/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "base/gameDetector.h" #include "base/plugins.h" #include "backends/fs/fs.h" #include "common/md5.h" #include "gob/gob.h" #include "gob/global.h" #include "gob/game.h" #include "gob/sound.h" #include "gob/init.h" enum { // We only compute MD5 of the first megabyte of our data files. kMD5FileSizeLimit = 1024 * 1024 }; struct GobGameSettings { const char *name; const char *description; uint32 features; const char *md5sum; GameSettings toGameSettings() const { GameSettings dummy = { name, description, features }; return dummy; } }; static const GobGameSettings gob_games[] = { // Supplied by Florian Zeitz on scummvm-devel {"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "82aea70ef26f41fa963dfae270993e49"}, {"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "1f499458837008058b8ba6ae07057214"}, {"gob1", "Gobliiins (Windows)", GF_GOB1, "8a5e850c49d7cacdba5f5eb1fcc77b89"}, // Supplied by Theruler76 in bug report #1201233 {"gob1", "Gobliiins (DOS VGA)", GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"}, // CD 1.000 version. Multilingual {"gob1", "Gobliiins (CD)", GF_GOB1, "037db48ebce94bdfe42e2c9510da9211"}, // CD 1.02 version. Multilingual {"gob1", "Gobliiins (CD)", GF_GOB1, "45f9c1162dd7040fd05fd013ccc176e2"}, {"gob1", "Gobliiins (Amiga)", GF_GOB1, "d9f8736b7dc0ea891cd06592a72e8a72"}, {"gob1", "Gobliiins (Amiga)", GF_GOB1, "69f9ae85252271e7dfa62883e581e5e9"}, {"gob1", "Gobliiins (Amiga)", GF_GOB1, "26de406cb09228d902274446a6a2eceb"}, {"gob1", "Gobliiins (Interactive Demo)", GF_GOB1, "4f5bf4b9e4c39ebb93579747fc678e97"}, #if 0 {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "abb5f762f9979d4253002de20f6e7b56"}, {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "9b6de65d811c08eebf50391b84fcba92"}, {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "54d59c200e3823ad0af11a605a6fd06a"}, {"gob2", "Gobliins 2 (DOS Ru)", GF_GOB2, "b6d47494bf88398ae59c1b5656cafce4"}, // CD 1.000. {"gob2", "Gobliins 2 (CD)", GF_GOB2, "02bf538fd8003b8da23a3546299c3df4"}, // CD 1.01 {"gob2", "Gobliins 2 (CD)", GF_GOB2, "410e632682ab11969bc3b3b588066d95"}, {"gob2", "Gobliins 2 (Demo)", GF_GOB2, "be8b111191f965ac9b28fe530580d14e"}, {"gob3", "Goblins Quest 3", GF_GOB3, "36d9b4032b39a794c8640e500e98893a"}, {"gob3", "Goblins Quest 3", GF_GOB3, "d129f639f6ca8d6b5f0f4e15edb91058"}, {"gob3", "Goblins Quest 3", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"}, // CD 1.000 {"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"}, {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "4986b44cec309589508d7904f924c217"}, {"gob3", "Goblins Quest 3 (Demo)", GF_GOB3, "5024e7de8d6377fbbeabbaa92e0452bc"}, {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "59ab69dab5fddbbf698c77a84297a5a2"}, // CD 1.0 {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "c27402cee260d2ff1c4cecb2006a630a"}, #endif {0, 0, 0, 0} }; // Keep list of different supported games static const struct GobGameList { const char *name; const char *description; uint32 features; GameSettings toGameSettings() const { GameSettings dummy = { name, description, features }; return dummy; } } gob_list[] = { {"gob1", "Gobliiins", GF_GOB1}, {"gob2", "Gobliins 2", GF_GOB2}, {0, 0, 0} }; GameList Engine_GOB_gameList() { GameList games; const GobGameList *g = gob_list; while (g->name) { games.push_back(g->toGameSettings()); g++; } return games; } DetectedGameList Engine_GOB_detectGames(const FSList &fslist) { DetectedGameList detectedGames; const GobGameSettings *g; FSList::const_iterator file; // Iterate over all files in the given directory for (file = fslist.begin(); file != fslist.end(); file++) { if (file->isDirectory()) continue; // All the supported games have an intro.stk file. if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0) break; } if (file == fslist.end()) return detectedGames; uint8 md5sum[16]; char md5str[32 + 1]; if (Common::md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) { for (int i = 0; i < 16; i++) { sprintf(md5str + i * 2, "%02x", (int)md5sum[i]); } for (g = gob_games; g->name; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { detectedGames.push_back(g->toGameSettings()); } } if (detectedGames.isEmpty()) { printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); const GobGameList *g1 = gob_list; while (g1->name) { detectedGames.push_back(g1->toGameSettings()); g1++; } } } return detectedGames; } Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) { return new Gob::GobEngine(detector, syst); } REGISTER_PLUGIN(GOB, "Gob Engine") namespace Gob { #define MAX_TIME_DELTA 100 GobEngine *_vm = NULL; GobEngine::GobEngine(GameDetector *detector, OSystem * syst) : Engine(syst) { // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _vm = this; // Detect game features based on MD5 uint8 md5sum[16]; char md5str[32 + 1]; if (Common::md5_file("intro.stk", md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) { for (int j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } } else { error("GobEngine::GobEngine(): Cannot find intro.stk"); } const GobGameSettings *g; bool found = false; // TODO // Fallback. Maybe we will be able to determine game type from game // data contents _features = GF_GOB1; for (g = gob_games; g->name; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { _features = g->features; if (g->description) g_system->setWindowCaption(g->description); found = true; break; } } if (!found) { printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); } } GobEngine::~GobEngine() { } void GobEngine::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } int GobEngine::init(GameDetector &detector) { _system->beginGFXTransaction(); initCommonGFX(detector); _system->initSize(320, 200); _system->endGFXTransaction(); int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0) _system->openCD(cd_num); debugFlag = 1; breakSet = 0; doRangeClamp = 1; trySmallForBig = 0; checkMemFlag = 0; videoMode = 0x13; snd_soundPort = 1; useMouse = 1; soundFlags = 0; switch (Common::parseLanguage(ConfMan.get("language"))) { case Common::FR_FRA: language = 0; break; case Common::DE_DEU: language = 1; break; case Common::ES_ESP: language = 3; break; case Common::IT_ITA: language = 4; break; default: // Default to English language = 2; break; } return 0; } int GobEngine::go() { init_initGame(0); return 0; } void GobEngine::shutdown() { _system->quit(); } } // End of namespace Gob