/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "gob/gob.h" #include "gob/global.h" #include "gob/inter.h" #include "gob/util.h" #include "gob/scenery.h" #include "gob/parse.h" #include "gob/game.h" #include "gob/draw.h" #include "gob/mult.h" #include "gob/goblin.h" #include "gob/cdrom.h" namespace Gob { int16 inter_animPalLowIndex; int16 inter_animPalHighIndex; int16 inter_animPalDir; uint32 inter_soundEndTimeKey; int16 inter_soundStopVal; char inter_terminate = 0; char inter_breakFlag = 0; int16 *inter_breakFromLevel; int16 *inter_nestLevel; int16 inter_load16(void) { int16 tmp = (int16)READ_LE_UINT16(inter_execPtr); inter_execPtr += 2; return tmp; } void inter_setMousePos(void) { inter_mouseX = parse_parseValExpr(); inter_mouseY = parse_parseValExpr(); if (useMouse != 0) util_setMousePos(inter_mouseX, inter_mouseY); } char inter_evalExpr(int16 *pRes) { byte token; // parse_printExpr(99); parse_parseExpr(99, &token); if (pRes == 0) return token; switch (token) { case 20: *pRes = inter_resVal; break; case 22: case 23: *pRes = 0; break; case 24: *pRes = 1; break; } return token; } char inter_evalBoolResult() { byte token; parse_printExpr(99); parse_parseExpr(99, &token); if (token == 24 || (token == 20 && inter_resVal != 0)) return 1; else return 0; } void inter_evaluateStore(void) { char *savedPos; int16 token; int16 result; int16 varOff; savedPos = inter_execPtr; varOff = parse_parseVarIndex(); token = inter_evalExpr(&result); switch (savedPos[0]) { case 23: case 26: WRITE_VAR_OFFSET(varOff, inter_resVal); break; case 25: case 28: if (token == 20) *(inter_variables + varOff) = result; else strcpy(inter_variables + varOff, inter_resStr); break; } return; } void inter_capturePush(void) { int16 left; int16 top; int16 width; int16 height; left = parse_parseValExpr(); top = parse_parseValExpr(); width = parse_parseValExpr(); height = parse_parseValExpr(); game_capturePush(left, top, width, height); (*scen_pCaptureCounter)++; } void inter_capturePop(void) { if (*scen_pCaptureCounter != 0) { (*scen_pCaptureCounter)--; game_capturePop(1); } } void inter_printText(void) { char buf[60]; int16 i; debug(3, "inter_printText"); draw_destSpriteX = parse_parseValExpr(); draw_destSpriteY = parse_parseValExpr(); draw_backColor = parse_parseValExpr(); draw_frontColor = parse_parseValExpr(); draw_fontIndex = parse_parseValExpr(); draw_destSurface = 21; draw_textToPrint = buf; draw_transparency = 0; if (draw_backColor >= 16) { draw_backColor = 0; draw_transparency = 1; } do { for (i = 0; *inter_execPtr != '.' && (byte)*inter_execPtr != 200; i++, inter_execPtr++) { buf[i] = *inter_execPtr; } if ((byte)*inter_execPtr != 200) { inter_execPtr++; switch (*inter_execPtr) { case 23: case 26: sprintf(buf + i, "%d", VAR_OFFSET(parse_parseVarIndex())); break; case 25: case 28: sprintf(buf + i, "%s", inter_variables + parse_parseVarIndex()); break; } inter_execPtr++; } else { buf[i] = 0; } draw_spriteOperation(DRAW_PRINTTEXT); } while ((byte)*inter_execPtr != 200); inter_execPtr++; } void inter_animPalette(void) { int16 i; Color col; if (inter_animPalDir == 0) return; vid_waitRetrace(videoMode); if (inter_animPalDir == -1) { col = draw_vgaSmallPalette[inter_animPalLowIndex]; for (i = inter_animPalLowIndex; i < inter_animPalHighIndex; i++) draw_vgaSmallPalette[i] = draw_vgaSmallPalette[i + 1]; draw_vgaSmallPalette[inter_animPalHighIndex] = col; } else { col = draw_vgaSmallPalette[inter_animPalHighIndex]; for (i = inter_animPalHighIndex; i > inter_animPalLowIndex; i--) draw_vgaSmallPalette[i] = draw_vgaSmallPalette[i - 1]; draw_vgaSmallPalette[inter_animPalLowIndex] = col; } pPaletteDesc->vgaPal = draw_vgaSmallPalette; vid_setFullPalette(pPaletteDesc); } void inter_animPalInit(void) { inter_animPalDir = inter_load16(); inter_animPalLowIndex = parse_parseValExpr(); inter_animPalHighIndex = parse_parseValExpr(); } void inter_loadMult(void) { int16 resId; resId = inter_load16(); mult_loadMult(resId); } void inter_playMult(void) { int16 checkEscape; checkEscape = inter_load16(); mult_playMult(VAR(57), -1, checkEscape, 0); } void inter_freeMult(void) { inter_load16(); // unused mult_freeMultKeys(); } void inter_initCursor(void) { int16 width; int16 height; int16 count; int16 i; draw_cursorXDeltaVar = parse_parseVarIndex(); draw_cursorYDeltaVar = parse_parseVarIndex(); width = inter_load16(); if (width < 16) width = 16; height = inter_load16(); if (height < 16) height = 16; count = inter_load16(); if (count < 2) count = 2; if (width != draw_cursorWidth || height != draw_cursorHeight || draw_cursorSprites->width != width * count) { vid_freeSurfDesc(draw_cursorSprites); vid_freeSurfDesc(draw_cursorBack); draw_cursorWidth = width; draw_cursorHeight = height; if (count < 0x80) draw_transparentCursor = 1; else draw_transparentCursor = 0; if (count > 0x80) count -= 0x80; draw_cursorSprites = vid_initSurfDesc(videoMode, draw_cursorWidth * count, draw_cursorHeight, 2); draw_spritesArray[23] = draw_cursorSprites; draw_cursorBack = vid_initSurfDesc(videoMode, draw_cursorWidth, draw_cursorHeight, 0); for (i = 0; i < 40; i++) { draw_cursorAnimLow[i] = -1; draw_cursorAnimDelays[i] = 0; draw_cursorAnimHigh[i] = 0; } draw_cursorAnimLow[1] = 0; } } void inter_initCursorAnim(void) { int16 ind; ind = parse_parseValExpr(); draw_cursorAnimLow[ind] = inter_load16(); draw_cursorAnimHigh[ind] = inter_load16(); draw_cursorAnimDelays[ind] = inter_load16(); } void inter_clearCursorAnim(void) { int16 ind; ind = parse_parseValExpr(); draw_cursorAnimLow[ind] = -1; draw_cursorAnimHigh[ind] = 0; draw_cursorAnimDelays[ind] = 0; } void inter_drawOperations(void) { char cmd; int16 i; cmd = *inter_execPtr++; switch (cmd) { case 0: inter_loadMult(); break; case 1: inter_playMult(); break; case 2: inter_freeMult(); break; case 7: inter_initCursor(); break; case 8: inter_initCursorAnim(); break; case 9: inter_clearCursorAnim(); break; case 10: draw_renderFlags = parse_parseValExpr(); break; case 11: //word_23EC_DE = parse_parseValExpr(); break; case 16: scen_loadAnim(0); break; case 17: scen_freeAnim(-1); break; case 18: scen_interUpdateAnim(); break; case 19: warning("Gob2 mult stub"); break; case 20: mult_interInitMult(); break; case 21: mult_freeMult(); break; case 22: mult_animate(); break; case 23: mult_interLoadMult(); break; case 24: scen_interStoreParams(); break; case 25: mult_interGetObjAnimSize(); break; case 26: scen_loadStatic(0); break; case 27: scen_freeStatic(-1); break; case 28: scen_interRenderStatic(); break; case 29: scen_interLoadCurLayer(); break; case 32: // Used in gob1 CD inter_evalExpr(0); cd_startTrack(inter_resStr); break; case 33: // Used in gob1 CD { int pos = cd_getTrackPos(); if (pos == -1) pos = 32767; WRITE_VAR(5, pos); } break; case 34: // Used in gob1 CD cd_stopPlaying(); break; case 48: i = inter_load16(); draw_fontToSprite[i].sprite = inter_load16(); draw_fontToSprite[i].base = inter_load16(); draw_fontToSprite[i].width = inter_load16(); draw_fontToSprite[i].height = inter_load16(); break; case 49: i = inter_load16(); draw_fontToSprite[i].sprite = -1; draw_fontToSprite[i].base = -1; draw_fontToSprite[i].width = -1; draw_fontToSprite[i].height = -1; break; default: warning("unimplemented drawOperation: %d", cmd); } } void inter_getFreeMem(void) { int16 freeVar; int16 maxFreeVar; freeVar = parse_parseVarIndex(); maxFreeVar = parse_parseVarIndex(); // HACK WRITE_VAR_OFFSET(freeVar, 1000000); WRITE_VAR_OFFSET(maxFreeVar, 1000000); } void inter_manageDataFile(void) { inter_evalExpr(0); if (inter_resStr[0] != 0) data_openDataFile(inter_resStr); else data_closeDataFile(); } void inter_writeData(void) { int16 offset; int16 handle; int16 size; int16 dataVar; int16 retSize; debug(0, "inter_writeData"); inter_evalExpr(0); dataVar = parse_parseVarIndex(); size = parse_parseValExpr(); offset = parse_parseValExpr(); WRITE_VAR(1, 1); handle = data_openData(inter_resStr, Common::File::kFileWriteMode); if (handle < 0) return; if (offset < 0) { data_seekData(handle, -offset - 1, 2); } else { data_seekData(handle, offset, 0); } retSize = file_getHandle(handle)->write(inter_variables + dataVar, size); if (retSize == size) WRITE_VAR(1, 0); data_closeData(handle); } void inter_checkData(void) { int16 handle; int16 varOff; debug(0, "data_cheackData"); inter_evalExpr(0); varOff = parse_parseVarIndex(); handle = data_openData(inter_resStr); WRITE_VAR_OFFSET(varOff, handle); if (handle >= 0) data_closeData(handle); } void inter_readData(void) { int16 retSize; int16 size; int16 dataVar; int16 offset; int16 handle; debug(0, "inter_readData"); inter_evalExpr(0); dataVar = parse_parseVarIndex(); size = parse_parseValExpr(); offset = parse_parseValExpr(); if (game_extHandle >= 0) data_closeData(game_extHandle); WRITE_VAR(1, 1); handle = data_openData(inter_resStr); if (handle >= 0) { draw_animateCursor(4); if (offset < 0) data_seekData(handle, -offset - 1, 2); else data_seekData(handle, offset, 0); retSize = data_readData(handle, inter_variables + dataVar, size); data_closeData(handle); if (retSize == size) WRITE_VAR(1, 0); } if (game_extHandle >= 0) game_extHandle = data_openData(game_curExtFile); } void inter_loadFont(void) { int16 index; debug(0, "inter_loadFont"); inter_evalExpr(0); index = inter_load16(); if (draw_fonts[index] != 0) util_freeFont(draw_fonts[index]); draw_animateCursor(4); if (game_extHandle >= 0) data_closeData(game_extHandle); draw_fonts[index] = util_loadFont(inter_resStr); if (game_extHandle >= 0) game_extHandle = data_openData(game_curExtFile); } void inter_freeFont(void) { int16 index; index = inter_load16(); if (draw_fonts[index] != 0) util_freeFont(draw_fonts[index]); draw_fonts[index] = 0; } void inter_prepareStr(void) { int16 var; var = parse_parseVarIndex(); util_prepareStr(inter_variables + var); } void inter_insertStr(void) { int16 pos; int16 strVar; strVar = parse_parseVarIndex(); inter_evalExpr(0); pos = parse_parseValExpr(); util_insertStr(inter_resStr, inter_variables + strVar, pos); } void inter_cutStr(void) { int16 var; int16 pos; int16 size; var = parse_parseVarIndex(); pos = parse_parseValExpr(); size = parse_parseValExpr(); util_cutFromStr(inter_variables + var, pos, size); } void inter_strstr(void) { int16 strVar; int16 resVar; int16 pos; strVar = parse_parseVarIndex(); inter_evalExpr(0); resVar = parse_parseVarIndex(); pos = util_strstr(inter_resStr, inter_variables + strVar); WRITE_VAR_OFFSET(resVar, pos - 1); } void inter_setFrameRate(void) { util_setFrameRate(parse_parseValExpr()); } void inter_strlen(void) { int16 len; int16 var; var = parse_parseVarIndex(); len = strlen(inter_variables + var); var = parse_parseVarIndex(); WRITE_VAR_OFFSET(var, len); } void inter_strToLong(void) { char str[20]; int16 strVar; int16 destVar; int32 res; strVar = parse_parseVarIndex(); strcpy(str, inter_variables + strVar); res = atol(str); destVar = parse_parseVarIndex(); WRITE_VAR_OFFSET(destVar, res); } void inter_invalidate(void) { warning("inter_invalidate: 'bugged' function!"); draw_destSurface = inter_load16(); draw_destSpriteX = parse_parseValExpr(); draw_destSpriteY = parse_parseValExpr(); draw_spriteRight = parse_parseValExpr(); draw_frontColor = parse_parseValExpr(); draw_spriteOperation(DRAW_INVALIDATE); } void inter_loadSpriteContent(void) { draw_spriteLeft = inter_load16(); draw_destSurface = inter_load16(); draw_transparency = inter_load16(); draw_destSpriteX = 0; draw_destSpriteY = 0; draw_spriteOperation(DRAW_LOADSPRITE); } void inter_copySprite(void) { draw_sourceSurface = inter_load16(); draw_destSurface = inter_load16(); draw_spriteLeft = parse_parseValExpr(); draw_spriteTop = parse_parseValExpr(); draw_spriteRight = parse_parseValExpr(); draw_spriteBottom = parse_parseValExpr(); draw_destSpriteX = parse_parseValExpr(); draw_destSpriteY = parse_parseValExpr(); draw_transparency = inter_load16(); draw_spriteOperation(DRAW_BLITSURF); } void inter_putPixel(void) { draw_destSurface = inter_load16(); draw_destSpriteX = parse_parseValExpr(); draw_destSpriteY = parse_parseValExpr(); draw_frontColor = parse_parseValExpr(); draw_spriteOperation(DRAW_PUTPIXEL); } void inter_fillRect(void) { draw_destSurface = inter_load16(); draw_destSpriteX = parse_parseValExpr(); draw_destSpriteY = parse_parseValExpr(); draw_spriteRight = parse_parseValExpr(); draw_spriteBottom = parse_parseValExpr(); draw_backColor = parse_parseValExpr(); draw_spriteOperation(DRAW_FILLRECT); } void inter_drawLine(void) { draw_destSurface = inter_load16(); draw_destSpriteX = parse_parseValExpr(); draw_destSpriteY = parse_parseValExpr(); draw_spriteRight = parse_parseValExpr(); draw_spriteBottom = parse_parseValExpr(); draw_frontColor = parse_parseValExpr(); draw_spriteOperation(DRAW_DRAWLINE); } void inter_createSprite(void) { int16 index; int16 height; int16 width; int16 flag; index = inter_load16(); width = inter_load16(); height = inter_load16(); flag = inter_load16(); if (flag == 1) draw_spritesArray[index] = vid_initSurfDesc(videoMode, width, height, 2); else draw_spritesArray[index] = vid_initSurfDesc(videoMode, width, height, 0); vid_clearSurf(draw_spritesArray[index]); } void inter_freeSprite(void) { int16 index; index = inter_load16(); if (draw_spritesArray[index] == 0) return; vid_freeSurfDesc(draw_spritesArray[index]); draw_spritesArray[index] = 0; } void inter_renewTimeInVars(void) { struct tm *t; time_t now = time(NULL); t = localtime(&now); WRITE_VAR(5, 1900 + t->tm_year); WRITE_VAR(6, t->tm_mon); WRITE_VAR(7, 0); WRITE_VAR(8, t->tm_mday); WRITE_VAR(9, t->tm_hour); WRITE_VAR(10, t->tm_min); WRITE_VAR(11, t->tm_sec); } void inter_playComposition(void) { static int16 inter_composition[50]; int16 i; int16 dataVar; int16 freqVal; dataVar = parse_parseVarIndex(); freqVal = parse_parseValExpr(); for (i = 0; i < 50; i++) inter_composition[i] = (int16)VAR_OFFSET(dataVar + i * 4); snd_playComposition(game_soundSamples, inter_composition, freqVal); } void inter_stopSound(void) { snd_stopSound(parse_parseValExpr()); inter_soundEndTimeKey = 0; } void inter_playSound(void) { int16 frequency; int16 freq2; int16 repCount; int16 index; index = parse_parseValExpr(); repCount = parse_parseValExpr(); frequency = parse_parseValExpr(); snd_stopSound(0); inter_soundEndTimeKey = 0; if (game_soundSamples[index] == 0) return; if (repCount < 0) { if (soundFlags < 2) return; repCount = -repCount; inter_soundEndTimeKey = util_getTimeKey(); if (frequency == 0) { freq2 = game_soundSamples[index]->frequency; } else { freq2 = frequency; } inter_soundStopVal = (10 * (game_soundSamples[index]->size / 2)) / freq2; inter_soundEndTimeKey += ((game_soundSamples[index]->size * repCount - game_soundSamples[index]->size / 2) * 1000) / freq2; } snd_playSample(game_soundSamples[index], repCount, frequency); } void inter_loadCursor(void) { Game_TotResItem *itemPtr; int16 width; int16 height; int32 offset; char *dataBuf; int16 id; int8 index; id = inter_load16(); index = *inter_execPtr++; itemPtr = &game_totResourceTable->items[id]; offset = itemPtr->offset; if (offset >= 0) { dataBuf = ((char *)game_totResourceTable) + szGame_TotResTable + szGame_TotResItem * game_totResourceTable->itemsCount + offset; } else { dataBuf = game_imFileData + (int32)READ_LE_UINT32(&((int32 *)game_imFileData)[-offset - 1]); } width = itemPtr->width; height = itemPtr->height; vid_fillRect(draw_cursorSprites, index * draw_cursorWidth, 0, index * draw_cursorWidth + draw_cursorWidth - 1, draw_cursorHeight - 1, 0); vid_drawPackedSprite((byte*)dataBuf, width, height, index * draw_cursorWidth, 0, 0, draw_cursorSprites); draw_cursorAnimLow[index] = 0; } void inter_loadSpriteToPos(void) { debug(0, "inter_loadSpriteToPos"); draw_spriteLeft = inter_load16(); draw_destSpriteX = parse_parseValExpr(); draw_destSpriteY = parse_parseValExpr(); draw_transparency = inter_execPtr[0]; draw_destSurface = (inter_execPtr[0] / 2) - 1; if (draw_destSurface < 0) draw_destSurface = 101; draw_transparency &= 1; inter_execPtr += 2; draw_spriteOperation(DRAW_LOADSPRITE); } void inter_loadTot(void) { char buf[20]; int8 size; int16 i; debug(0, "inter_loadTot"); if ((*inter_execPtr & 0x80) != 0) { inter_execPtr++; inter_evalExpr(0); strcpy(buf, inter_resStr); } else { size = *inter_execPtr++; for (i = 0; i < size; i++) buf[i] = *inter_execPtr++; buf[size] = 0; } strcat(buf, ".tot"); inter_terminate = 1; strcpy(game_totToLoad, buf); } void inter_storeKey(int16 key) { WRITE_VAR(12, util_getTimeKey() - game_startTimeKey); WRITE_VAR(2, inter_mouseX); WRITE_VAR(3, inter_mouseY); WRITE_VAR(4, game_mouseButtons); WRITE_VAR(1, snd_playingSound); if (key == 0x4800) key = 0x0b; else if (key == 0x5000) key = 0x0a; else if (key == 0x4d00) key = 0x09; else if (key == 0x4b00) key = 0x08; else if (key == 0x011b) key = 0x1b; else if ((key & 0xff) != 0) key &= 0xff; WRITE_VAR(0, key); if (key != 0) util_waitKey(); } void inter_keyFunc(void) { int16 flag; int16 key; debug(0, "inter_keyFunc"); flag = inter_load16(); inter_animPalette(); draw_blitInvalidated(); if (flag != 0) { if (flag != 1) { if (flag != 2) { util_longDelay(flag); return; } key = 0; if (pressedKeys[0x48]) key |= 1; if (pressedKeys[0x50]) key |= 2; if (pressedKeys[0x4d]) key |= 4; if (pressedKeys[0x4b]) key |= 8; if (pressedKeys[0x1c]) key |= 0x10; if (pressedKeys[0x39]) key |= 0x20; if (pressedKeys[1]) key |= 0x40; if (pressedKeys[0x1d]) key |= 0x80; if (pressedKeys[0x2a]) key |= 0x100; if (pressedKeys[0x36]) key |= 0x200; if (pressedKeys[0x38]) key |= 0x400; if (pressedKeys[0x3b]) key |= 0x800; if (pressedKeys[0x3c]) key |= 0x1000; if (pressedKeys[0x3d]) key |= 0x2000; if (pressedKeys[0x3e]) key |= 0x4000; WRITE_VAR(0, key); util_waitKey(); return; } key = game_checkKeys(&inter_mouseX, &inter_mouseY, &game_mouseButtons, 0); inter_storeKey(key); return; } else { key = game_checkCollisions(0, 0, 0, 0); inter_storeKey(key); if (flag == 1) return; util_waitKey(); } } void inter_checkSwitchTable(char **ppExec) { int16 i; int16 len; char found; int32 value; char notFound; char defFlag; found = 0; notFound = 1; *ppExec = 0; value = parse_parseVarIndex(); value = VAR_OFFSET(value); do { len = *inter_execPtr++; if (len == -5) break; for (i = 0; i < len; i++) { inter_evalExpr(0); if (inter_terminate != 0) return; if (inter_resVal == value) { found = 1; notFound = 0; } } if (found != 0) *ppExec = inter_execPtr; inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2; found = 0; } while (len != -5); if (len != -5) inter_execPtr++; defFlag = *inter_execPtr; defFlag >>= 4; if (defFlag != 4) return; inter_execPtr++; if (notFound) *ppExec = inter_execPtr; inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2; } void inter_repeatUntil(void) { char *blockPtr; int16 size; char flag; debug(0, "inter_repeatUntil"); inter_nestLevel[0]++; blockPtr = inter_execPtr; do { inter_execPtr = blockPtr; size = READ_LE_UINT16(inter_execPtr + 2) + 2; inter_funcBlock(1); inter_execPtr = blockPtr + size + 1; flag = inter_evalBoolResult(); } while (flag == 0 && inter_breakFlag == 0 && inter_terminate == 0); inter_nestLevel[0]--; if (*inter_breakFromLevel > -1) { inter_breakFlag = 0; *inter_breakFromLevel = -1; } } void inter_whileDo(void) { char *blockPtr; char *savedIP; char flag; int16 size; debug(0, "inter_whileDo"); inter_nestLevel[0]++; do { savedIP = inter_execPtr; flag = inter_evalBoolResult(); if (inter_terminate != 0) return; blockPtr = inter_execPtr; size = READ_LE_UINT16(inter_execPtr + 2) + 2; if (flag != 0) { inter_funcBlock(1); inter_execPtr = savedIP; } else { inter_execPtr += size; } if (inter_breakFlag != 0 || inter_terminate != 0) { inter_execPtr = blockPtr; inter_execPtr += size; break; } } while (flag != 0); inter_nestLevel[0]--; if (*inter_breakFromLevel > -1) { inter_breakFlag = 0; *inter_breakFromLevel = -1; } } void inter_funcBlock(int16 retFlag) { char cmdCount; int16 counter; byte cmd; byte cmd2; char *storedIP; char *callAddr; char boolRes; if (inter_execPtr == 0) return; inter_breakFlag = 0; inter_execPtr++; cmdCount = *inter_execPtr++; inter_execPtr += 2; if (cmdCount == 0) { inter_execPtr = 0; return; } counter = 0; do { if (inter_terminate != 0) break; cmd = (byte)*inter_execPtr; if ((cmd >> 4) >= 12) { cmd2 = 16 - (cmd >> 4); cmd &= 0xf; } else cmd2 = 0; inter_execPtr++; counter++; switch (cmd2) { case 0: switch (cmd >> 4) { case 0: case 1: storedIP = inter_execPtr; inter_execPtr = (char *)game_totFileData + READ_LE_UINT16(inter_execPtr); if (counter == cmdCount && retFlag == 2) return; inter_callSub(2); inter_execPtr = storedIP + 2; break; case 2: draw_printText(); break; case 3: inter_loadCursor(); break; case 5: inter_checkSwitchTable(&callAddr); storedIP = inter_execPtr; inter_execPtr = callAddr; if (counter == cmdCount && retFlag == 2) return; inter_funcBlock(0); inter_execPtr = storedIP; break; case 6: inter_repeatUntil(); break; case 7: inter_whileDo(); break; case 8: boolRes = inter_evalBoolResult(); if (boolRes != 0) { if (counter == cmdCount && retFlag == 2) return; storedIP = inter_execPtr; inter_funcBlock(0); inter_execPtr = storedIP; inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2; debug(5, "cmd = %d", (int16)*inter_execPtr); cmd = (byte)(*inter_execPtr) >> 4; inter_execPtr++; if (cmd != 12) break; inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2; } else { inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2; debug(5, "cmd = %d", (int16)*inter_execPtr); cmd = (byte)(*inter_execPtr) >> 4; inter_execPtr++; if (cmd != 12) break; if (counter == cmdCount && retFlag == 2) return; storedIP = inter_execPtr; inter_funcBlock(0); inter_execPtr = storedIP; inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2; } break; case 9: inter_evaluateStore(); break; case 10: inter_loadSpriteToPos(); break; } break; case 1: switch (cmd) { case 1: inter_printText(); break; case 2: inter_loadTot(); break; case 3: draw_interPalLoad(); break; case 4: inter_keyFunc(); break; case 5: inter_capturePush(); break; case 6: inter_capturePop(); break; case 7: inter_animPalInit(); break; case 14: inter_drawOperations(); break; case 15: cmdCount = *inter_execPtr++; counter = 0; break; } break; case 2: switch (cmd) { case 0: if (retFlag != 2) inter_breakFlag = 1; inter_execPtr = 0; return; case 1: inter_renewTimeInVars(); break; case 2: snd_speakerOn(parse_parseValExpr(), -1); break; case 3: snd_speakerOff(); break; case 4: inter_putPixel(); break; case 5: gob_interFunc(); break; case 6: inter_createSprite(); break; case 7: inter_freeSprite(); break; } break; case 3: switch (cmd) { case 0: if (retFlag == 1) { inter_breakFlag = 1; inter_execPtr = 0; return; } if (*inter_nestLevel == 0) break; *inter_breakFromLevel = *inter_nestLevel; inter_breakFlag = 1; inter_execPtr = 0; return; case 1: inter_loadSpriteContent(); break; case 2: inter_copySprite(); break; case 3: inter_fillRect(); break; case 4: inter_drawLine(); break; case 5: inter_strToLong(); break; case 6: inter_invalidate(); break; case 7: draw_backDeltaX = parse_parseValExpr(); draw_backDeltaY = parse_parseValExpr(); break; case 8: inter_playSound(); break; case 9: inter_stopSound(); break; case 10: game_interLoadSound(-1); break; case 11: game_freeSoundSlot(-1); break; case 12: snd_waitEndPlay(); break; case 13: inter_playComposition(); break; case 14: inter_getFreeMem(); break; case 15: inter_checkData(); break; } break; case 4: switch (cmd) { case 1: inter_prepareStr(); break; case 2: inter_insertStr(); break; case 3: inter_cutStr(); break; case 4: inter_strstr(); break; case 5: inter_strlen(); break; case 6: inter_setMousePos(); break; case 7: inter_setFrameRate(); break; case 8: draw_blitInvalidated(); util_waitEndFrame(); inter_animPalette(); inter_storeKey(game_checkKeys(&inter_mouseX, &inter_mouseY, &game_mouseButtons, 0)); break; case 9: draw_animateCursor(1); break; case 10: draw_blitCursor(); break; case 11: inter_loadFont(); break; case 12: inter_freeFont(); break; case 13: inter_readData(); break; case 14: inter_writeData(); break; case 15: inter_manageDataFile(); break; } break; } if (inter_breakFlag != 0) { if (retFlag != 2) break; if (*inter_breakFromLevel == -1) inter_breakFlag = 0; break; } } while (counter != cmdCount); inter_execPtr = 0; return; } void inter_initControlVars(void) { *inter_nestLevel = 0; *inter_breakFromLevel = -1; *scen_pCaptureCounter = 0; inter_breakFlag = 0; inter_terminate = 0; inter_animPalDir = 0; inter_soundEndTimeKey = 0; } void inter_callSub(int16 retFlag) { int16 block; while (inter_execPtr != 0 && (char *)inter_execPtr != game_totFileData) { block = *inter_execPtr; if (block == 1) { inter_funcBlock(retFlag); } else if (block == 2) { game_collisionsBlock(); } } if ((char *)inter_execPtr == game_totFileData) inter_terminate = 1; } } // End of namespace Gob