/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_GOB_H #define GOB_GOB_H #include "common/stdafx.h" #include "common/system.h" #include "sound/mixer.h" #include "common/config-manager.h" #include "base/engine.h" #include "base/gameDetector.h" #include "gob/dataio.h" #include "gob/video.h" #include "common/file.h" namespace Gob { class Game; class Snd; class Video; class Global; class Draw; class Anim; class CDROM; class DataIO; class Goblin; class Init; class Inter; class Map; class Mult; class Pack; class PalAnim; class Parse; class Scenery; class GTimer; class Util; class Music; #define VAR_OFFSET(offs) (*(uint32 *)(_vm->_global->_inter_variables + (offs))) #define VAR(var) VAR_OFFSET((var) << 2) #define VAR_ADDRESS(var) (&VAR(var)) #define WRITE_VAR_OFFSET(offs, val) (VAR_OFFSET(offs) = (val)) #define WRITE_VAR(var, val) WRITE_VAR_OFFSET((var) << 2, (val)) enum { GF_GOB1 = 1 << 0, GF_GOB2 = 1 << 1, GF_GOB3 = 1 << 2, GF_WOODRUFF = 1 << 3, GF_CD = 1 << 4, GF_MAC = 1 << 5 }; struct GobGameSettings { const char *gameid; const char *description; uint32 features; const char *md5sum; GameSettings toGameSettings() const { GameSettings dummy = { gameid, description, features }; return dummy; } }; class GobEngine : public Engine { void errorString(const char *buf_input, char *buf_output); protected: int go(); int init(GameDetector &detector); public: GobEngine(GameDetector * detector, OSystem * syst, uint32 features); virtual ~GobEngine(); void shutdown(); Common::RandomSource _rnd; int32 _features; bool _copyProtection; Game *_game; Snd *_snd; Video *_video; Global *_global; Draw *_draw; Anim *_anim; CDROM *_cdrom; DataIO *_dataio; Goblin *_goblin; Init *_init; Map *_map; Mult *_mult; Pack *_pack; PalAnim *_palanim; Parse *_parse; Scenery *_scenery; GTimer *_gtimer; Util *_util; Inter *_inter; Music *_music; }; } // End of namespace Gob #endif