_cursorBack); _vm->_video->freeSurfDesc(_vm->_draw->_backSurface); } } // End of namespace Gob