/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "base/gameDetector.h" #include "base/plugins.h" #include "backends/fs/fs.h" #include "common/md5.h" #include "gob/gob.h" #include "gob/global.h" #include "gob/game.h" #include "gob/sound.h" #include "gob/init.h" enum { // We only compute MD5 of the first megabyte of our data files. kMD5FileSizeLimit = 1024 * 1024 }; struct GobGameSettings { const char *name; const char *description; uint32 features; const char *md5sum; GameSettings toGameSettings() const { GameSettings dummy = { name, description, features }; return dummy; } }; static const GobGameSettings gob_games[] = { {"gob1", "Gobliiins 1 (CD)", 0, "45f9c1162dd7040fd05fd013ccc176e2"}, // I'm a bit uncertain what to call these two. The DOS version should // not use copy protection, since it didn't include the color table. {"gob1", "Gobliiins 1 (DOS)", 0, "82aea70ef26f41fa963dfae270993e49"}, {"gob1", "Gobliiins 1 (Windows)", 0, "8a5e850c49d7cacdba5f5eb1fcc77b89"}, {"gob1", "Gobliiins 1 (Demo)", 0, "4f5bf4b9e4c39ebb93579747fc678e97"}, #if 0 // Not supported yet {"gob2", "Gobliins 2 (CD)", 0, "410e632682ab11969bc3b3b588066d95"}, {"gob2", "Gobliins 2 (Demo)", 0, "be8b111191f965ac9b28fe530580d14e"}, {"gob3", "Goblins Quest 3 (Demo)", 0, "5024e7de8d6377fbbeabbaa92e0452bc"}, {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", 0, "c27402cee260d2ff1c4cecb2006a630a"}, #endif {0, 0, 0, 0} }; GameList Engine_GOB_gameList() { GameList games; const GobGameSettings *g = gob_games; while (g->name) { games.push_back(g->toGameSettings()); g++; } return games; } DetectedGameList Engine_GOB_detectGames(const FSList &fslist) { DetectedGameList detectedGames; const GobGameSettings *g; FSList::const_iterator file; // Iterate over all files in the given directory for (file = fslist.begin(); file != fslist.end(); file++) { if (file->isDirectory()) continue; // All the supported games have an intro.stk file. if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0) break; } if (file == fslist.end()) return detectedGames; uint8 md5sum[16]; char md5str[32 + 1]; if (md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) { for (int i = 0; i < 16; i++) { sprintf(md5str + i * 2, "%02x", (int)md5sum[i]); } for (g = gob_games; g->name; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { detectedGames.push_back(g->toGameSettings()); } } if (detectedGames.isEmpty()) { printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); } } return detectedGames; } Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) { return new Gob::GobEngine(detector, syst); } REGISTER_PLUGIN(GOB, "Gob Engine") namespace Gob { #define MAX_TIME_DELTA 100 GobEngine *_vm = NULL; GobEngine::GobEngine(GameDetector *detector, OSystem * syst) : Engine(syst) { // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolumeForSoundType(SoundMixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(SoundMixer::kMusicSoundType, ConfMan.getInt("music_volume")); _vm = this; } GobEngine::~GobEngine() { } void GobEngine::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } int GobEngine::init(GameDetector &detector) { _system->beginGFXTransaction(); initCommonGFX(detector); _system->initSize(320, 200); _system->endGFXTransaction(); int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0) _system->openCD(cd_num); debugFlag = 1; breakSet = 0; doRangeClamp = 1; trySmallForBig = 0; checkMemFlag = 0; videoMode = 0x13; snd_soundPort = 1; useMouse = 1; soundFlags = 0; switch (Common::parseLanguage(ConfMan.get("language"))) { case Common::FR_FRA: language = 0; break; case Common::DE_DEU: language = 1; break; case Common::ES_ESP: language = 3; break; case Common::IT_ITA: language = 4; break; default: // Default to English language = 2; break; } return 0; } int GobEngine::go() { init_initGame(0); return 0; } void GobEngine::shutdown() { _system->quit(); } } // End of namespace Gob