/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ * */ #include "gob/gob.h" #include "gob/global.h" #include "gob/inter.h" #include "gob/util.h" #include "gob/scenery.h" #include "gob/parse.h" #include "gob/game.h" #include "gob/draw.h" #include "gob/mult.h" #include "gob/goblin.h" #include "gob/cdrom.h" namespace Gob { #define OPCODE(x) _OPCODE(Inter_v2, x) const int Inter_v2::_goblinFuncLookUp[][2] = { {1, 0}, {2, 1}, {3, 2}, {4, 3}, {5, 4}, {6, 5}, {7, 6}, {8, 7}, {9, 8}, {10, 9}, {12, 10}, {13, 11}, {14, 12}, {15, 13}, {16, 14}, {21, 15}, {22, 16}, {23, 17}, {24, 18}, {25, 19}, {26, 20}, {27, 21}, {28, 22}, {29, 23}, {30, 24}, {32, 25}, {33, 26}, {34, 27}, {35, 28}, {36, 29}, {37, 30}, {40, 31}, {41, 32}, {42, 33}, {43, 34}, {44, 35}, {50, 36}, {52, 37}, {53, 38}, {150, 39}, {152, 40}, {200, 41}, {201, 42}, {202, 43}, {203, 44}, {204, 45}, {250, 46}, {251, 47}, {252, 48}, {500, 49}, {502, 50}, {503, 51}, {600, 52}, {601, 53}, {602, 54}, {603, 55}, {604, 56}, {605, 57}, {1000, 58}, {1001, 59}, {1002, 60}, {1003, 61}, {1004, 62}, {1005, 63}, {1006, 64}, {1008, 65}, {1009, 66}, {1010, 67}, {1011, 68}, {1015, 69}, {2005, 70} }; Inter_v2::Inter_v2(GobEngine *vm) : Inter_v1(vm) { setupOpcodes(); } void Inter_v2::setupOpcodes(void) { static const OpcodeDrawEntryV2 opcodesDraw[256] = { /* 00 */ OPCODE(o1_loadMult), OPCODE(o1_playMult), OPCODE(o1_freeMult), {NULL, ""}, /* 04 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, OPCODE(o1_initCursor), /* 08 */ OPCODE(o1_initCursorAnim), OPCODE(o1_clearCursorAnim), OPCODE(o1_setRenderFlags), {NULL, ""}, /* 0C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 10 */ OPCODE(o1_loadAnim), OPCODE(o1_freeAnim), OPCODE(o1_updateAnim), OPCODE(o2_drawStub), /* 14 */ OPCODE(o1_initMult), OPCODE(o1_multFreeMult), OPCODE(o1_animate), OPCODE(o1_multLoadMult), /* 18 */ OPCODE(o1_storeParams), OPCODE(o1_getObjAnimSize), OPCODE(o1_loadStatic), OPCODE(o1_freeStatic), /* 1C */ OPCODE(o1_renderStatic), OPCODE(o1_loadCurLayer), {NULL, ""}, {NULL, ""}, /* 20 */ OPCODE(o2_drawStub), OPCODE(o2_drawStub), OPCODE(o2_drawStub), OPCODE(o2_drawStub), /* 24 */ OPCODE(o2_drawStub), OPCODE(o2_drawStub), {NULL, ""}, {NULL, ""}, /* 28 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 2C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 30 */ OPCODE(o1_loadFontToSprite), OPCODE(o1_freeFontToSprite), {NULL, ""}, {NULL, ""}, /* 34 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 38 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 3C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 40 */ OPCODE(o2_drawStub), OPCODE(o2_drawStub), OPCODE(o2_drawStub), OPCODE(o2_drawStub), /* 44 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 48 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 4C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 50 */ OPCODE(o2_drawStub), OPCODE(o2_drawStub), OPCODE(o2_drawStub), OPCODE(o2_drawStub), /* 54 */ OPCODE(o2_drawStub), OPCODE(o2_drawStub), OPCODE(o2_drawStub), {NULL, ""}, /* 58 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 5C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 60 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 64 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 68 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 6C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 70 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 74 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 78 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 7C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 80 */ OPCODE(o2_stub0x80), OPCODE(o2_drawStub), OPCODE(o2_drawStub), OPCODE(o2_drawStub), /* 84 */ OPCODE(o2_drawStub), OPCODE(o2_drawStub), OPCODE(o2_drawStub), OPCODE(o2_drawStub), /* 88 */ OPCODE(o2_drawStub), {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 8C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 90 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 94 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 98 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 9C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* A8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* AC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* B8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* BC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* C8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* CC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* D8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* DC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* E8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* EC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F0 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F4 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* F8 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* FC */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""} }; static const OpcodeFuncEntryV2 opcodesFunc[80] = { /* 00 */ OPCODE(o1_callSub), OPCODE(o1_callSub), OPCODE(o1_drawPrintText), OPCODE(o1_loadCursor), /* 04 */ {NULL, ""}, OPCODE(o1_call), OPCODE(o1_repeatUntil), OPCODE(o1_whileDo), /* 08 */ OPCODE(o1_callBool), OPCODE(o1_evaluateStore), OPCODE(o1_loadSpriteToPos), {NULL, ""}, /* 0C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 10 */ {NULL, ""}, OPCODE(o1_printText), OPCODE(o1_loadTot), OPCODE(o1_palLoad), /* 14 */ OPCODE(o1_keyFunc), OPCODE(o1_capturePush), OPCODE(o1_capturePop), OPCODE(o1_animPalInit), /* 18 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 1C */ {NULL, ""}, {NULL, ""}, OPCODE(o1_drawOperations), OPCODE(o1_setcmdCount), /* 20 */ OPCODE(o1_return), OPCODE(o1_renewTimeInVars), OPCODE(o1_speakerOn), OPCODE(o1_speakerOff), /* 24 */ OPCODE(o1_putPixel), OPCODE(o1_goblinFunc), OPCODE(o1_createSprite), OPCODE(o1_freeSprite), /* 28 */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 2C */ {NULL, ""}, {NULL, ""}, {NULL, ""}, {NULL, ""}, /* 30 */ OPCODE(o1_returnTo), OPCODE(o1_loadSpriteContent), OPCODE(o1_copySprite), OPCODE(o1_fillRect), /* 34 */ OPCODE(o1_drawLine), OPCODE(o1_strToLong), OPCODE(o1_invalidate), OPCODE(o1_setBackDelta), /* 38 */ OPCODE(o1_playSound), OPCODE(o1_stopSound), OPCODE(o1_loadSound), OPCODE(o1_freeSoundSlot), /* 3C */ OPCODE(o1_waitEndPlay), OPCODE(o1_playComposition), OPCODE(o1_getFreeMem), OPCODE(o1_checkData), /* 40 */ {NULL, ""}, OPCODE(o1_prepareStr), OPCODE(o1_insertStr), OPCODE(o1_cutStr), /* 44 */ OPCODE(o1_strstr), OPCODE(o1_istrlen), OPCODE(o1_setMousePos), OPCODE(o1_setFrameRate), /* 48 */ OPCODE(o1_animatePalette), OPCODE(o1_animateCursor), OPCODE(o1_blitCursor), OPCODE(o1_loadFont), /* 4C */ OPCODE(o1_freeFont), OPCODE(o1_readData), OPCODE(o1_writeData), OPCODE(o1_manageDataFile), }; static const OpcodeGoblinEntryV2 opcodesGoblin[71] = { /* 00 */ OPCODE(o1_setState), OPCODE(o1_setCurFrame), OPCODE(o1_setNextState), OPCODE(o1_setMultState), /* 04 */ OPCODE(o1_setOrder), OPCODE(o1_setActionStartState), OPCODE(o1_setCurLookDir), OPCODE(o1_setType), /* 08 */ OPCODE(o1_setNoTick), OPCODE(o1_setPickable), OPCODE(o1_setXPos), OPCODE(o1_setYPos), /* 0C */ OPCODE(o1_setDoAnim), OPCODE(o1_setRelaxTime), OPCODE(o1_setMaxTick), OPCODE(o1_getState), /* 10 */ OPCODE(o1_getCurFrame), OPCODE(o1_getNextState), OPCODE(o1_getMultState), OPCODE(o1_getOrder), /* 14 */ OPCODE(o1_getActionStartState), OPCODE(o1_getCurLookDir), OPCODE(o1_getType), OPCODE(o1_getNoTick), /* 18 */ OPCODE(o1_getPickable), OPCODE(o1_getObjMaxFrame), OPCODE(o1_getXPos), OPCODE(o1_getYPos), /* 1C */ OPCODE(o1_getDoAnim), OPCODE(o1_getRelaxTime), OPCODE(o1_getMaxTick), OPCODE(o1_manipulateMap), /* 20 */ OPCODE(o1_getItem), OPCODE(o1_manipulateMapIndirect), OPCODE(o1_getItemIndirect), OPCODE(o1_setPassMap), /* 24 */ OPCODE(o1_setGoblinPosH), OPCODE(o1_getGoblinPosXH), OPCODE(o1_getGoblinPosYH), OPCODE(o1_setGoblinMultState), /* 28 */ OPCODE(o1_setGoblinUnk14), OPCODE(o1_setItemIdInPocket), OPCODE(o1_setItemIndInPocket), OPCODE(o1_getItemIdInPocket), /* 2C */ OPCODE(o1_getItemIndInPocket), OPCODE(o1_setItemPos), OPCODE(o1_setGoblinPos), OPCODE(o1_setGoblinState), /* 30 */ OPCODE(o1_setGoblinStateRedraw), OPCODE(o1_decRelaxTime), OPCODE(o1_getGoblinPosX), OPCODE(o1_getGoblinPosY), /* 34 */ OPCODE(o1_clearPathExistence), OPCODE(o1_setGoblinVisible), OPCODE(o1_setGoblinInvisible), OPCODE(o1_getObjectIntersect), /* 38 */ OPCODE(o1_getGoblinIntersect), OPCODE(o1_setItemPos), OPCODE(o1_loadObjects), OPCODE(o1_freeObjects), /* 3C */ OPCODE(o1_animateObjects), OPCODE(o1_drawObjects), OPCODE(o1_loadMap), OPCODE(o1_moveGoblin), /* 40 */ OPCODE(o1_switchGoblin), OPCODE(o1_loadGoblin), OPCODE(o1_writeTreatItem), OPCODE(o1_moveGoblin0), /* 44 */ OPCODE(o1_setGoblinTarget), OPCODE(o1_setGoblinObjectsPos), OPCODE(o1_initGoblin) }; _opcodesDrawV2 = opcodesDraw; _opcodesFuncV2 = opcodesFunc; _opcodesGoblinV2 = opcodesGoblin; } void Inter_v2::executeDrawOpcode(byte i) { debug(4, "opcodeDraw %d (%s)", i, getOpcodeDrawDesc(i)); OpcodeDrawProcV2 op = _opcodesDrawV2[i].proc; if (op == NULL) warning("unimplemented opcodeDraw: %d", i); else (this->*op) (); } bool Inter_v2::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) { debug(4, "opcodeFunc %d (%s)", i, getOpcodeFuncDesc(i, j)); if ((i > 4) || (j > 15)) { warning("unimplemented opcodeFunc: %d.%d", i, j); return false; } OpcodeFuncProcV2 op = _opcodesFuncV2[i*16 + j].proc; if (op == NULL) warning("unimplemented opcodeFunc: %d.%d", i, j); else return (this->*op) (cmdCount, counter, retFlag); return false; } void Inter_v2::executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) { debug(4, "opcodeGoblin %d (%s)", i, getOpcodeGoblinDesc(i)); OpcodeGoblinProcV2 op = NULL; for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++) if (_goblinFuncLookUp[j][0] == i) { op = _opcodesGoblinV2[_goblinFuncLookUp[j][1]].proc; break; } if (op == NULL) { warning("unimplemented opcodeGoblin: %d", i); _vm->_global->_inter_execPtr -= 2; _vm->_global->_inter_execPtr += load16() * 2; } else (this->*op) (extraData, retVarPtr, objDesc); } const char *Inter_v2::getOpcodeDrawDesc(byte i) { return _opcodesDrawV2[i].desc; } const char *Inter_v2::getOpcodeFuncDesc(byte i, byte j) { if ((i > 4) || (j > 15)) return ""; return _opcodesFuncV2[i*16 + j].desc; } const char *Inter_v2::getOpcodeGoblinDesc(int i) { for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++) if (_goblinFuncLookUp[j][0] == i) return _opcodesGoblinV2[_goblinFuncLookUp[j][1]].desc; return ""; } void Inter_v2::o2_stub0x80(void) { _vm->_global->_inter_execPtr += 2; int16 expr1 = _vm->_parse->parseValExpr(); int16 expr2 = _vm->_parse->parseValExpr(); warning("STUB: Gob2 drawOperation 0x80 (%d %d)", expr1, expr2); } } // End of namespace Gob