/* ** Gobliiins 1 ** Original game by CoktelVision ** ** Reverse engineered by Ivan Dubrov ** */ #ifndef __PALANIM_H #define __PALANIM_H namespace Gob { extern int16 pal_fadeValue; char pal_fadeColor(char from, char to); char pal_fadeStep(int16 oper); // oper == 0 - fade all colors, 1, 2, 3 - red,green, blue void pal_fade(PalDesc * palDesc, int16 fade, int16 all); } // End of namespace Gob #endif /* __PALANIM_H */